/******************************************************************************* * Copyright (c) 2000, 2005 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/ package org.eclipse.swt.snippets; /* * Create a virtual table and add 1000 entries to it every 500 ms. * * For a list of all SWT example snippets see * http://www.eclipse.org/swt/snippets/ * * @since 3.0 */ import java.util.*; import org.eclipse.swt.*; import org.eclipse.swt.layout.*; import org.eclipse.swt.widgets.*; public class Snippet151 { static int[] data = new int[0]; public static void main (String [] args) { final Display display = new Display (); Shell shell = new Shell (display); shell.setLayout(new FillLayout()); final Table table = new Table(shell, SWT.BORDER | SWT.VIRTUAL); table.addListener(SWT.SetData, new Listener() { @Override public void handleEvent(Event e) { TableItem item = (TableItem)e.item; int index = table.indexOf(item); item.setText("Item "+data[index]); } }); Thread thread = new Thread() { @Override public void run() { int count = 0; Random random = new Random(); while (count++ < 500) { if (table.isDisposed()) return; // add 10 random numbers to array and sort int grow = 10; int[] newData = new int[data.length + grow]; System.arraycopy(data, 0, newData, 0, data.length); int index = data.length; data = newData; for (int j = 0; j < grow; j++) { data[index++] = random.nextInt(); } Arrays.sort(data); display.syncExec(new Runnable() { @Override public void run() { if (table.isDisposed()) return; table.setItemCount(data.length); table.clearAll(); } }); try {Thread.sleep(500);} catch (Throwable t) {} } } }; thread.start(); shell.open (); while (!shell.isDisposed()) { if (!display.readAndDispatch ()) display.sleep (); } display.dispose (); } }