/*******************************************************************************
* Copyright (c) 2010, 2011 IBM Corporation and others.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* IBM Corporation - initial API and implementation
*******************************************************************************/
package org.eclipse.swt.events;
import org.eclipse.swt.widgets.*;
/**
* Instances of this class are sent in response to
* a touch-based input source being touched.
*
* @see TouchListener
* @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a>
*
* @since 3.7
*/
public class TouchEvent extends TypedEvent {
/**
* The set of touches representing the state of all contacts with touch input
* device at the time the event was generated.
*
* @see org.eclipse.swt.widgets.Touch
*/
public Touch[] touches;
/**
* The state of the keyboard modifier keys and mouse masks
* at the time the event was generated.
*
* @see org.eclipse.swt.SWT#MODIFIER_MASK
* @see org.eclipse.swt.SWT#BUTTON_MASK
*/
public int stateMask;
/**
* The widget-relative x coordinate of the pointer
* at the time the touch occurred.
*/
public int x;
/**
* The widget-relative y coordinate of the pointer
* at the time the touch occurred.
*/
public int y;
static final long serialVersionUID = -8348741538373572182L;
/**
* Constructs a new instance of this class based on the
* information in the given untyped event.
*
* @param e the untyped event containing the information
*/
public TouchEvent(Event e) {
super(e);
this.touches = e.touches;
this.stateMask = e.stateMask;
this.x = e.x;
this.y = e.y;
}
/**
* Returns a string containing a concise, human-readable
* description of the receiver.
*
* @return a string representation of the event
*/
@Override
public String toString() {
String string = super.toString();
string = string.substring (0, string.length() - 1); // remove trailing '}'
string += " stateMask=0x" + Integer.toHexString(stateMask)
+ " x=" + x
+ " y=" + y;
if (touches != null) {
for (int i = 0; i < touches.length; i++) {
string += "\n " + touches[i].toString();
}
string += "\n";
}
string += "}";
return string;
}
}