/******************************************************************************* * Copyright (c) 2000, 2004 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/ package org.eclipse.opengl; public class GL { public static final int GL_VERSION_1_1 = 1; /* AccumOp */ public static final int GL_ACCUM = 0x0100; public static final int GL_LOAD = 0x0101; public static final int GL_RETURN = 0x0102; public static final int GL_MULT = 0x0103; public static final int GL_ADD = 0x0104; /* AlphaFunction */ public static final int GL_NEVER = 0x0200; public static final int GL_LESS = 0x0201; public static final int GL_EQUAL = 0x0202; public static final int GL_LEQUAL = 0x0203; public static final int GL_GREATER = 0x0204; public static final int GL_NOTEQUAL = 0x0205; public static final int GL_GEQUAL = 0x0206; public static final int GL_ALWAYS = 0x0207; /* AttribMask */ public static final int GL_CURRENT_BIT = 0x00000001; public static final int GL_POINT_BIT = 0x00000002; public static final int GL_LINE_BIT = 0x00000004; public static final int GL_POLYGON_BIT = 0x00000008; public static final int GL_POLYGON_STIPPLE_BIT = 0x00000010; public static final int GL_PIXEL_MODE_BIT = 0x00000020; public static final int GL_LIGHTING_BIT = 0x00000040; public static final int GL_FOG_BIT = 0x00000080; public static final int GL_DEPTH_BUFFER_BIT = 0x00000100; public static final int GL_ACCUM_BUFFER_BIT = 0x00000200; public static final int GL_STENCIL_BUFFER_BIT = 0x00000400; public static final int GL_VIEWPORT_BIT = 0x00000800; public static final int GL_TRANSFORM_BIT = 0x00001000; public static final int GL_ENABLE_BIT = 0x00002000; public static final int GL_COLOR_BUFFER_BIT = 0x00004000; public static final int GL_HINT_BIT = 0x00008000; public static final int GL_EVAL_BIT = 0x00010000; public static final int GL_LIST_BIT = 0x00020000; public static final int GL_TEXTURE_BIT = 0x00040000; public static final int GL_SCISSOR_BIT = 0x00080000; public static final int GL_ALL_ATTRIB_BITS = 0x000fffff; /* BeginMode */ public static final int GL_POINTS = 0x0000; public static final int GL_LINES = 0x0001; public static final int GL_LINE_LOOP = 0x0002; public static final int GL_LINE_STRIP = 0x0003; public static final int GL_TRIANGLES = 0x0004; public static final int GL_TRIANGLE_STRIP = 0x0005; public static final int GL_TRIANGLE_FAN = 0x0006; public static final int GL_QUADS = 0x0007; public static final int GL_QUAD_STRIP = 0x0008; public static final int GL_POLYGON = 0x0009; /* BlendingFactorDest */ public static final int GL_ZERO = 0; public static final int GL_ONE = 1; public static final int GL_SRC_COLOR = 0x0300; public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301; public static final int GL_SRC_ALPHA = 0x0302; public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303; public static final int GL_DST_ALPHA = 0x0304; public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305; /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ public static final int GL_DST_COLOR = 0x0306; public static final int GL_ONE_MINUS_DST_COLOR = 0x0307; public static final int GL_SRC_ALPHA_SATURATE = 0x0308; /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* Boolean */ public static final int GL_TRUE = 1; public static final int GL_FALSE = 0; /* ClearBufferMask */ /* GL_COLOR_BUFFER_BIT */ /* GL_ACCUM_BUFFER_BIT */ /* GL_STENCIL_BUFFER_BIT */ /* GL_DEPTH_BUFFER_BIT */ /* ClientArrayType */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* ClipPlaneName */ public static final int GL_CLIP_PLANE0 = 0x3000; public static final int GL_CLIP_PLANE1 = 0x3001; public static final int GL_CLIP_PLANE2 = 0x3002; public static final int GL_CLIP_PLANE3 = 0x3003; public static final int GL_CLIP_PLANE4 = 0x3004; public static final int GL_CLIP_PLANE5 = 0x3005; /* ColorMaterialFace */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* ColorMaterialParameter */ /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* GL_EMISSION */ /* GL_AMBIENT_AND_DIFFUSE */ /* ColorPointerType */ /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* CullFaceMode */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* DataType */ public static final int GL_BYTE = 0x1400; public static final int GL_UNSIGNED_BYTE = 0x1401; public static final int GL_SHORT = 0x1402; public static final int GL_UNSIGNED_SHORT = 0x1403; public static final int GL_INT = 0x1404; public static final int GL_UNSIGNED_INT = 0x1405; public static final int GL_FLOAT = 0x1406; public static final int GL_2_BYTES = 0x1407; public static final int GL_3_BYTES = 0x1408; public static final int GL_4_BYTES = 0x1409; public static final int GL_DOUBLE = 0x140A; /* DepthFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* DrawBufferMode */ public static final int GL_NONE = 0; public static final int GL_FRONT_LEFT = 0x0400; public static final int GL_FRONT_RIGHT = 0x0401; public static final int GL_BACK_LEFT = 0x0402; public static final int GL_BACK_RIGHT = 0x0403; public static final int GL_FRONT = 0x0404; public static final int GL_BACK = 0x0405; public static final int GL_LEFT = 0x0406; public static final int GL_RIGHT = 0x0407; public static final int GL_FRONT_AND_BACK = 0x0408; public static final int GL_AUX0 = 0x0409; public static final int GL_AUX1 = 0x040A; public static final int GL_AUX2 = 0x040B; public static final int GL_AUX3 = 0x040C; /* Enable */ /* GL_FOG */ /* GL_LIGHTING */ /* GL_TEXTURE_1D */ /* GL_TEXTURE_2D */ /* GL_LINE_STIPPLE */ /* GL_POLYGON_STIPPLE */ /* GL_CULL_FACE */ /* GL_ALPHA_TEST */ /* GL_BLEND */ /* GL_INDEX_LOGIC_OP */ /* GL_COLOR_LOGIC_OP */ /* GL_DITHER */ /* GL_STENCIL_TEST */ /* GL_DEPTH_TEST */ /* GL_CLIP_PLANE0 */ /* GL_CLIP_PLANE1 */ /* GL_CLIP_PLANE2 */ /* GL_CLIP_PLANE3 */ /* GL_CLIP_PLANE4 */ /* GL_CLIP_PLANE5 */ /* GL_LIGHT0 */ /* GL_LIGHT1 */ /* GL_LIGHT2 */ /* GL_LIGHT3 */ /* GL_LIGHT4 */ /* GL_LIGHT5 */ /* GL_LIGHT6 */ /* GL_LIGHT7 */ /* GL_TEXTURE_GEN_S */ /* GL_TEXTURE_GEN_T */ /* GL_TEXTURE_GEN_R */ /* GL_TEXTURE_GEN_Q */ /* GL_MAP1_VERTEX_3 */ /* GL_MAP1_VERTEX_4 */ /* GL_MAP1_COLOR_4 */ /* GL_MAP1_INDEX */ /* GL_MAP1_NORMAL */ /* GL_MAP1_TEXTURE_COORD_1 */ /* GL_MAP1_TEXTURE_COORD_2 */ /* GL_MAP1_TEXTURE_COORD_3 */ /* GL_MAP1_TEXTURE_COORD_4 */ /* GL_MAP2_VERTEX_3 */ /* GL_MAP2_VERTEX_4 */ /* GL_MAP2_COLOR_4 */ /* GL_MAP2_INDEX */ /* GL_MAP2_NORMAL */ /* GL_MAP2_TEXTURE_COORD_1 */ /* GL_MAP2_TEXTURE_COORD_2 */ /* GL_MAP2_TEXTURE_COORD_3 */ /* GL_MAP2_TEXTURE_COORD_4 */ /* GL_POINT_SMOOTH */ /* GL_LINE_SMOOTH */ /* GL_POLYGON_SMOOTH */ /* GL_SCISSOR_TEST */ /* GL_COLOR_MATERIAL */ /* GL_NORMALIZE */ /* GL_AUTO_NORMAL */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* GL_POLYGON_OFFSET_POINT */ /* GL_POLYGON_OFFSET_LINE */ /* GL_POLYGON_OFFSET_FILL */ /* ErrorCode */ public static final int GL_NO_ERROR = 0; public static final int GL_INVALID_ENUM = 0x0500; public static final int GL_INVALID_VALUE = 0x0501; public static final int GL_INVALID_OPERATION = 0x0502; public static final int GL_STACK_OVERFLOW = 0x0503; public static final int GL_STACK_UNDERFLOW = 0x0504; public static final int GL_OUT_OF_MEMORY = 0x0505; /* FeedBackMode */ public static final int GL_2D = 0x0600; public static final int GL_3D = 0x0601; public static final int GL_3D_COLOR = 0x0602; public static final int GL_3D_COLOR_TEXTURE = 0x0603; public static final int GL_4D_COLOR_TEXTURE = 0x0604; /* FeedBackToken */ public static final int GL_PASS_THROUGH_TOKEN = 0x0700; public static final int GL_POINT_TOKEN = 0x0701; public static final int GL_LINE_TOKEN = 0x0702; public static final int GL_POLYGON_TOKEN = 0x0703; public static final int GL_BITMAP_TOKEN = 0x0704; public static final int GL_DRAW_PIXEL_TOKEN = 0x0705; public static final int GL_COPY_PIXEL_TOKEN = 0x0706; public static final int GL_LINE_RESET_TOKEN = 0x0707; /* FogMode */ /* GL_LINEAR */ public static final int GL_EXP = 0x0800; public static final int GL_EXP2 = 0x0801; /* FogParameter */ /* GL_FOG_COLOR */ /* GL_FOG_DENSITY */ /* GL_FOG_END */ /* GL_FOG_INDEX */ /* GL_FOG_MODE */ /* GL_FOG_START */ /* FrontFaceDirection */ public static final int GL_CW = 0x0900; public static final int GL_CCW = 0x0901; /* GetMapTarget */ public static final int GL_COEFF = 0x0A00; public static final int GL_ORDER = 0x0A01; public static final int GL_DOMAIN = 0x0A02; /* GetPixelMap */ /* GL_PIXEL_MAP_I_TO_I */ /* GL_PIXEL_MAP_S_TO_S */ /* GL_PIXEL_MAP_I_TO_R */ /* GL_PIXEL_MAP_I_TO_G */ /* GL_PIXEL_MAP_I_TO_B */ /* GL_PIXEL_MAP_I_TO_A */ /* GL_PIXEL_MAP_R_TO_R */ /* GL_PIXEL_MAP_G_TO_G */ /* GL_PIXEL_MAP_B_TO_B */ /* GL_PIXEL_MAP_A_TO_A */ /* GetPointerTarget */ /* GL_VERTEX_ARRAY_POINTER */ /* GL_NORMAL_ARRAY_POINTER */ /* GL_COLOR_ARRAY_POINTER */ /* GL_INDEX_ARRAY_POINTER */ /* GL_TEXTURE_COORD_ARRAY_POINTER */ /* GL_EDGE_FLAG_ARRAY_POINTER */ /* GetTarget */ public static final int GL_CURRENT_COLOR = 0x0B00; public static final int GL_CURRENT_INDEX = 0x0B01; public static final int GL_CURRENT_NORMAL = 0x0B02; public static final int GL_CURRENT_TEXTURE_COORDS = 0x0B03; public static final int GL_CURRENT_RASTER_COLOR = 0x0B04; public static final int GL_CURRENT_RASTER_INDEX = 0x0B05; public static final int GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06; public static final int GL_CURRENT_RASTER_POSITION = 0x0B07; public static final int GL_CURRENT_RASTER_POSITION_VALID = 0x0B08; public static final int GL_CURRENT_RASTER_DISTANCE = 0x0B09; public static final int GL_POINT_SMOOTH = 0x0B10; public static final int GL_POINT_SIZE = 0x0B11; public static final int GL_POINT_SIZE_RANGE = 0x0B12; public static final int GL_POINT_SIZE_GRANULARITY = 0x0B13; public static final int GL_LINE_SMOOTH = 0x0B20; public static final int GL_LINE_WIDTH = 0x0B21; public static final int GL_LINE_WIDTH_RANGE = 0x0B22; public static final int GL_LINE_WIDTH_GRANULARITY = 0x0B23; public static final int GL_LINE_STIPPLE = 0x0B24; public static final int GL_LINE_STIPPLE_PATTERN = 0x0B25; public static final int GL_LINE_STIPPLE_REPEAT = 0x0B26; public static final int GL_LIST_MODE = 0x0B30; public static final int GL_MAX_LIST_NESTING = 0x0B31; public static final int GL_LIST_BASE = 0x0B32; public static final int GL_LIST_INDEX = 0x0B33; public static final int GL_POLYGON_MODE = 0x0B40; public static final int GL_POLYGON_SMOOTH = 0x0B41; public static final int GL_POLYGON_STIPPLE = 0x0B42; public static final int GL_EDGE_FLAG = 0x0B43; public static final int GL_CULL_FACE = 0x0B44; public static final int GL_CULL_FACE_MODE = 0x0B45; public static final int GL_FRONT_FACE = 0x0B46; public static final int GL_LIGHTING = 0x0B50; public static final int GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51; public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53; public static final int GL_SHADE_MODEL = 0x0B54; public static final int GL_COLOR_MATERIAL_FACE = 0x0B55; public static final int GL_COLOR_MATERIAL_PARAMETER = 0x0B56; public static final int GL_COLOR_MATERIAL = 0x0B57; public static final int GL_FOG = 0x0B60; public static final int GL_FOG_INDEX = 0x0B61; public static final int GL_FOG_DENSITY = 0x0B62; public static final int GL_FOG_START = 0x0B63; public static final int GL_FOG_END = 0x0B64; public static final int GL_FOG_MODE = 0x0B65; public static final int GL_FOG_COLOR = 0x0B66; public static final int GL_DEPTH_RANGE = 0x0B70; public static final int GL_DEPTH_TEST = 0x0B71; public static final int GL_DEPTH_WRITEMASK = 0x0B72; public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73; public static final int GL_DEPTH_FUNC = 0x0B74; public static final int GL_ACCUM_CLEAR_VALUE = 0x0B80; public static final int GL_STENCIL_TEST = 0x0B90; public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91; public static final int GL_STENCIL_FUNC = 0x0B92; public static final int GL_STENCIL_VALUE_MASK = 0x0B93; public static final int GL_STENCIL_FAIL = 0x0B94; public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; public static final int GL_STENCIL_REF = 0x0B97; public static final int GL_STENCIL_WRITEMASK = 0x0B98; public static final int GL_MATRIX_MODE = 0x0BA0; public static final int GL_NORMALIZE = 0x0BA1; public static final int GL_VIEWPORT = 0x0BA2; public static final int GL_MODELVIEW_STACK_DEPTH = 0x0BA3; public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4; public static final int GL_TEXTURE_STACK_DEPTH = 0x0BA5; public static final int GL_MODELVIEW_MATRIX = 0x0BA6; public static final int GL_PROJECTION_MATRIX = 0x0BA7; public static final int GL_TEXTURE_MATRIX = 0x0BA8; public static final int GL_ATTRIB_STACK_DEPTH = 0x0BB0; public static final int GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1; public static final int GL_ALPHA_TEST = 0x0BC0; public static final int GL_ALPHA_TEST_FUNC = 0x0BC1; public static final int GL_ALPHA_TEST_REF = 0x0BC2; public static final int GL_DITHER = 0x0BD0; public static final int GL_BLEND_DST = 0x0BE0; public static final int GL_BLEND_SRC = 0x0BE1; public static final int GL_BLEND = 0x0BE2; public static final int GL_LOGIC_OP_MODE = 0x0BF0; public static final int GL_INDEX_LOGIC_OP = 0x0BF1; public static final int GL_COLOR_LOGIC_OP = 0x0BF2; public static final int GL_AUX_BUFFERS = 0x0C00; public static final int GL_DRAW_BUFFER = 0x0C01; public static final int GL_READ_BUFFER = 0x0C02; public static final int GL_SCISSOR_BOX = 0x0C10; public static final int GL_SCISSOR_TEST = 0x0C11; public static final int GL_INDEX_CLEAR_VALUE = 0x0C20; public static final int GL_INDEX_WRITEMASK = 0x0C21; public static final int GL_COLOR_CLEAR_VALUE = 0x0C22; public static final int GL_COLOR_WRITEMASK = 0x0C23; public static final int GL_INDEX_MODE = 0x0C30; public static final int GL_RGBA_MODE = 0x0C31; public static final int GL_DOUBLEBUFFER = 0x0C32; public static final int GL_STEREO = 0x0C33; public static final int GL_RENDER_MODE = 0x0C40; public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; public static final int GL_POINT_SMOOTH_HINT = 0x0C51; public static final int GL_LINE_SMOOTH_HINT = 0x0C52; public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53; public static final int GL_FOG_HINT = 0x0C54; public static final int GL_TEXTURE_GEN_S = 0x0C60; public static final int GL_TEXTURE_GEN_T = 0x0C61; public static final int GL_TEXTURE_GEN_R = 0x0C62; public static final int GL_TEXTURE_GEN_Q = 0x0C63; public static final int GL_PIXEL_MAP_I_TO_I = 0x0C70; public static final int GL_PIXEL_MAP_S_TO_S = 0x0C71; public static final int GL_PIXEL_MAP_I_TO_R = 0x0C72; public static final int GL_PIXEL_MAP_I_TO_G = 0x0C73; public static final int GL_PIXEL_MAP_I_TO_B = 0x0C74; public static final int GL_PIXEL_MAP_I_TO_A = 0x0C75; public static final int GL_PIXEL_MAP_R_TO_R = 0x0C76; public static final int GL_PIXEL_MAP_G_TO_G = 0x0C77; public static final int GL_PIXEL_MAP_B_TO_B = 0x0C78; public static final int GL_PIXEL_MAP_A_TO_A = 0x0C79; public static final int GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0; public static final int GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1; public static final int GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2; public static final int GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3; public static final int GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4; public static final int GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5; public static final int GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6; public static final int GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7; public static final int GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8; public static final int GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9; public static final int GL_UNPACK_SWAP_BYTES = 0x0CF0; public static final int GL_UNPACK_LSB_FIRST = 0x0CF1; public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2; public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3; public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4; public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; public static final int GL_PACK_SWAP_BYTES = 0x0D00; public static final int GL_PACK_LSB_FIRST = 0x0D01; public static final int GL_PACK_ROW_LENGTH = 0x0D02; public static final int GL_PACK_SKIP_ROWS = 0x0D03; public static final int GL_PACK_SKIP_PIXELS = 0x0D04; public static final int GL_PACK_ALIGNMENT = 0x0D05; public static final int GL_MAP_COLOR = 0x0D10; public static final int GL_MAP_STENCIL = 0x0D11; public static final int GL_INDEX_SHIFT = 0x0D12; public static final int GL_INDEX_OFFSET = 0x0D13; public static final int GL_RED_SCALE = 0x0D14; public static final int GL_RED_BIAS = 0x0D15; public static final int GL_ZOOM_X = 0x0D16; public static final int GL_ZOOM_Y = 0x0D17; public static final int GL_GREEN_SCALE = 0x0D18; public static final int GL_GREEN_BIAS = 0x0D19; public static final int GL_BLUE_SCALE = 0x0D1A; public static final int GL_BLUE_BIAS = 0x0D1B; public static final int GL_ALPHA_SCALE = 0x0D1C; public static final int GL_ALPHA_BIAS = 0x0D1D; public static final int GL_DEPTH_SCALE = 0x0D1E; public static final int GL_DEPTH_BIAS = 0x0D1F; public static final int GL_MAX_EVAL_ORDER = 0x0D30; public static final int GL_MAX_LIGHTS = 0x0D31; public static final int GL_MAX_CLIP_PLANES = 0x0D32; public static final int GL_MAX_TEXTURE_SIZE = 0x0D33; public static final int GL_MAX_PIXEL_MAP_TABLE = 0x0D34; public static final int GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35; public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; public static final int GL_MAX_NAME_STACK_DEPTH = 0x0D37; public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A; public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B; public static final int GL_SUBPIXEL_BITS = 0x0D50; public static final int GL_INDEX_BITS = 0x0D51; public static final int GL_RED_BITS = 0x0D52; public static final int GL_GREEN_BITS = 0x0D53; public static final int GL_BLUE_BITS = 0x0D54; public static final int GL_ALPHA_BITS = 0x0D55; public static final int GL_DEPTH_BITS = 0x0D56; public static final int GL_STENCIL_BITS = 0x0D57; public static final int GL_ACCUM_RED_BITS = 0x0D58; public static final int GL_ACCUM_GREEN_BITS = 0x0D59; public static final int GL_ACCUM_BLUE_BITS = 0x0D5A; public static final int GL_ACCUM_ALPHA_BITS = 0x0D5B; public static final int GL_NAME_STACK_DEPTH = 0x0D70; public static final int GL_AUTO_NORMAL = 0x0D80; public static final int GL_MAP1_COLOR_4 = 0x0D90; public static final int GL_MAP1_INDEX = 0x0D91; public static final int GL_MAP1_NORMAL = 0x0D92; public static final int GL_MAP1_TEXTURE_COORD_1 = 0x0D93; public static final int GL_MAP1_TEXTURE_COORD_2 = 0x0D94; public static final int GL_MAP1_TEXTURE_COORD_3 = 0x0D95; public static final int GL_MAP1_TEXTURE_COORD_4 = 0x0D96; public static final int GL_MAP1_VERTEX_3 = 0x0D97; public static final int GL_MAP1_VERTEX_4 = 0x0D98; public static final int GL_MAP2_COLOR_4 = 0x0DB0; public static final int GL_MAP2_INDEX = 0x0DB1; public static final int GL_MAP2_NORMAL = 0x0DB2; public static final int GL_MAP2_TEXTURE_COORD_1 = 0x0DB3; public static final int GL_MAP2_TEXTURE_COORD_2 = 0x0DB4; public static final int GL_MAP2_TEXTURE_COORD_3 = 0x0DB5; public static final int GL_MAP2_TEXTURE_COORD_4 = 0x0DB6; public static final int GL_MAP2_VERTEX_3 = 0x0DB7; public static final int GL_MAP2_VERTEX_4 = 0x0DB8; public static final int GL_MAP1_GRID_DOMAIN = 0x0DD0; public static final int GL_MAP1_GRID_SEGMENTS = 0x0DD1; public static final int GL_MAP2_GRID_DOMAIN = 0x0DD2; public static final int GL_MAP2_GRID_SEGMENTS = 0x0DD3; public static final int GL_TEXTURE_1D = 0x0DE0; public static final int GL_TEXTURE_2D = 0x0DE1; public static final int GL_FEEDBACK_BUFFER_POINTER = 0x0DF0; public static final int GL_FEEDBACK_BUFFER_SIZE = 0x0DF1; public static final int GL_FEEDBACK_BUFFER_TYPE = 0x0DF2; public static final int GL_SELECTION_BUFFER_POINTER = 0x0DF3; public static final int GL_SELECTION_BUFFER_SIZE = 0x0DF4; /* GL_TEXTURE_BINDING_1D */ /* GL_TEXTURE_BINDING_2D */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* GL_VERTEX_ARRAY_SIZE */ /* GL_VERTEX_ARRAY_TYPE */ /* GL_VERTEX_ARRAY_STRIDE */ /* GL_NORMAL_ARRAY_TYPE */ /* GL_NORMAL_ARRAY_STRIDE */ /* GL_COLOR_ARRAY_SIZE */ /* GL_COLOR_ARRAY_TYPE */ /* GL_COLOR_ARRAY_STRIDE */ /* GL_INDEX_ARRAY_TYPE */ /* GL_INDEX_ARRAY_STRIDE */ /* GL_TEXTURE_COORD_ARRAY_SIZE */ /* GL_TEXTURE_COORD_ARRAY_TYPE */ /* GL_TEXTURE_COORD_ARRAY_STRIDE */ /* GL_EDGE_FLAG_ARRAY_STRIDE */ /* GL_POLYGON_OFFSET_FACTOR */ /* GL_POLYGON_OFFSET_UNITS */ /* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ public static final int GL_TEXTURE_WIDTH = 0x1000; public static final int GL_TEXTURE_HEIGHT = 0x1001; public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; public static final int GL_TEXTURE_BORDER_COLOR = 0x1004; public static final int GL_TEXTURE_BORDER = 0x1005; /* GL_TEXTURE_RED_SIZE */ /* GL_TEXTURE_GREEN_SIZE */ /* GL_TEXTURE_BLUE_SIZE */ /* GL_TEXTURE_ALPHA_SIZE */ /* GL_TEXTURE_LUMINANCE_SIZE */ /* GL_TEXTURE_INTENSITY_SIZE */ /* GL_TEXTURE_PRIORITY */ /* GL_TEXTURE_RESIDENT */ /* HintMode */ public static final int GL_DONT_CARE = 0x1100; public static final int GL_FASTEST = 0x1101; public static final int GL_NICEST = 0x1102; /* HintTarget */ /* GL_PERSPECTIVE_CORRECTION_HINT */ /* GL_POINT_SMOOTH_HINT */ /* GL_LINE_SMOOTH_HINT */ /* GL_POLYGON_SMOOTH_HINT */ /* GL_FOG_HINT */ /* GL_PHONG_HINT */ /* IndexPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* LightModelParameter */ /* GL_LIGHT_MODEL_AMBIENT */ /* GL_LIGHT_MODEL_LOCAL_VIEWER */ /* GL_LIGHT_MODEL_TWO_SIDE */ /* LightName */ public static final int GL_LIGHT0 = 0x4000; public static final int GL_LIGHT1 = 0x4001; public static final int GL_LIGHT2 = 0x4002; public static final int GL_LIGHT3 = 0x4003; public static final int GL_LIGHT4 = 0x4004; public static final int GL_LIGHT5 = 0x4005; public static final int GL_LIGHT6 = 0x4006; public static final int GL_LIGHT7 = 0x4007; /* LightParameter */ public static final int GL_AMBIENT = 0x1200; public static final int GL_DIFFUSE = 0x1201; public static final int GL_SPECULAR = 0x1202; public static final int GL_POSITION = 0x1203; public static final int GL_SPOT_DIRECTION = 0x1204; public static final int GL_SPOT_EXPONENT = 0x1205; public static final int GL_SPOT_CUTOFF = 0x1206; public static final int GL_CONSTANT_ATTENUATION = 0x1207; public static final int GL_LINEAR_ATTENUATION = 0x1208; public static final int GL_QUADRATIC_ATTENUATION = 0x1209; /* InterleavedArrays */ /* GL_V2F */ /* GL_V3F */ /* GL_C4UB_V2F */ /* GL_C4UB_V3F */ /* GL_C3F_V3F */ /* GL_N3F_V3F */ /* GL_C4F_N3F_V3F */ /* GL_T2F_V3F */ /* GL_T4F_V4F */ /* GL_T2F_C4UB_V3F */ /* GL_T2F_C3F_V3F */ /* GL_T2F_N3F_V3F */ /* GL_T2F_C4F_N3F_V3F */ /* GL_T4F_C4F_N3F_V4F */ /* ListMode */ public static final int GL_COMPILE = 0x1300; public static final int GL_COMPILE_AND_EXECUTE = 0x1301; /* ListNameType */ /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_2_BYTES */ /* GL_3_BYTES */ /* GL_4_BYTES */ /* LogicOp */ public static final int GL_CLEAR = 0x1500; public static final int GL_AND = 0x1501; public static final int GL_AND_REVERSE = 0x1502; public static final int GL_COPY = 0x1503; public static final int GL_AND_INVERTED = 0x1504; public static final int GL_NOOP = 0x1505; public static final int GL_XOR = 0x1506; public static final int GL_OR = 0x1507; public static final int GL_NOR = 0x1508; public static final int GL_EQUIV = 0x1509; public static final int GL_INVERT = 0x150A; public static final int GL_OR_REVERSE = 0x150B; public static final int GL_COPY_INVERTED = 0x150C; public static final int GL_OR_INVERTED = 0x150D; public static final int GL_NAND = 0x150E; public static final int GL_SET = 0x150F; /* MapTarget */ /* GL_MAP1_COLOR_4 */ /* GL_MAP1_INDEX */ /* GL_MAP1_NORMAL */ /* GL_MAP1_TEXTURE_COORD_1 */ /* GL_MAP1_TEXTURE_COORD_2 */ /* GL_MAP1_TEXTURE_COORD_3 */ /* GL_MAP1_TEXTURE_COORD_4 */ /* GL_MAP1_VERTEX_3 */ /* GL_MAP1_VERTEX_4 */ /* GL_MAP2_COLOR_4 */ /* GL_MAP2_INDEX */ /* GL_MAP2_NORMAL */ /* GL_MAP2_TEXTURE_COORD_1 */ /* GL_MAP2_TEXTURE_COORD_2 */ /* GL_MAP2_TEXTURE_COORD_3 */ /* GL_MAP2_TEXTURE_COORD_4 */ /* GL_MAP2_VERTEX_3 */ /* GL_MAP2_VERTEX_4 */ /* MaterialFace */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* MaterialParameter */ public static final int GL_EMISSION = 0x1600; public static final int GL_SHININESS = 0x1601; public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602; public static final int GL_COLOR_INDEXES = 0x1603; /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* MatrixMode */ public static final int GL_MODELVIEW = 0x1700; public static final int GL_PROJECTION = 0x1701; public static final int GL_TEXTURE = 0x1702; /* MeshMode1 */ /* GL_POINT */ /* GL_LINE */ /* MeshMode2 */ /* GL_POINT */ /* GL_LINE */ /* GL_FILL */ /* NormalPointerType */ /* GL_BYTE */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* PixelCopyType */ public static final int GL_COLOR = 0x1800; public static final int GL_DEPTH = 0x1801; public static final int GL_STENCIL = 0x1802; /* PixelFormat */ public static final int GL_COLOR_INDEX = 0x1900; public static final int GL_STENCIL_INDEX = 0x1901; public static final int GL_DEPTH_COMPONENT = 0x1902; public static final int GL_RED = 0x1903; public static final int GL_GREEN = 0x1904; public static final int GL_BLUE = 0x1905; public static final int GL_ALPHA = 0x1906; public static final int GL_RGB = 0x1907; public static final int GL_RGBA = 0x1908; public static final int GL_LUMINANCE = 0x1909; public static final int GL_LUMINANCE_ALPHA = 0x190A; /* PixelMap */ /* GL_PIXEL_MAP_I_TO_I */ /* GL_PIXEL_MAP_S_TO_S */ /* GL_PIXEL_MAP_I_TO_R */ /* GL_PIXEL_MAP_I_TO_G */ /* GL_PIXEL_MAP_I_TO_B */ /* GL_PIXEL_MAP_I_TO_A */ /* GL_PIXEL_MAP_R_TO_R */ /* GL_PIXEL_MAP_G_TO_G */ /* GL_PIXEL_MAP_B_TO_B */ /* GL_PIXEL_MAP_A_TO_A */ /* PixelStore */ /* GL_UNPACK_SWAP_BYTES */ /* GL_UNPACK_LSB_FIRST */ /* GL_UNPACK_ROW_LENGTH */ /* GL_UNPACK_SKIP_ROWS */ /* GL_UNPACK_SKIP_PIXELS */ /* GL_UNPACK_ALIGNMENT */ /* GL_PACK_SWAP_BYTES */ /* GL_PACK_LSB_FIRST */ /* GL_PACK_ROW_LENGTH */ /* GL_PACK_SKIP_ROWS */ /* GL_PACK_SKIP_PIXELS */ /* GL_PACK_ALIGNMENT */ /* PixelTransfer */ /* GL_MAP_COLOR */ /* GL_MAP_STENCIL */ /* GL_INDEX_SHIFT */ /* GL_INDEX_OFFSET */ /* GL_RED_SCALE */ /* GL_RED_BIAS */ /* GL_GREEN_SCALE */ /* GL_GREEN_BIAS */ /* GL_BLUE_SCALE */ /* GL_BLUE_BIAS */ /* GL_ALPHA_SCALE */ /* GL_ALPHA_BIAS */ /* GL_DEPTH_SCALE */ /* GL_DEPTH_BIAS */ /* PixelType */ public static final int GL_BITMAP = 0x1A00; /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* PolygonMode */ public static final int GL_POINT = 0x1B00; public static final int GL_LINE = 0x1B01; public static final int GL_FILL = 0x1B02; /* ReadBufferMode */ /* GL_FRONT_LEFT */ /* GL_FRONT_RIGHT */ /* GL_BACK_LEFT */ /* GL_BACK_RIGHT */ /* GL_FRONT */ /* GL_BACK */ /* GL_LEFT */ /* GL_RIGHT */ /* GL_AUX0 */ /* GL_AUX1 */ /* GL_AUX2 */ /* GL_AUX3 */ /* RenderingMode */ public static final int GL_RENDER = 0x1C00; public static final int GL_FEEDBACK = 0x1C01; public static final int GL_SELECT = 0x1C02; /* ShadingModel */ public static final int GL_FLAT = 0x1D00; public static final int GL_SMOOTH = 0x1D01; /* StencilFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* StencilOp */ /* GL_ZERO */ public static final int GL_KEEP = 0x1E00; public static final int GL_REPLACE = 0x1E01; public static final int GL_INCR = 0x1E02; public static final int GL_DECR = 0x1E03; /* GL_INVERT */ /* StringName */ public static final int GL_VENDOR = 0x1F00; public static final int GL_RENDERER = 0x1F01; public static final int GL_VERSION = 0x1F02; public static final int GL_EXTENSIONS = 0x1F03; /* TextureCoordName */ public static final int GL_S = 0x2000; public static final int GL_T = 0x2001; public static final int GL_R = 0x2002; public static final int GL_Q = 0x2003; /* TexCoordPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* TextureEnvMode */ public static final int GL_MODULATE = 0x2100; public static final int GL_DECAL = 0x2101; /* GL_BLEND */ /* GL_REPLACE */ /* TextureEnvParameter */ public static final int GL_TEXTURE_ENV_MODE = 0x2200; public static final int GL_TEXTURE_ENV_COLOR = 0x2201; /* TextureEnvTarget */ public static final int GL_TEXTURE_ENV = 0x2300; /* TextureGenMode */ public static final int GL_EYE_LINEAR = 0x2400; public static final int GL_OBJECT_LINEAR = 0x2401; public static final int GL_SPHERE_MAP = 0x2402; /* TextureGenParameter */ public static final int GL_TEXTURE_GEN_MODE = 0x2500; public static final int GL_OBJECT_PLANE = 0x2501; public static final int GL_EYE_PLANE = 0x2502; /* TextureMagFilter */ public static final int GL_NEAREST = 0x2600; public static final int GL_LINEAR = 0x2601; /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700; public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701; public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703; /* TextureParameterName */ public static final int GL_TEXTURE_MAG_FILTER = 0x2800; public static final int GL_TEXTURE_MIN_FILTER = 0x2801; public static final int GL_TEXTURE_WRAP_S = 0x2802; public static final int GL_TEXTURE_WRAP_T = 0x2803; /* GL_TEXTURE_BORDER_COLOR */ /* GL_TEXTURE_PRIORITY */ /* TextureTarget */ /* GL_TEXTURE_1D */ /* GL_TEXTURE_2D */ /* GL_PROXY_TEXTURE_1D */ /* GL_PROXY_TEXTURE_2D */ /* TextureWrapMode */ public static final int GL_CLAMP = 0x2900; public static final int GL_REPEAT = 0x2901; /* VertexPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* ClientAttribMask */ public static final int GL_CLIENT_PIXEL_STORE_BIT = 0x00000001; public static final int GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002; public static final int GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff; /* polygon_offset */ public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038; public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00; public static final int GL_POLYGON_OFFSET_POINT = 0x2A01; public static final int GL_POLYGON_OFFSET_LINE = 0x2A02; public static final int GL_POLYGON_OFFSET_FILL = 0x8037; /* texture */ public static final int GL_ALPHA4 = 0x803B; public static final int GL_ALPHA8 = 0x803C; public static final int GL_ALPHA12 = 0x803D; public static final int GL_ALPHA16 = 0x803E; public static final int GL_LUMINANCE4 = 0x803F; public static final int GL_LUMINANCE8 = 0x8040; public static final int GL_LUMINANCE12 = 0x8041; public static final int GL_LUMINANCE16 = 0x8042; public static final int GL_LUMINANCE4_ALPHA4 = 0x8043; public static final int GL_LUMINANCE6_ALPHA2 = 0x8044; public static final int GL_LUMINANCE8_ALPHA8 = 0x8045; public static final int GL_LUMINANCE12_ALPHA4 = 0x8046; public static final int GL_LUMINANCE12_ALPHA12 = 0x8047; public static final int GL_LUMINANCE16_ALPHA16 = 0x8048; public static final int GL_INTENSITY = 0x8049; public static final int GL_INTENSITY4 = 0x804A; public static final int GL_INTENSITY8 = 0x804B; public static final int GL_INTENSITY12 = 0x804C; public static final int GL_INTENSITY16 = 0x804D; public static final int GL_R3_G3_B2 = 0x2A10; public static final int GL_RGB4 = 0x804F; public static final int GL_RGB5 = 0x8050; public static final int GL_RGB8 = 0x8051; public static final int GL_RGB10 = 0x8052; public static final int GL_RGB12 = 0x8053; public static final int GL_RGB16 = 0x8054; public static final int GL_RGBA2 = 0x8055; public static final int GL_RGBA4 = 0x8056; public static final int GL_RGB5_A1 = 0x8057; public static final int GL_RGBA8 = 0x8058; public static final int GL_RGB10_A2 = 0x8059; public static final int GL_RGBA12 = 0x805A; public static final int GL_RGBA16 = 0x805B; public static final int GL_TEXTURE_RED_SIZE = 0x805C; public static final int GL_TEXTURE_GREEN_SIZE = 0x805D; public static final int GL_TEXTURE_BLUE_SIZE = 0x805E; public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F; public static final int GL_TEXTURE_LUMINANCE_SIZE = 0x8060; public static final int GL_TEXTURE_INTENSITY_SIZE = 0x8061; public static final int GL_PROXY_TEXTURE_1D = 0x8063; public static final int GL_PROXY_TEXTURE_2D = 0x8064; /* texture_object */ public static final int GL_TEXTURE_PRIORITY = 0x8066; public static final int GL_TEXTURE_RESIDENT = 0x8067; public static final int GL_TEXTURE_BINDING_1D = 0x8068; public static final int GL_TEXTURE_BINDING_2D = 0x8069; /* vertex_array */ public static final int GL_VERTEX_ARRAY = 0x8074; public static final int GL_NORMAL_ARRAY = 0x8075; public static final int GL_COLOR_ARRAY = 0x8076; public static final int GL_INDEX_ARRAY = 0x8077; public static final int GL_TEXTURE_COORD_ARRAY = 0x8078; public static final int GL_EDGE_FLAG_ARRAY = 0x8079; public static final int GL_VERTEX_ARRAY_SIZE = 0x807A; public static final int GL_VERTEX_ARRAY_TYPE = 0x807B; public static final int GL_VERTEX_ARRAY_STRIDE = 0x807C; public static final int GL_NORMAL_ARRAY_TYPE = 0x807E; public static final int GL_NORMAL_ARRAY_STRIDE = 0x807F; public static final int GL_COLOR_ARRAY_SIZE = 0x8081; public static final int GL_COLOR_ARRAY_TYPE = 0x8082; public static final int GL_COLOR_ARRAY_STRIDE = 0x8083; public static final int GL_INDEX_ARRAY_TYPE = 0x8085; public static final int GL_INDEX_ARRAY_STRIDE = 0x8086; public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088; public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089; public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A; public static final int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C; public static final int GL_VERTEX_ARRAY_POINTER = 0x808E; public static final int GL_NORMAL_ARRAY_POINTER = 0x808F; public static final int GL_COLOR_ARRAY_POINTER = 0x8090; public static final int GL_INDEX_ARRAY_POINTER = 0x8091; public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092; public static final int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093; public static final int GL_V2F = 0x2A20; public static final int GL_V3F = 0x2A21; public static final int GL_C4UB_V2F = 0x2A22; public static final int GL_C4UB_V3F = 0x2A23; public static final int GL_C3F_V3F = 0x2A24; public static final int GL_N3F_V3F = 0x2A25; public static final int GL_C4F_N3F_V3F = 0x2A26; public static final int GL_T2F_V3F = 0x2A27; public static final int GL_T4F_V4F = 0x2A28; public static final int GL_T2F_C4UB_V3F = 0x2A29; public static final int GL_T2F_C3F_V3F = 0x2A2A; public static final int GL_T2F_N3F_V3F = 0x2A2B; public static final int GL_T2F_C4F_N3F_V3F = 0x2A2C; public static final int GL_T4F_C4F_N3F_V4F = 0x2A2D; /* Extensions */ public static final int GL_EXT_vertex_array = 1; public static final int GL_EXT_bgra = 1; public static final int GL_EXT_paletted_texture = 1; public static final int GL_WIN_swap_hint = 1; public static final int GL_WIN_draw_range_elements = 1; // public static final int GL_WIN_phong_shading = 1; // public static final int GL_WIN_specular_fog = 1; /* EXT_vertex_array */ public static final int GL_VERTEX_ARRAY_EXT = 0x8074; public static final int GL_NORMAL_ARRAY_EXT = 0x8075; public static final int GL_COLOR_ARRAY_EXT = 0x8076; public static final int GL_INDEX_ARRAY_EXT = 0x8077; public static final int GL_TEXTURE_COORD_ARRAY_EXT = 0x8078; public static final int GL_EDGE_FLAG_ARRAY_EXT = 0x8079; public static final int GL_VERTEX_ARRAY_SIZE_EXT = 0x807A; public static final int GL_VERTEX_ARRAY_TYPE_EXT = 0x807B; public static final int GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C; public static final int GL_VERTEX_ARRAY_COUNT_EXT = 0x807D; public static final int GL_NORMAL_ARRAY_TYPE_EXT = 0x807E; public static final int GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F; public static final int GL_NORMAL_ARRAY_COUNT_EXT = 0x8080; public static final int GL_COLOR_ARRAY_SIZE_EXT = 0x8081; public static final int GL_COLOR_ARRAY_TYPE_EXT = 0x8082; public static final int GL_COLOR_ARRAY_STRIDE_EXT = 0x8083; public static final int GL_COLOR_ARRAY_COUNT_EXT = 0x8084; public static final int GL_INDEX_ARRAY_TYPE_EXT = 0x8085; public static final int GL_INDEX_ARRAY_STRIDE_EXT = 0x8086; public static final int GL_INDEX_ARRAY_COUNT_EXT = 0x8087; public static final int GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088; public static final int GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089; public static final int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A; public static final int GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B; public static final int GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C; public static final int GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D; public static final int GL_VERTEX_ARRAY_POINTER_EXT = 0x808E; public static final int GL_NORMAL_ARRAY_POINTER_EXT = 0x808F; public static final int GL_COLOR_ARRAY_POINTER_EXT = 0x8090; public static final int GL_INDEX_ARRAY_POINTER_EXT = 0x8091; public static final int GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092; public static final int GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093; public static final int GL_DOUBLE_EXT = GL_DOUBLE; /* EXT_bgra */ public static final int GL_BGR_EXT = 0x80E0; public static final int GL_BGRA_EXT = 0x80E1; /* EXT_paletted_texture */ /* These must match the GL_COLOR_TABLE_*_SGI enumerants */ public static final int GL_COLOR_TABLE_FORMAT_EXT = 0x80D8; public static final int GL_COLOR_TABLE_WIDTH_EXT = 0x80D9; public static final int GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA; public static final int GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB; public static final int GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC; public static final int GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD; public static final int GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE; public static final int GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF; public static final int GL_COLOR_INDEX1_EXT = 0x80E2; public static final int GL_COLOR_INDEX2_EXT = 0x80E3; public static final int GL_COLOR_INDEX4_EXT = 0x80E4; public static final int GL_COLOR_INDEX8_EXT = 0x80E5; public static final int GL_COLOR_INDEX12_EXT = 0x80E6; public static final int GL_COLOR_INDEX16_EXT = 0x80E7; /* WIN_draw_range_elements */ public static final int GL_MAX_ELEMENTS_VERTICES_WIN = 0x80E8; public static final int GL_MAX_ELEMENTS_INDICES_WIN = 0x80E9; /* WIN_phong_shading */ public static final int GL_PHONG_WIN = 0x80EA; public static final int GL_PHONG_HINT_WIN = 0x80EB; /* WIN_specular_fog */ public static final int GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC; /* For compatibility with OpenGL v1.0 */ public static final int GL_LOGIC_OP = GL_INDEX_LOGIC_OP; public static final int GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT; public static final native void glAccum (int op, float value); public static final native void glAlphaFunc (int func, float ref); public static final native boolean glAreTexturesResident (int n, int[] textures, boolean[] residences); public static final native void glArrayElement (int index); public static final native void glBegin (int mode); public static final native void glEnd (); public static final native void glBindTexture (int target, int texture); public static final native void glBitmap (int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap); public static final native void glBlendFunc (int sfactor, int dfactor); public static final native void glCallList (int list); public static final native void glCallLists (int n, int type, byte[] lists); public static final native void glCallLists (int n, int type, char[] lists); public static final native void glCallLists (int n, int type, int[] lists); public static final native void glClear (int mask); public static final native void glClearAccum (float red, float green, float blue, float alpha); public static final native void glClearColor (float red, float green, float blue, float alpha); public static final native void glClearDepth (double depth); public static final native void glClearIndex (float c); public static final native void glClearStencil (int s); public static final native void glClipPlane (int plane, double[] equation); public static final native void glColor3b (byte red, byte green, byte blue); public static final native void glColor3d (double red, double green, double blue); public static final native void glColor3f (float red, float green, float blue); public static final native void glColor3i (int red, int green, int blue); public static final native void glColor3s (short red, short green, short blue); public static final native void glColor3ub (byte red, byte green, byte blue); public static final native void glColor3ui (int red, int green, int blue); public static final native void glColor3us (short red, short green, short blue); public static final native void glColor4b (byte red, byte green, byte blue, byte alpha); public static final native void glColor4d (double red, double green, double blue, double alpha); public static final native void glColor4f (float red, float green, float blue, float alpha); public static final native void glColor4i (int red, int green, int blue, int alpha); public static final native void glColor4s (short red, short green, short blue, short alpha); public static final native void glColor4ub (byte red, byte green, byte blue, byte alpha); public static final native void glColor4ui (int red, int green, int blue, int alpha); public static final native void glColor4us (short red, short green, short blue, short alpha); public static final native void glColor3bv (byte[] v); public static final native void glColor3dv (double[] v); public static final native void glColor3fv (float[] v); public static final native void glColor3iv (int[] v); public static final native void glColor3sv (short[] v); public static final native void glColor3ubv (byte[] v); public static final native void glColor3uiv (int[] v); public static final native void glColor3usv (short[] v); public static final native void glColor4bv (byte[] v); public static final native void glColor4dv (double[] v); public static final native void glColor4fv (float[] v); public static final native void glColor4iv (int[] v); public static final native void glColor4ubv (byte[] v); public static final native void glColor4uiv (int[] v); public static final native void glColor4usv (short[] v); public static final native void glColorMask (boolean red, boolean green, boolean blue, boolean alpha); public static final native void glColorMaterial (int face, int mode); public static final native void glColorPointer (int size, int type, int stride, int[] pointer); //public static final native void glColorTableEXT (int target, int internalFormat, int width, int format, int type, int[] data); //public static final native void glColorSubTableEXT (int target, int start, int count, int format, int type, int[] data); public static final native void glCopyPixels (int x, int y, int width, int height, int type); public static final native void glCopyTexImage1D (int target, int level, int internalFormat, int x, int y, int width, int border); public static final native void glCopyTexImage2D (int target, int level, int internalFormat, int x, int y, int width, int height, int border); public static final native void glCopyTexSubImage1D (int target, int level, int xoffset, int x, int y, int width); public static final native void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); public static final native void glCullFace (int mode); public static final native void glDeleteLists (int list, int range); public static final native void glDeleteTextures (int n, int[] textures); public static final native void glDepthFunc (int func); public static final native void glDepthMask (boolean flag); public static final native void glDepthRange (double znear, double zfar); public static final native void glDrawArrays (int mode, int first, int count); public static final native void glDrawBuffer (int mode); public static final native void glDrawElements (int mode, int count, int type, int[] indices); /* MULTIPLES TYPES */ public static final native void glDrawPixels (int width, int height, int format, int type, int[] pixels); /* MULTIPLES TYPES */ public static final native void glEdgeFlag (boolean flag); public static final native void glEdgeFlagv (boolean[] flag); public static final native void glEdgeFlagPointer (int stride, boolean[] pointer); public static final native void glEnable (int cap); public static final native void glDisable (int cap); public static final native void glEnableClientState (int array); public static final native void glDisableClientState (int array); public static final native void glEvalCoord1d (double u); public static final native void glEvalCoord1f (float u); public static final native void glEvalCoord2d (double u, double v); public static final native void glEvalCoord2f (float u, float v); public static final native void glEvalCoord1dv (double[] u); public static final native void glEvalCoord1fv (float[] u); public static final native void glEvalCoord2dv (double[] u); public static final native void glEvalCoord2fv (float[] u); public static final native void glEvalMesh1 (int mode, int i1, int i2); public static final native void glEvalMesh2 (int mode, int i1, int i2, int j1, int j2); public static final native void glEvalPoint1 (int i); public static final native void glEvalPoint2 (int i, int j); public static final native void glFeedbackBuffer (int size, int type, float[] buffer); public static final native void glFinish (); public static final native void glFlush (); public static final native void glFogf (int pname, float param); public static final native void glFogi (int pname, int param); public static final native void glFogfv (int pname, float[] params); public static final native void glFogiv (int pname, int[] params); public static final native void glFrontFace (int mode); public static final native void glFrustum (double left, double right, double bottom, double top, double znear, double zfar); public static final native int glGenLists (int range); public static final native void glGenTextures (int n, int[] textures); public static final native void glGetBooleanv (int pname, boolean[] params); public static final native void glGetDoublev (int pname, double[] params); public static final native void glGetFloatv (int pname, float[] params); public static final native void glGetIntegerv (int pname, int[] params); public static final native void glGetClipPlane (int plane, double[] equation); //public static final native void glGetColorTableEXT (int target, int format, int type, int[] data); //public static final native void glGetColorTableParameterfvEXT (int target, int pname, float[] params); //public static final native void glGetColorTableParameterivEXT (int target, int pname, int[] params); public static final native int glGetError (); public static final native void glGetLightfv (int light, int pname, float[] params); public static final native void glGetLightiv (int light, int pname, int[] params); public static final native void glGetMapdv (int tagert, int query, double[] v); public static final native void glGetMapfv (int tagert, int query, float[] v); public static final native void glGetMapiv (int tagert, int query, int[] v); public static final native void glGetMaterialfv (int face, int pname, float[] params); public static final native void glGetMaterialiv (int face, int pname, int[] params); public static final native void glGetPixelMapfv (int map, float[] values); public static final native void glGetPixelMapuiv (int map, int[] values); public static final native void glGetPixelMapusv (int map, short[] values); public static final native void glGetPointerv (int pname, int[] params); /* TEST */ public static final native void glGetPolygonStipple (byte[] mask); public static final native int glGetString (int name); /* SHOULD RETURN A STRING */ public static final native void glGetTexEnvfv (int target, int pname, float[] params); public static final native void glGetTexEnviv (int target, int pname, int[] params); public static final native void glGetTexGendv (int coord, int pname, double[] params); public static final native void glGetTexGenfv (int coord, int pname, float[] params); public static final native void glGetTexGeniv (int coord, int pname, int[] params); public static final native void glGetTexImage (int target, int level, int format, int type, int[] pixels); /* MULTIPLES TYPES ARRAY */ public static final native void glGetTexLevelParameterfv (int target, int level, int pname, float[] params); public static final native void glGetTexLevelParameteriv (int target, int level, int pname, int[] params); public static final native void glGetTexParameterfv (int target, int pname, float[] params); public static final native void glGetTexParameteriv (int target, int pname, int[] params); public static final native void glHint (int target, int mode); public static final native void glIndexd (double c); public static final native void glIndexf (float c); public static final native void glIndexi (int c); public static final native void glIndexs (short c); public static final native void glIndexdv (double[] c); public static final native void glIndexfv (float[] c); public static final native void glIndexiv (int[] c); public static final native void glIndexsv (short[] c); public static final native void glIndexMask (int mask); public static final native void glIndexPointer (int type, int stride, int[] pointer); /* MULTIPLES TYPES */ public static final native void glInitNames (); public static final native void glInterleavedArrays (int format, int stride, int[] pointer); /* CHECK */ public static final native boolean glIsEnabled (int cap); public static final native boolean glIsList (int list); public static final native boolean glIsTexture (int texture); public static final native void glLightf (int light, int pname, float param); public static final native void glLighti (int light, int pname, int param); public static final native void glLightfv (int light, int pname, float[] param); //public static final native void glLightfv (int light, int pname, int param); public static final native void glLightiv (int light, int pname, int[] param); public static final native void glLightModelf (int pname, float param); public static final native void glLightModeli (int pname, int param); public static final native void glLightModelfv (int pname, float[] param); public static final native void glLightModeliv (int pname, int[] param); public static final native void glLineStipple (int factor, short pattern); public static final native void glLineWidth (float width); public static final native void glListBase (int base); public static final native void glLoadIdentity (); public static final native void glLoadMatrixd (double[] m); public static final native void glLoadMatrixf (float[] m); public static final native void glLoadName (int name); public static final native void glLogicOp (int opcode); public static final native void glMap1d (int target, double u1, double u2, int stride, int order, double[] points); public static final native void glMap1f (int target, float u1, float u2, int stride, int order, float[] points); public static final native void glMap2d (int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points); public static final native void glMap2f (int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points); public static final native void glMapGrid1d (int un, double u1, double u2); public static final native void glMapGrid1f (int un, float u1, float u2); public static final native void glMapGrid2d (int un, double u1, double u2, int vm, double v1, double v2); public static final native void glMapGrid2f (int un, float u1, float u2, int vm, float v1, float v2); public static final native void glMaterialf (int face, int pname, float param); public static final native void glMateriali (int face, int pname, int param); public static final native void glMaterialfv (int face, int pname, float[] param); public static final native void glMaterialiv (int face, int pname, int[] param); public static final native void glMatrixMode (int mode); public static final native void glMultMatrixd (double[] m); public static final native void glMultMatrixf (float[] m); public static final native void glNewList (int list, int mode); public static final native void glEndList (); public static final native void glNormal3b (byte nx, byte ny, byte nz); public static final native void glNormal3d (double nx, double ny, double nz); public static final native void glNormal3f (float nx, float ny, float nz); public static final native void glNormal3i (int nx, int ny, int nz); public static final native void glNormal3s (short nx, short ny, short nz); public static final native void glNormal3bv (byte[] v); public static final native void glNormal3dv (double[] v); public static final native void glNormal3fv (float[] v); public static final native void glNormal3iv (int[] v); public static final native void glNormal3sv (short[] v); public static final native void glNormalPointer (int type, int stride, int[] pointer); /* MULTIPLES TYPES ARRAY */ public static final native void glOrtho (double left, double right, double bottom, double top, double znear, double zfar); public static final native void glPassThrough (float token); public static final native void glPixelMapfv (int map, int mapsize, float[] values); public static final native void glPixelMapuiv (int map, int mapsize, int[] values); public static final native void glPixelMapusv (int map, int mapsize, short[] values); public static final native void glPixelStoref (int pname, float param); public static final native void glPixelStorei (int pname, int param); public static final native void glPixelTransferf (int pname, float param); public static final native void glPixelTransferi (int pname, int param); public static final native void glPixelZoom (float xfactor, float yfactor); public static final native void glPointSize (float size); public static final native void glPolygonMode (int face, int mode); public static final native void glPolygonOffset (float factor, float units); public static final native void glPolygonStipple (byte[] mask); public static final native void glPrioritizeTextures (int n, int[] textures, float[] priorities); public static final native void glPushAttrib (int mask); public static final native void glPopAttrib (); public static final native void glPushClientAttrib (int mask); public static final native void glPopClientAttrib (); public static final native void glPushMatrix (); public static final native void glPopMatrix (); public static final native void glPushName (int name); public static final native void glPopName (); public static final native void glRasterPos2d (double x, double y); public static final native void glRasterPos2f (float x, float y); public static final native void glRasterPos2i (int x, int y); public static final native void glRasterPos2s (short x, short y); public static final native void glRasterPos3d (double x, double y, double z); public static final native void glRasterPos3f (float x, float y, float z); public static final native void glRasterPos3i (int x, int y, int z); public static final native void glRasterPos3s (short x, short y, short z); public static final native void glRasterPos4d (double x, double y, double z, double w); public static final native void glRasterPos4f (float x, float y, float z, float w); public static final native void glRasterPos4i (int x, int y, int z, int w); public static final native void glRasterPos4s (short x, short y, short z, short w); public static final native void glRasterPos2dv (double[] v); public static final native void glRasterPos2fv (float[] v); public static final native void glRasterPos2iv (int[] v); public static final native void glRasterPos2sv (short[] v); public static final native void glRasterPos3dv (double[] v); public static final native void glRasterPos3fv (float[] v); public static final native void glRasterPos3iv (int[] v); public static final native void glRasterPos3sv (short[] v); public static final native void glRasterPos4dv (double[] v); public static final native void glRasterPos4fv (float[] v); public static final native void glRasterPos4iv (int[] v); public static final native void glRasterPos4sv (short[] v); public static final native void glReadBuffer (int mode); public static final native void glReadPixels (int x, int y, int width, int height, int format, int type, int[] pixels); /* MULTIPLES TYPES ARRAY */ public static final native void glRectd (double x1, double y1, double x2, double y2); public static final native void glRectf (float x1, float y1, float x2, float y2); public static final native void glRecti (int x1, int y1, int x2, int y2); public static final native void glRects (short x1, short y1, short x2, short y2); public static final native void glRectdv (double[] v1, double[] v2); public static final native void glRectfv (float[] v1, float[] v2); public static final native void glRectiv (int[] v1, int[] v2); public static final native void glRectsv (short[] v, short[] v2); public static final native int glRenderMode (int mode); public static final native void glRotated (double angle, double x, double y, double z); public static final native void glRotatef (float angle, float x, float y, float z); public static final native void glScaled (double x, double y, double z); public static final native void glScalef (float x, float y, float z); public static final native void glScissor (int x, int y, int width, int height); //public static final native void glSelectBuffer (int size, int[] buffer); public static final native void glSelectBuffer (int size, int buffer); public static final native void glShadeModel (int mode); public static final native void glStencilFunc (int func, int ref, int mask); public static final native void glStencilMask (int mask); public static final native void glStencilOp (int fail, int zfail, int zpass); public static final native void glTexCoord1d (double s); public static final native void glTexCoord1f (float s); public static final native void glTexCoord1i (int s); public static final native void glTexCoord1s (short s); public static final native void glTexCoord2d (double s, double t); public static final native void glTexCoord2f (float s, float t); public static final native void glTexCoord2i (int s, int t); public static final native void glTexCoord2s (short s, short t); public static final native void glTexCoord3d (double s, double t, double r); public static final native void glTexCoord3f (float s, float t, float r); public static final native void glTexCoord3i (int s, int t, int r); public static final native void glTexCoord3s (short s, short t, short r); public static final native void glTexCoord4d (double s, double t, double r, double q); public static final native void glTexCoord4f (float s, float t, float r, float q); public static final native void glTexCoord4i (int s, int t, int r, int q); public static final native void glTexCoord4s (short s, short t, short r, short q); public static final native void glTexCoord1dv (double[] v); public static final native void glTexCoord1fv (float[] v); public static final native void glTexCoord1iv (int[] v); public static final native void glTexCoord1sv (short[] v); public static final native void glTexCoord2dv (double[] v); public static final native void glTexCoord2fv (float[] v); public static final native void glTexCoord2iv (int[] v); public static final native void glTexCoord2sv (short[] v); public static final native void glTexCoord3dv (double[] v); public static final native void glTexCoord3fv (float[] v); public static final native void glTexCoord3iv (int[] v); public static final native void glTexCoord3sv (short[] v); public static final native void glTexCoord4dv (double[] v); public static final native void glTexCoord4fv (float[] v); public static final native void glTexCoord4iv (int[] v); public static final native void glTexCoord4sv (short[] v); public static final native void glTexCoordPointer (int size, int type, int stride, int[] pointer); /*MULTIPLES ARRAYS - CHECK MSDK, COUNT PARAM MISSING */ public static final native void glTexEnvf (int target, int pname, float param); public static final native void glTexEnvi (int target, int pname, int param); public static final native void glTexEnvfv (int target, int pname, float[] params); public static final native void glTexEnviv (int target, int pname, int[] params); public static final native void glTexGend (int coord, int pname, double param); public static final native void glTexGenf (int coord, int pname, float param); public static final native void glTexGeni (int coord, int pname, int param); public static final native void glTexGendv (int coord, int pname, double[] params); public static final native void glTexGenfv (int coord, int pname, float[] params); public static final native void glTexGeniv (int coord, int pname, int[] params); public static final native void glTexImage1D (int target, int level, int internalFormat, int width, int border, int format, int type, int[] pixels); /* MULTIPLES ARRAYS */ public static final native void glTexImage2D (int target, int level, int internalFormat, int width, int height, int border, int format, int type, byte[] pixels); /* MULTIPLES ARRAYS */ public static final native void glTexParameterf (int target, int pname, float param); public static final native void glTexParameteri (int target, int pname, int param); public static final native void glTexParameterfv (int target, int pname, float[] params); public static final native void glTexParameteriv (int target, int pname, int[] params); public static final native void glTexSubImage1D (int target, int level, int xoffset, int width, int format, int type, int[] pixels); /* MULTIPLES ARRAYS */ public static final native void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels); /* MULTIPLES ARRAYS */ public static final native void glTranslated (double x, double y, double z); public static final native void glTranslatef (float x, float y, float z); public static final native void glVertex2d (double x, double y); public static final native void glVertex2f (float x, float y); public static final native void glVertex2i (int x, int y); public static final native void glVertex2s (short x, short y); public static final native void glVertex3d (double x, double y, double z); public static final native void glVertex3f (float x, float y, float z); public static final native void glVertex3i (int x, int y, int z); public static final native void glVertex3s (short x, short y, short z); public static final native void glVertex4d (double x, double y, double z, double w); public static final native void glVertex4f (float x, float y, float z, float w); public static final native void glVertex4i (int x, int y, int z, int w); public static final native void glVertex4s (short x, short y, short z, short w); public static final native void glVertex2dv (double[] v); public static final native void glVertex2fv (float[] v); public static final native void glVertex2iv (int[] v); public static final native void glVertex2sv (short[] v); public static final native void glVertex3dv (double[] v); public static final native void glVertex3fv (float[] v); public static final native void glVertex3iv (int[] v); public static final native void glVertex3sv (short[] v); public static final native void glVertex4dv (double[] v); public static final native void glVertex4fv (float[] v); public static final native void glVertex4iv (int[] v); public static final native void glVertex4sv (short[] v); public static final native void glVertexPointer (int size, int type, int stride, int[] pointer); /* MULTIPLES ARRAYS */ public static final native void glViewport (int x, int y, int width, int height); }