/*
* Copyright (c) 2005-2016 Substance Kirill Grouchnikov. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* o Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* o Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* o Neither the name of Substance Kirill Grouchnikov nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.pushingpixels.substance.internal.animation;
import java.awt.event.MouseEvent;
/**
* General interface for UIs that wish to provide transition effects on one of
* their components. This class is <b>for internal use only</b>.
*
* @author Kirill Grouchnikov
*/
public interface TransitionAwareUI {
/**
* Checks whether the mouse position of the specified event lies inside the
* area of the component designated for transition effects.
*
* @param me
* Mouse event.
* @return <code>true</code> if the mouse position of the specified event
* lies inside the area of the component designated for transition
* effects, <code>false</code> otherwise.
*/
public boolean isInside(MouseEvent me);
/**
* Returns the model for tracking the transitions.
*
* @return Model for tracking the transitions.
*/
public StateTransitionTracker getTransitionTracker();
}