/** * Copyright (C) 2013-2014 Project-Vethrfolnir * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.vethrfolnir.game.module; import com.vethrfolnir.game.templates.SkillTemplate; /** * @author Seth */ public final class MuSkill { private final int skillId; private final String name; private final SkillTemplate template; public MuSkill(SkillTemplate template) { this(template.SkillId, template); } /** * @param skillId * @param template */ public MuSkill(int skillId, SkillTemplate template) { this.skillId = skillId; this.template = template; this.name = template.Name; } /** * @return the skillId */ public int getSkillId() { return skillId; } /** * @return the name */ public String getName() { return name; } /** * @return the template */ public SkillTemplate getTemplate() { return template; } /** * @return */ public boolean isMassSkill() { switch (skillId) { case 9: // Evil Spirits case 41: // Twisting Slash return true; default: return false; } } }