package States; import java.util.List; import Graphics.RenderMaster; import Sound.SoundMaster; import World.Player; public interface GameState { void useActionButton(final StateContext stateContext, RenderMaster renderMaster, SoundMaster soundMaster, int invokingId); void useBackButton(final StateContext stateContext, RenderMaster renderMaster, SoundMaster soundMaster, int invokingId); void useWeapon(final StateContext stateContext, RenderMaster renderMaster, SoundMaster soundMaster, int invokingId); void pause(final StateContext stateContext, RenderMaster renderMaster, SoundMaster soundMaster, int invokingId); void moveUp(final StateContext stateContext, RenderMaster renderMaster, SoundMaster soundMaster, int invokingId); void moveDown(final StateContext stateContext, RenderMaster renderMaster, SoundMaster soundMaster, int invokingId); void moveLeft(final StateContext stateContext, RenderMaster renderMaster, SoundMaster soundMaster, int invokingId); void moveRight(final StateContext stateContext, RenderMaster renderMaster, SoundMaster soundMaster, int invokingId); void reportLapCompleted(Player player); void execute(List<Player> playerList); //Could be renamed, whatever void initialiseState(); //Call to initialise everything at the start of the state. }