package net.demilich.metastone.game.spells;
import java.util.Map;
import net.demilich.metastone.game.GameContext;
import net.demilich.metastone.game.Player;
import net.demilich.metastone.game.entities.Entity;
import net.demilich.metastone.game.spells.desc.SpellArg;
import net.demilich.metastone.game.spells.desc.SpellDesc;
import net.demilich.metastone.game.targeting.EntityReference;
public class ModifyDurabilitySpell extends Spell {
public static SpellDesc create(EntityReference target, int durability) {
Map<SpellArg, Object> arguments = SpellDesc.build(ModifyDurabilitySpell.class);
arguments.put(SpellArg.VALUE, durability);
arguments.put(SpellArg.TARGET, target);
return new SpellDesc(arguments);
}
public static SpellDesc create(int durability) {
return create(null, durability);
}
@Override
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) {
// if there is no weapon, just do nothing
if (player.getHero().getWeapon() == null) {
return;
}
int durabilityChange = desc.getValue(SpellArg.VALUE, context, player, target, source, 0);
context.getLogic().modifyDurability(player.getHero().getWeapon(), durabilityChange);
}
}