package com.momega.spacesimulator;
import org.eclipse.swt.SWT;
import org.eclipse.swt.events.PaintEvent;
import org.eclipse.swt.events.PaintListener;
import org.eclipse.swt.graphics.Rectangle;
import org.eclipse.swt.layout.FillLayout;
import org.eclipse.swt.opengl.GLCanvas;
import org.eclipse.swt.opengl.GLData;
import org.eclipse.swt.widgets.Composite;
import org.eclipse.swt.widgets.Display;
import org.eclipse.swt.widgets.Event;
import org.eclipse.swt.widgets.Listener;
import org.eclipse.swt.widgets.Shell;
import javax.media.opengl.GL;
import javax.media.opengl.GLProfile;
import javax.media.opengl.GL2;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawableFactory;
import javax.media.opengl.glu.GLU;
public class Main {
public static void main(String [] args) {
GLProfile.initSingleton( );
GLProfile glprofile = GLProfile.get( GLProfile.GL2 );
Display display = new Display();
Shell shell = new Shell( display );
shell.setLayout( new FillLayout() );
Composite composite = new Composite( shell, SWT.NONE );
composite.setLayout( new FillLayout() );
GLData gldata = new GLData();
gldata.doubleBuffer = true;
// need SWT.NO_BACKGROUND to prevent SWT from clearing the window
// at the wrong times (we use glClear for this instead)
final GLCanvas glcanvas = new GLCanvas( composite, SWT.NO_BACKGROUND, gldata );
glcanvas.setCurrent();
final GLContext glcontext = GLDrawableFactory.getFactory( glprofile ).createExternalGLContext();
// fix the viewport when the user resizes the window
glcanvas.addListener( SWT.Resize, new Listener() {
public void handleEvent(Event event) {
setup( glcanvas, glcontext );
}
});
// draw the triangle when the OS tells us that any part of the window needs drawing
glcanvas.addPaintListener( new PaintListener() {
public void paintControl( PaintEvent paintevent ) {
render( glcanvas, glcontext );
}
});
shell.setText( "OneTriangle" );
shell.setSize( 640, 480 );
shell.open();
while( !shell.isDisposed() ) {
if( !display.readAndDispatch() )
display.sleep();
}
glcanvas.dispose();
display.dispose();
}
private static void setup( GLCanvas glcanvas, GLContext glcontext ) {
Rectangle rectangle = glcanvas.getClientArea();
glcanvas.setCurrent();
glcontext.makeCurrent();
GL2 gl = glcontext.getGL().getGL2();
gl.glMatrixMode( GL2.GL_PROJECTION );
gl.glLoadIdentity();
// coordinate system origin at lower left with width and height same as the window
GLU glu = new GLU();
glu.gluOrtho2D( 0.0f, rectangle.width, 0.0f, rectangle.height );
gl.glMatrixMode( GL2.GL_MODELVIEW );
gl.glLoadIdentity();
gl.glViewport( 0, 0, rectangle.width, rectangle.height );
glcontext.release();
}
private static void render( GLCanvas glcanvas, GLContext glcontext ) {
Rectangle rectangle = glcanvas.getClientArea();
glcanvas.setCurrent();
glcontext.makeCurrent();
GL2 gl = glcontext.getGL().getGL2();
gl.glClear( GL.GL_COLOR_BUFFER_BIT );
// draw a triangle filling the window
gl.glLoadIdentity();
gl.glBegin( GL.GL_TRIANGLES );
gl.glColor3f( 1, 0, 0 );
gl.glVertex2f( 0, 0 );
gl.glColor3f( 0, 1, 0 );
gl.glVertex2f( rectangle.width, 0 );
gl.glColor3f( 0, 0, 1 );
gl.glVertex2f( rectangle.width / 2, rectangle.height );
gl.glEnd();
glcanvas.swapBuffers();
glcontext.release();
}
}