/******************************************************************************* * Copyright (c) 2007, 2012 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/ package org.eclipse.swt.dnd; import org.eclipse.swt.graphics.*; import org.eclipse.swt.internal.win32.*; import org.eclipse.swt.widgets.*; /** * This class provides a default drag under effect (eg. select, insert and scroll) * when a drag occurs over a <code>Table</code>. * * <p>Classes that wish to provide their own drag under effect for a <code>Table</code> * can extend the <code>TableDropTargetEffect</code> and override any applicable methods * in <code>TableDropTargetEffect</code> to display their own drag under effect.</p> * * Subclasses that override any methods of this class must call the corresponding * <code>super</code> method to get the default drag under effect implementation. * * <p>The feedback value is either one of the FEEDBACK constants defined in * class <code>DND</code> which is applicable to instances of this class, * or it must be built by <em>bitwise OR</em>'ing together * (that is, using the <code>int</code> "|" operator) two or more * of those <code>DND</code> effect constants. * </p> * <p> * <dl> * <dt><b>Feedback:</b></dt> * <dd>FEEDBACK_SELECT, FEEDBACK_SCROLL</dd> * </dl> * </p> * * @see DropTargetAdapter * @see DropTargetEvent * @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a> * * @since 3.3 */ public class TableDropTargetEffect extends DropTargetEffect { static final int SCROLL_HYSTERESIS = 200; // milli seconds int scrollIndex = -1; long scrollBeginTime; TableItem dropHighlight; int iItemInsert = -1; /** * Creates a new <code>TableDropTargetEffect</code> to handle the drag under effect on the specified * <code>Table</code>. * * @param table the <code>Table</code> over which the user positions the cursor to drop the data */ public TableDropTargetEffect(Table table) { super(table); } int checkEffect(int effect) { // Some effects are mutually exclusive. Make sure that only one of the mutually exclusive effects has been specified. if ((effect & DND.FEEDBACK_SELECT) != 0) effect = effect & ~DND.FEEDBACK_INSERT_AFTER & ~DND.FEEDBACK_INSERT_BEFORE; if ((effect & DND.FEEDBACK_INSERT_BEFORE) != 0) effect = effect & ~DND.FEEDBACK_INSERT_AFTER; return effect; } /** * This implementation of <code>dragEnter</code> provides a default drag under effect * for the feedback specified in <code>event.feedback</code>. * * For additional information see <code>DropTargetAdapter.dragEnter</code>. * * Subclasses that override this method should call <code>super.dragEnter(event)</code> * to get the default drag under effect implementation. * * @param event the information associated with the drag enter event * * @see DropTargetAdapter * @see DropTargetEvent */ public void dragEnter(DropTargetEvent event) { scrollBeginTime = 0; scrollIndex = -1; dropHighlight = null; iItemInsert = -1; } /** * This implementation of <code>dragLeave</code> provides a default drag under effect * for the feedback specified in <code>event.feedback</code>. * * For additional information see <code>DropTargetAdapter.dragLeave</code>. * * Subclasses that override this method should call <code>super.dragLeave(event)</code> * to get the default drag under effect implementation. * * @param event the information associated with the drag leave event * * @see DropTargetAdapter * @see DropTargetEvent */ public void dragLeave(DropTargetEvent event) { Table table = (Table) control; long /*int*/ handle = table.handle; if (dropHighlight != null) { LVITEM lvItem = new LVITEM (); lvItem.stateMask = OS.LVIS_DROPHILITED; OS.SendMessage(handle, OS.LVM_SETITEMSTATE, -1, lvItem); dropHighlight = null; } if (!OS.IsWinCE && OS.WIN32_VERSION >= OS.VERSION(5, 1)) { if (iItemInsert != -1) { LVINSERTMARK plvim = new LVINSERTMARK (); plvim.cbSize = LVINSERTMARK.sizeof; plvim.iItem = -1; OS.SendMessage(handle, OS.LVM_SETINSERTMARK, 0, plvim); iItemInsert = -1; } } scrollBeginTime = 0; scrollIndex = -1; } /** * This implementation of <code>dragOver</code> provides a default drag under effect * for the feedback specified in <code>event.feedback</code>. The class description * lists the FEEDBACK constants that are applicable to the class. * * For additional information see <code>DropTargetAdapter.dragOver</code>. * * Subclasses that override this method should call <code>super.dragOver(event)</code> * to get the default drag under effect implementation. * * @param event the information associated with the drag over event * * @see DropTargetAdapter * @see DropTargetEvent * @see DND#FEEDBACK_SELECT * @see DND#FEEDBACK_SCROLL */ public void dragOver(DropTargetEvent event) { Table table = (Table) getControl(); int effect = checkEffect(event.feedback); long /*int*/ handle = table.handle; Point coordinates = new Point(event.x, event.y); coordinates = table.toControl(coordinates); LVHITTESTINFO pinfo = new LVHITTESTINFO(); pinfo.x = coordinates.x; pinfo.y = coordinates.y; OS.SendMessage(handle, OS.LVM_HITTEST, 0, pinfo); if ((effect & DND.FEEDBACK_SCROLL) == 0) { scrollBeginTime = 0; scrollIndex = -1; } else { if (pinfo.iItem != -1 && scrollIndex == pinfo.iItem && scrollBeginTime != 0) { if (System.currentTimeMillis() >= scrollBeginTime) { int top = Math.max (0, (int)/*64*/OS.SendMessage (handle, OS.LVM_GETTOPINDEX, 0, 0)); int count = (int)/*64*/OS.SendMessage (handle, OS.LVM_GETITEMCOUNT, 0, 0); int index = (scrollIndex - 1 < top) ? Math.max(0, scrollIndex - 1) : Math.min(count - 1, scrollIndex + 1); boolean scroll = true; if (pinfo.iItem == top) { scroll = pinfo.iItem != index; } else { RECT itemRect = new RECT (); itemRect.left = OS.LVIR_BOUNDS; if (OS.SendMessage (handle, OS.LVM_GETITEMRECT, pinfo.iItem, itemRect) != 0) { RECT rect = new RECT (); OS.GetClientRect (handle, rect); POINT pt = new POINT (); pt.x = itemRect.left; pt.y = itemRect.top; if (OS.PtInRect (rect, pt)) { pt.y = itemRect.bottom; if (OS.PtInRect (rect, pt)) scroll = false; } } } if (scroll) { OS.SendMessage (handle, OS.LVM_ENSUREVISIBLE, index, 0); table.redraw(); } scrollBeginTime = 0; scrollIndex = -1; } } else { scrollBeginTime = System.currentTimeMillis() + SCROLL_HYSTERESIS; scrollIndex = pinfo.iItem; } } if (pinfo.iItem != -1 && (effect & DND.FEEDBACK_SELECT) != 0) { TableItem item = table.getItem(pinfo.iItem); if (dropHighlight != item) { LVITEM lvItem = new LVITEM(); lvItem.stateMask = OS.LVIS_DROPHILITED; OS.SendMessage(handle, OS.LVM_SETITEMSTATE, -1, lvItem); lvItem.state = OS.LVIS_DROPHILITED; OS.SendMessage(handle, OS.LVM_SETITEMSTATE, pinfo.iItem, lvItem); dropHighlight = item; } } else { if (dropHighlight != null) { LVITEM lvItem = new LVITEM (); lvItem.stateMask = OS.LVIS_DROPHILITED; OS.SendMessage(handle, OS.LVM_SETITEMSTATE, -1, lvItem); dropHighlight = null; } } if (!OS.IsWinCE && OS.WIN32_VERSION >= OS.VERSION(5, 1)) { if (pinfo.iItem != -1 && (effect & (DND.FEEDBACK_INSERT_BEFORE | DND.FEEDBACK_INSERT_AFTER)) != 0) { LVINSERTMARK plvim = new LVINSERTMARK (); plvim.cbSize = LVINSERTMARK.sizeof; plvim.dwFlags = (effect & DND.FEEDBACK_INSERT_AFTER) != 0 ? OS.LVIM_AFTER : 0; plvim.iItem = pinfo.iItem; if (OS.SendMessage(handle, OS.LVM_SETINSERTMARK, 0, plvim) != 0) { iItemInsert = pinfo.iItem; } } else { if (iItemInsert != -1) { LVINSERTMARK plvim = new LVINSERTMARK (); plvim.cbSize = LVINSERTMARK.sizeof; plvim.iItem = -1; OS.SendMessage(handle, OS.LVM_SETINSERTMARK, 0, plvim); iItemInsert = -1; } } } } }