/**
*/
package flatfsm.fsm;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Transition</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* </p>
* <ul>
* <li>{@link flatfsm.fsm.Transition#getTarget <em>Target</em>}</li>
* <li>{@link flatfsm.fsm.Transition#getSource <em>Source</em>}</li>
* <li>{@link flatfsm.fsm.Transition#getTrigger <em>Trigger</em>}</li>
* <li>{@link flatfsm.fsm.Transition#getStateMachine <em>State Machine</em>}</li>
* <li>{@link flatfsm.fsm.Transition#getInitialTime <em>Initial Time</em>}</li>
* <li>{@link flatfsm.fsm.Transition#getFinalTime <em>Final Time</em>}</li>
* </ul>
*
* @see flatfsm.fsm.FsmPackage#getTransition()
* @model
* @generated
*/
public interface Transition extends NamedElement {
/**
* Returns the value of the '<em><b>Target</b></em>' reference.
* It is bidirectional and its opposite is '{@link flatfsm.fsm.State#getIncoming <em>Incoming</em>}'.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Target</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Target</em>' reference.
* @see #setTarget(State)
* @see flatfsm.fsm.FsmPackage#getTransition_Target()
* @see flatfsm.fsm.State#getIncoming
* @model opposite="incoming" required="true"
* @generated
*/
State getTarget();
/**
* Sets the value of the '{@link flatfsm.fsm.Transition#getTarget <em>Target</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Target</em>' reference.
* @see #getTarget()
* @generated
*/
void setTarget(State value);
/**
* Returns the value of the '<em><b>Source</b></em>' reference.
* It is bidirectional and its opposite is '{@link flatfsm.fsm.State#getOutgoing <em>Outgoing</em>}'.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Source</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Source</em>' reference.
* @see #setSource(State)
* @see flatfsm.fsm.FsmPackage#getTransition_Source()
* @see flatfsm.fsm.State#getOutgoing
* @model opposite="outgoing" required="true"
* @generated
*/
State getSource();
/**
* Sets the value of the '{@link flatfsm.fsm.Transition#getSource <em>Source</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Source</em>' reference.
* @see #getSource()
* @generated
*/
void setSource(State value);
/**
* Returns the value of the '<em><b>Trigger</b></em>' containment reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Trigger</em>' containment reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Trigger</em>' containment reference.
* @see #setTrigger(Trigger)
* @see flatfsm.fsm.FsmPackage#getTransition_Trigger()
* @model containment="true"
* @generated
*/
Trigger getTrigger();
/**
* Sets the value of the '{@link flatfsm.fsm.Transition#getTrigger <em>Trigger</em>}' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Trigger</em>' containment reference.
* @see #getTrigger()
* @generated
*/
void setTrigger(Trigger value);
/**
* Returns the value of the '<em><b>State Machine</b></em>' container reference.
* It is bidirectional and its opposite is '{@link flatfsm.fsm.StateMachine#getTransitions <em>Transitions</em>}'.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>State Machine</em>' container reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>State Machine</em>' container reference.
* @see #setStateMachine(StateMachine)
* @see flatfsm.fsm.FsmPackage#getTransition_StateMachine()
* @see flatfsm.fsm.StateMachine#getTransitions
* @model opposite="transitions" required="true" transient="false"
* @generated
*/
StateMachine getStateMachine();
/**
* Sets the value of the '{@link flatfsm.fsm.Transition#getStateMachine <em>State Machine</em>}' container reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>State Machine</em>' container reference.
* @see #getStateMachine()
* @generated
*/
void setStateMachine(StateMachine value);
/**
* Returns the value of the '<em><b>Initial Time</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Initial Time</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Initial Time</em>' attribute.
* @see #setInitialTime(int)
* @see flatfsm.fsm.FsmPackage#getTransition_InitialTime()
* @model
* @generated
*/
int getInitialTime();
/**
* Sets the value of the '{@link flatfsm.fsm.Transition#getInitialTime <em>Initial Time</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Initial Time</em>' attribute.
* @see #getInitialTime()
* @generated
*/
void setInitialTime(int value);
/**
* Returns the value of the '<em><b>Final Time</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Final Time</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Final Time</em>' attribute.
* @see #setFinalTime(int)
* @see flatfsm.fsm.FsmPackage#getTransition_FinalTime()
* @model
* @generated
*/
int getFinalTime();
/**
* Sets the value of the '{@link flatfsm.fsm.Transition#getFinalTime <em>Final Time</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Final Time</em>' attribute.
* @see #getFinalTime()
* @generated
*/
void setFinalTime(int value);
} // Transition