/* * Copyright (c) 2005-2016 Substance Kirill Grouchnikov. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * o Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * o Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * o Neither the name of Substance Kirill Grouchnikov nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.pushingpixels.substance.internal.animation; import java.awt.event.MouseEvent; /** * General interface for UIs that wish to provide transition effects on one of * their components. This class is <b>for internal use only</b>. * * @author Kirill Grouchnikov */ public interface TransitionAwareUI { /** * Checks whether the mouse position of the specified event lies inside the * area of the component designated for transition effects. * * @param me * Mouse event. * @return <code>true</code> if the mouse position of the specified event * lies inside the area of the component designated for transition * effects, <code>false</code> otherwise. */ public boolean isInside(MouseEvent me); /** * Returns the model for tracking the transitions. * * @return Model for tracking the transitions. */ public StateTransitionTracker getTransitionTracker(); }