/**
* Copyright (C) 2013-2014 Project-Vethrfolnir
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.vethrfolnir.game.module;
import com.vethrfolnir.game.templates.SkillTemplate;
/**
* @author Seth
*/
public final class MuSkill {
private final int skillId;
private final String name;
private final SkillTemplate template;
public MuSkill(SkillTemplate template) {
this(template.SkillId, template);
}
/**
* @param skillId
* @param template
*/
public MuSkill(int skillId, SkillTemplate template) {
this.skillId = skillId;
this.template = template;
this.name = template.Name;
}
/**
* @return the skillId
*/
public int getSkillId() {
return skillId;
}
/**
* @return the name
*/
public String getName() {
return name;
}
/**
* @return the template
*/
public SkillTemplate getTemplate() {
return template;
}
/**
* @return
*/
public boolean isMassSkill() {
switch (skillId) {
case 9: // Evil Spirits
case 41: // Twisting Slash
return true;
default:
return false;
}
}
}