package World;
import org.lwjgl.util.vector.Vector3f;
public class Checkpoint {
protected Vector3f post;
protected boolean isFinishLine = false;
public int pointNum = 0;
public float rotation;
public Checkpoint(Vector3f post, int num, float rot)
{
this.post = post;
pointNum = num;
this.rotation = rot;
}
//Sets this checkpint to be the finish checkpoint
public void setFinishCheckpoint()
{
isFinishLine = true;
}
}