/**
*/
package compositefsm.fsm;
import org.eclipse.emf.common.util.EList;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>State</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* </p>
* <ul>
* <li>{@link compositefsm.fsm.State#getOutgoing <em>Outgoing</em>}</li>
* <li>{@link compositefsm.fsm.State#getIncoming <em>Incoming</em>}</li>
* <li>{@link compositefsm.fsm.State#getStateMachine <em>State Machine</em>}</li>
* <li>{@link compositefsm.fsm.State#getInitialTime <em>Initial Time</em>}</li>
* <li>{@link compositefsm.fsm.State#getFinalTime <em>Final Time</em>}</li>
* <li>{@link compositefsm.fsm.State#getParentState <em>Parent State</em>}</li>
* </ul>
*
* @see compositefsm.fsm.FsmPackage#getState()
* @model
* @generated
*/
public interface State extends NamedElement {
/**
* Returns the value of the '<em><b>Outgoing</b></em>' reference list.
* The list contents are of type {@link compositefsm.fsm.Transition}.
* It is bidirectional and its opposite is '{@link compositefsm.fsm.Transition#getSource <em>Source</em>}'.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Outgoing</em>' reference list isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Outgoing</em>' reference list.
* @see compositefsm.fsm.FsmPackage#getState_Outgoing()
* @see compositefsm.fsm.Transition#getSource
* @model opposite="source"
* @generated
*/
EList<Transition> getOutgoing();
/**
* Returns the value of the '<em><b>Incoming</b></em>' reference list.
* The list contents are of type {@link compositefsm.fsm.Transition}.
* It is bidirectional and its opposite is '{@link compositefsm.fsm.Transition#getTarget <em>Target</em>}'.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Incoming</em>' reference list isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Incoming</em>' reference list.
* @see compositefsm.fsm.FsmPackage#getState_Incoming()
* @see compositefsm.fsm.Transition#getTarget
* @model opposite="target"
* @generated
*/
EList<Transition> getIncoming();
/**
* Returns the value of the '<em><b>State Machine</b></em>' container reference.
* It is bidirectional and its opposite is '{@link compositefsm.fsm.StateMachine#getStates <em>States</em>}'.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>State Machine</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>State Machine</em>' container reference.
* @see #setStateMachine(StateMachine)
* @see compositefsm.fsm.FsmPackage#getState_StateMachine()
* @see compositefsm.fsm.StateMachine#getStates
* @model opposite="states" transient="false"
* @generated
*/
StateMachine getStateMachine();
/**
* Sets the value of the '{@link compositefsm.fsm.State#getStateMachine <em>State Machine</em>}' container reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>State Machine</em>' container reference.
* @see #getStateMachine()
* @generated
*/
void setStateMachine(StateMachine value);
/**
* Returns the value of the '<em><b>Initial Time</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Initial Time</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Initial Time</em>' attribute.
* @see #setInitialTime(int)
* @see compositefsm.fsm.FsmPackage#getState_InitialTime()
* @model
* @generated
*/
int getInitialTime();
/**
* Sets the value of the '{@link compositefsm.fsm.State#getInitialTime <em>Initial Time</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Initial Time</em>' attribute.
* @see #getInitialTime()
* @generated
*/
void setInitialTime(int value);
/**
* Returns the value of the '<em><b>Final Time</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Final Time</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Final Time</em>' attribute.
* @see #setFinalTime(int)
* @see compositefsm.fsm.FsmPackage#getState_FinalTime()
* @model
* @generated
*/
int getFinalTime();
/**
* Sets the value of the '{@link compositefsm.fsm.State#getFinalTime <em>Final Time</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Final Time</em>' attribute.
* @see #getFinalTime()
* @generated
*/
void setFinalTime(int value);
/**
* Returns the value of the '<em><b>Parent State</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Parent State</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Parent State</em>' reference.
* @see #setParentState(CompositeState)
* @see compositefsm.fsm.FsmPackage#getState_ParentState()
* @model
* @generated
*/
CompositeState getParentState();
/**
* Sets the value of the '{@link compositefsm.fsm.State#getParentState <em>Parent State</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Parent State</em>' reference.
* @see #getParentState()
* @generated
*/
void setParentState(CompositeState value);
} // State