/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.momock.holo.view;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.view.View;
/**
* Represents a contextual mode of the user interface. Action modes can be used
* for modal interactions with content and replace parts of the normal UI until
* finished. Examples of good action modes include selection modes, search,
* content editing, etc.
*/
public abstract class ActionMode {
private Object mTag;
/**
* Finish and close this action mode. The action mode's
* {@link ActionMode.Callback} will have its
* {@link Callback#onDestroyActionMode(ActionMode)} method called.
*/
public abstract void finish();
/**
* Returns the menu of actions that this action mode presents.
*
* @return The action mode's menu.
*/
public abstract Menu getMenu();
/**
* Returns a {@link MenuInflater} with the ActionMode's context.
*/
public abstract MenuInflater getMenuInflater();
/**
* Returns the current subtitle of this action mode.
*
* @return Subtitle text
*/
public abstract CharSequence getSubtitle();
/**
* Retrieve the tag object associated with this ActionMode.
*
* <p>
* Like the tag available to views, this allows applications to associate
* arbitrary data with an ActionMode for later reference.
*
* @return Tag associated with this ActionMode
*
* @see #setTag(Object)
*/
public Object getTag() {
return mTag;
}
/**
* Returns the current title of this action mode.
*
* @return Title text
*/
public abstract CharSequence getTitle();
/**
* Set a custom view for this action mode. The custom view will take the
* place of the title and subtitle. Useful for things like search boxes.
*
* @param view Custom view to use in place of the title/subtitle.
*
* @see #setTitle(CharSequence)
* @see #setSubtitle(CharSequence)
*/
// public abstract void setCustomView(View view);
/**
* Invalidate the action mode and refresh menu content. The mode's
* {@link ActionMode.Callback} will have its
* {@link Callback#onPrepareActionMode(ActionMode, Menu)} method called. If
* it returns true the menu will be scanned for updated content and any
* relevant changes will be reflected to the user.
*/
public abstract void invalidate();
/**
* Returns whether the UI presenting this action mode can take focus or not.
* This is used by internal components within the framework that would
* otherwise present an action mode UI that requires focus, such as an
* EditText as a custom view.
*
* @return true if the UI used to show this action mode can take focus
* @hide Internal use only
*/
public boolean isUiFocusable() {
return true;
}
/**
* Set the subtitle of the action mode. This method will have no visible
* effect if a custom view has been set.
*
* @param subtitle Subtitle string to set
*
* @see #setSubtitle(int)
* @see #setCustomView(View)
*/
public abstract void setSubtitle(CharSequence subtitle);
/**
* Set the subtitle of the action mode. This method will have no visible
* effect if a custom view has been set.
*
* @param resId Resource ID of a string to set as the subtitle
*
* @see #setSubtitle(CharSequence)
* @see #setCustomView(View)
*/
public abstract void setSubtitle(int resId);
/**
* Set a tag object associated with this ActionMode.
*
* <p>
* Like the tag available to views, this allows applications to associate
* arbitrary data with an ActionMode for later reference.
*
* @param tag Tag to associate with this ActionMode
*
* @see #getTag()
*/
public void setTag(final Object tag) {
mTag = tag;
}
/**
* Returns the current custom view for this action mode.
*
* @return The current custom view
*/
// public abstract View getCustomView();
/**
* Set the title of the action mode. This method will have no visible effect
* if a custom view has been set.
*
* @param title Title string to set
*
* @see #setTitle(int)
* @see #setCustomView(View)
*/
public abstract void setTitle(CharSequence title);
/**
* Set the title of the action mode. This method will have no visible effect
* if a custom view has been set.
*
* @param resId Resource ID of a string to set as the title
*
* @see #setTitle(CharSequence)
* @see #setCustomView(View)
*/
public abstract void setTitle(int resId);
/**
* Callback interface for action modes. Supplied to
* {@link View#startActionMode(Callback)}, a Callback configures and handles
* events raised by a user's interaction with an action mode.
*
* <p>
* An action mode's lifecycle is as follows:
* <ul>
* <li>{@link Callback#onCreateActionMode(ActionMode, Menu)} once on initial
* creation</li>
* <li>{@link Callback#onPrepareActionMode(ActionMode, Menu)} after creation
* and any time the {@link ActionMode} is invalidated</li>
* <li>{@link Callback#onActionItemClicked(ActionMode, MenuItem)} any time a
* contextual action button is clicked</li>
* <li>{@link Callback#onDestroyActionMode(ActionMode)} when the action mode
* is closed</li>
* </ul>
*/
public interface Callback {
/**
* Called to report a user click on an action button.
*
* @param mode The current ActionMode
* @param item The item that was clicked
* @return true if this callback handled the event, false if the
* standard MenuItem invocation should continue.
*/
public boolean onActionItemClicked(ActionMode mode, MenuItem item);
/**
* Called when action mode is first created. The menu supplied will be
* used to generate action buttons for the action mode.
*
* @param mode ActionMode being created
* @param menu Menu used to populate action buttons
* @return true if the action mode should be created, false if entering
* this mode should be aborted.
*/
public boolean onCreateActionMode(ActionMode mode, Menu menu);
/**
* Called when an action mode is about to be exited and destroyed.
*
* @param mode The current ActionMode being destroyed
*/
public void onDestroyActionMode(ActionMode mode);
/**
* Called to refresh an action mode's action menu whenever it is
* invalidated.
*
* @param mode ActionMode being prepared
* @param menu Menu used to populate action buttons
* @return true if the menu or action mode was updated, false otherwise.
*/
public boolean onPrepareActionMode(ActionMode mode, Menu menu);
}
}