/** * Copyright 2013 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util; import java.nio.Buffer; import java.nio.ByteBuffer; import com.jogamp.nativewindow.util.PixelFormat; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GL2ES3; import com.jogamp.opengl.GL2GL3; import com.jogamp.opengl.GLContext; import com.jogamp.opengl.GLException; import com.jogamp.opengl.GLProfile; import com.jogamp.common.nio.Buffers; import com.jogamp.opengl.util.texture.TextureData; /** * OpenGL pixel data buffer, allowing user to provide buffers via their {@link GLPixelBufferProvider} implementation. * <p> * {@link GLPixelBufferProvider} produces a {@link GLPixelBuffer}. * </p> * <p> * You may use {@link #defaultProviderNoRowStride}. * </p> */ public class GLPixelBuffer { /** Allows user to interface with another toolkit to define {@link GLPixelAttributes} and memory buffer to produce {@link TextureData}. */ public static interface GLPixelBufferProvider { /** Allow {@link GL2ES3#GL_PACK_ROW_LENGTH}, or {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. */ boolean getAllowRowStride(); /** * Returns RGB[A] {@link GLPixelAttributes} matching {@link GL}, {@code componentCount} and {@code pack}. * * @param gl the corresponding current {@link GL} context object * @param componentCount RGBA component count, i.e. 1 (luminance, alpha or red), 3 (RGB) or 4 (RGBA) * @param pack {@code true} for read mode GPU -> CPU, e.g. {@link GL#glReadPixels(int, int, int, int, int, int, Buffer) glReadPixels}. * {@code false} for write mode CPU -> GPU, e.g. {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, Buffer) glTexImage2D}. */ GLPixelAttributes getAttributes(GL gl, int componentCount, boolean pack); /** * Returns the host {@link PixelFormat.Composition} matching {@link GL} and {@code componentCount} * if required by implementation, otherwise {@code null}. * * @param glp the corresponding current {@link GL} context object * @param componentCount RGBA component count, i.e. 1 (luminance, alpha or red), 3 (RGB) or 4 (RGBA) */ PixelFormat.Composition getHostPixelComp(final GLProfile glp, final int componentCount); /** * Allocates a new {@link GLPixelBuffer} object. * <p> * The minimum required {@link Buffer#remaining() remaining} byte size equals to <code>minByteSize</code>, if > 0, * otherwise utilize {@link GLBuffers#sizeof(GL, int[], int, int, int, int, int, boolean)} * to calculate it. * </p> * * @param gl the corresponding current {@link GL} context object * @param hostPixComp host {@link PixelFormat pixel format}, i.e. of the source or sink depending on {@code pack}, * e.g. fetched via {@link #getHostPixelComp(GLProfile, int)}. * If {@code null}, {@code pixelAttributes} instance maybe used or an exception is thrown, * depending on implementation semantics. * @param pixelAttributes the desired {@link GLPixelAttributes}, e.g. fetched via {@link #getAttributes(GL, int, boolean)} * @param pack {@code true} for read mode GPU -> CPU, e.g. {@link GL#glReadPixels(int, int, int, int, int, int, Buffer) glReadPixels}. * {@code false} for write mode CPU -> GPU, e.g. {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, Buffer) glTexImage2D}. * @param width in pixels * @param height in pixels * @param depth in pixels * @param minByteSize if > 0, the pre-calculated minimum byte-size for the resulting buffer, otherwise ignore. * @see #getHostPixelComp(GLProfile, int) * @see #getAttributes(GL, int, boolean) */ GLPixelBuffer allocate(GL gl, PixelFormat.Composition hostPixComp, GLPixelAttributes pixelAttributes, boolean pack, int width, int height, int depth, int minByteSize); } /** Single {@link GLPixelBuffer} provider. */ public static interface SingletonGLPixelBufferProvider extends GLPixelBufferProvider { /** * {@inheritDoc} * <p> * Being called to gather the initial {@link GLPixelBuffer}, * or a new replacement {@link GLPixelBuffer} if {@link GLPixelBuffer#requiresNewBuffer(GL, int, int, int)}. * </p> */ @Override GLPixelBuffer allocate(GL gl, PixelFormat.Composition hostPixComp, GLPixelAttributes pixelAttributes, boolean pack, int width, int height, int depth, int minByteSize); /** * Return the last {@link #allocate(GL, PixelFormat.Composition, GLPixelAttributes, boolean, int, int, int, int) allocated} {@link GLPixelBuffer} * matching the given parameter. * <p> * May return {@code null} if none has been allocated yet. * </p> * <p> * Returned {@link GLPixelBuffer} may be {@link GLPixelBuffer#isValid() invalid}. * </p> * @param hostPixComp host {@link PixelFormat pixel format}, i.e. of the source or sink depending on {@code pack}, * e.g. fetched via {@link #getHostPixelComp(GLProfile, int)}. * If {@code null}, {@code pixelAttributes} instance maybe used or an exception is thrown, * depending on implementation semantics. * @param pixelAttributes the desired {@link GLPixelAttributes}, e.g. fetched via {@link #getAttributes(GL, int, boolean)} * @param pack {@code true} for read mode GPU -> CPU, e.g. {@link GL#glReadPixels(int, int, int, int, int, int, Buffer) glReadPixels}. * {@code false} for write mode CPU -> GPU, e.g. {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, Buffer) glTexImage2D}. */ GLPixelBuffer getSingleBuffer(PixelFormat.Composition hostPixelComp, GLPixelAttributes pixelAttributes, boolean pack); /** * Initializes the single {@link GLPixelBuffer} w/ a given size, * if not yet {@link #allocate(GL, PixelFormat.Composition, GLPixelAttributes, boolean, int, int, int, int) allocated}. * * @param glp * @param componentCount RGBA component count, i.e. 1 (luminance, alpha or red), 3 (RGB) or 4 (RGBA) * @param pack {@code true} for read mode GPU -> CPU, e.g. {@link GL#glReadPixels(int, int, int, int, int, int, Buffer) glReadPixels}. * {@code false} for write mode CPU -> GPU, e.g. {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, Buffer) glTexImage2D}. * @param width * @param height * @param depth * @return the newly initialized single {@link GLPixelBuffer}, or null if already allocated. */ GLPixelBuffer initSingleton(GLProfile glp, int componentCount, boolean pack, int width, int height, int depth); /** Dispose all resources.*/ void dispose(); } public static class DefaultGLPixelBufferProvider implements GLPixelBufferProvider { private final boolean allowRowStride; /** * @param allowRowStride If <code>true</code>, allow row-stride, otherwise not. * See {@link #getAllowRowStride()} and {@link GLPixelBuffer#requiresNewBuffer(GL, int, int, int)}. */ public DefaultGLPixelBufferProvider(final boolean allowRowStride) { this.allowRowStride = allowRowStride; } @Override public boolean getAllowRowStride() { return allowRowStride; } @Override public GLPixelAttributes getAttributes(final GL gl, final int componentCount, final boolean pack) { final GLPixelAttributes res = GLPixelAttributes.convert(gl, componentCount, pack); if( null == res ) { throw new GLException("Unsupported componentCount "+componentCount+", contact maintainer to enhance"); } else { return res; } } /** * {@inheritDoc} * <p> * Returns {@code null}! * </p> */ @Override public PixelFormat.Composition getHostPixelComp(final GLProfile glp, final int componentCount) { return null; } /** * {@inheritDoc} * <p> * Returns an NIO {@link ByteBuffer}. * </p> */ @Override public GLPixelBuffer allocate(final GL gl, final PixelFormat.Composition hostPixComp, final GLPixelAttributes pixelAttributes, final boolean pack, final int width, final int height, final int depth, final int minByteSize) { // unused: hostPixComp if( minByteSize > 0 ) { return new GLPixelBuffer(pixelAttributes, pack, width, height, depth, Buffers.newDirectByteBuffer(minByteSize), getAllowRowStride()); } else { final int[] tmp = { 0 }; final int byteSize = GLBuffers.sizeof(gl, tmp, pixelAttributes.pfmt.comp.bytesPerPixel(), width, height, depth, pack); return new GLPixelBuffer(pixelAttributes, pack, width, height, depth, Buffers.newDirectByteBuffer(byteSize), getAllowRowStride()); } } } /** * Default {@link GLPixelBufferProvider} with {@link GLPixelBufferProvider#getAllowRowStride()} == <code>false</code>, * utilizing best match for {@link GLPixelAttributes} * and {@link GLPixelBufferProvider#allocate(GL, PixelFormat.Composition, GLPixelAttributes, boolean, int, int, int, int) allocating} a {@link ByteBuffer}. */ public static final GLPixelBufferProvider defaultProviderNoRowStride = new DefaultGLPixelBufferProvider(false); /** * Default {@link GLPixelBufferProvider} with {@link GLPixelBufferProvider#getAllowRowStride()} == <code>true</code>, * utilizing best match for {@link GLPixelAttributes} * and {@link GLPixelBufferProvider#allocate(GL, PixelFormat.Composition, GLPixelAttributes, boolean, int, int, int, int) allocating} a {@link ByteBuffer}. */ public static final GLPixelBufferProvider defaultProviderWithRowStride = new DefaultGLPixelBufferProvider(true); /** Pixel attributes. */ public static class GLPixelAttributes { /** Undefined instance of {@link GLPixelAttributes}, having componentCount:=0, format:=0 and type:= 0. */ public static final GLPixelAttributes UNDEF = new GLPixelAttributes(null, PixelFormat.LUMINANCE, 0, 0, true, false); /** * Returns the matching {@link PixelFormat} for the given GL format and type if exists, * otherwise returns <code>null</code>. */ public static final PixelFormat getPixelFormat(final int glFormat, final int glDataType) { PixelFormat pixFmt = null; switch(glFormat) { case GL.GL_ALPHA: case GL.GL_LUMINANCE: case GL2ES2.GL_RED: pixFmt = PixelFormat.LUMINANCE; break; case GL.GL_RGB: switch(glDataType) { case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV: pixFmt = PixelFormat.RGB565; break; case GL.GL_UNSIGNED_SHORT_5_6_5: pixFmt = PixelFormat.BGR565; break; case GL.GL_UNSIGNED_BYTE: pixFmt = PixelFormat.RGB888; break; } break; case GL.GL_RGBA: switch(glDataType) { case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV: pixFmt = PixelFormat.RGBA5551; break; case GL.GL_UNSIGNED_SHORT_5_5_5_1: pixFmt = PixelFormat.ABGR1555; break; case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV: // fall through intended case GL.GL_UNSIGNED_BYTE: pixFmt = PixelFormat.RGBA8888; break; case GL2GL3.GL_UNSIGNED_INT_8_8_8_8: pixFmt = PixelFormat.ABGR8888; break; } break; case GL.GL_BGR: if( GL.GL_UNSIGNED_BYTE == glDataType ) { pixFmt = PixelFormat.BGR888; } break; case GL.GL_BGRA: switch(glDataType) { case GL2GL3.GL_UNSIGNED_INT_8_8_8_8: pixFmt = PixelFormat.ARGB8888; break; case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV: // fall through intended case GL.GL_UNSIGNED_BYTE: pixFmt = PixelFormat.BGRA8888; break; } break; } return pixFmt; } /** * Returns the matching {@link GLPixelAttributes} for the given byte sized RGBA {@code componentCount} and {@link GL} if exists, * otherwise returns {@code null}. * * @param gl the corresponding current {@link GL} context object * @param componentCount RGBA component count, i.e. 1 (luminance, alpha or red), 3 (RGB) or 4 (RGBA) * @param pack {@code true} for read mode GPU -> CPU, e.g. {@link GL#glReadPixels(int, int, int, int, int, int, Buffer) glReadPixels}. * {@code false} for write mode CPU -> GPU, e.g. {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, Buffer) glTexImage2D}. */ public static GLPixelAttributes convert(final GL gl, final int componentCount, final boolean pack) { final int dFormat, dType; final boolean glesReadMode = pack && gl.isGLES(); if( 1 == componentCount && !glesReadMode ) { if( gl.isGL3ES3() ) { // RED is supported on ES3 and >= GL3 [core]; ALPHA is deprecated on core dFormat = GL2ES2.GL_RED; } else { // ALPHA is supported on ES2 and GL2, i.e. <= GL3 [core] or compatibility dFormat = GL.GL_ALPHA; } dType = GL.GL_UNSIGNED_BYTE; } else if( 3 == componentCount && !glesReadMode ) { dFormat = GL.GL_RGB; dType = GL.GL_UNSIGNED_BYTE; } else if( 4 == componentCount || glesReadMode ) { final GLContext ctx = gl.getContext(); final int _dFormat = ctx.getDefaultPixelDataFormat(); final int dComps = GLBuffers.componentCount(_dFormat); if( dComps == componentCount || 4 == dComps ) { // accept if desired component count or 4 components dFormat = _dFormat; dType = ctx.getDefaultPixelDataType(); } else { dFormat = GL.GL_RGBA; dType = GL.GL_UNSIGNED_BYTE; } } else { return null; } return new GLPixelAttributes(dFormat, dType); } /** * Returns the matching {@link GLPixelAttributes} for the given {@link GLProfile}, {@link PixelFormat} and {@code pack} if exists, * otherwise returns {@code null}. * @param glp the corresponding {@link GLProfile} * @param pixFmt the to be matched {@link PixelFormat pixel format} * @param pack {@code true} for read mode GPU -> CPU, e.g. {@link GL#glReadPixels(int, int, int, int, int, int, Buffer) glReadPixels}. * {@code false} for write mode CPU -> GPU, e.g. {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, Buffer) glTexImage2D}. */ public static final GLPixelAttributes convert(final GLProfile glp, final PixelFormat pixFmt, final boolean pack) { final int[] df = new int[1]; final int[] dt = new int[1]; convert(glp, pixFmt, pack, df, dt); if( 0 != df[0] ) { return new GLPixelAttributes(null, pixFmt, df[0], dt[0], true /* not used */, true); } return null; } private static final int convert(final GLProfile glp, final PixelFormat pixFmt, final boolean pack, final int[] dfRes, final int[] dtRes) { final boolean glesReadMode = pack && glp.isGLES(); int df = 0; // format int dt = GL.GL_UNSIGNED_BYTE; // data type switch(pixFmt) { case LUMINANCE: if( !glesReadMode ) { if( glp.isGL3ES3() ) { // RED is supported on ES3 and >= GL3 [core]; ALPHA/LUMINANCE is deprecated on core df = GL2ES2.GL_RED; } else { // ALPHA/LUMINANCE is supported on ES2 and GL2, i.e. <= GL3 [core] or compatibility df = GL.GL_LUMINANCE; } } break; case RGB565: if( glp.isGL2GL3() ) { df = GL.GL_RGB; dt = GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV; } break; case BGR565: if( glp.isGL2GL3() ) { df = GL.GL_RGB; dt = GL.GL_UNSIGNED_SHORT_5_6_5; } break; case RGBA5551: if( glp.isGL2GL3() ) { df = GL.GL_RGBA; dt = GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV; } break; case ABGR1555: if( glp.isGL2GL3() ) { df = GL.GL_RGBA; dt = GL.GL_UNSIGNED_SHORT_5_5_5_1; } break; case RGB888: if( !glesReadMode ) { df = GL.GL_RGB; } break; case BGR888: if( glp.isGL2GL3() ) { df = GL.GL_BGR; } break; case RGBx8888: case RGBA8888: df = GL.GL_RGBA; break; case ABGR8888: if( glp.isGL2GL3() ) { df = GL.GL_RGBA; dt = GL2GL3.GL_UNSIGNED_INT_8_8_8_8; } break; case ARGB8888: if( glp.isGL2GL3() ) { df = GL.GL_BGRA; dt = GL2GL3.GL_UNSIGNED_INT_8_8_8_8; } break; case BGRx8888: case BGRA8888: if( glp.isGL2GL3() ) { // FIXME: or if( !glesReadMode ) ? BGRA n/a on GLES df = GL.GL_BGRA; } break; } dfRes[0] = df; dtRes[0] = dt; return df; } /** The OpenGL pixel data format */ public final int format; /** The OpenGL pixel data type */ public final int type; /** {@link PixelFormat} describing the {@link PixelFormat.Composition component} layout */ public final PixelFormat pfmt; @Override public final int hashCode() { // 31 * x == (x << 5) - x int hash = pfmt.hashCode(); hash = ((hash << 5) - hash) + format; return ((hash << 5) - hash) + type; } @Override public final boolean equals(final Object obj) { if(this == obj) { return true; } if( obj instanceof GLPixelAttributes ) { final GLPixelAttributes other = (GLPixelAttributes) obj; return format == other.format && type == other.type && pfmt.equals(other.pfmt); } else { return false; } } /** * Create a new {@link GLPixelAttributes} instance based on GL format and type. * @param dataFormat GL data format * @param dataType GL data type * @throws GLException if {@link PixelFormat} could not be determined, see {@link #getPixelFormat(int, int)}. */ public GLPixelAttributes(final int dataFormat, final int dataType) throws GLException { this(null, null, dataFormat, dataType, true /* not used */, true); } /** * Create a new {@link GLPixelAttributes} instance based on {@link GLProfile}, {@link PixelFormat} and {@code pack}. * @param glp the corresponding {@link GLProfile} * @param pixFmt the to be matched {@link PixelFormat pixel format} * @param pack {@code true} for read mode GPU -> CPU, e.g. {@link GL#glReadPixels(int, int, int, int, int, int, Buffer) glReadPixels}. * {@code false} for write mode CPU -> GPU, e.g. {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, Buffer) glTexImage2D}. * @throws GLException if GL format or type could not be determined, see {@link #convert(GLProfile, PixelFormat, boolean)}. */ public GLPixelAttributes(final GLProfile glp, final PixelFormat pixFmt, final boolean pack) throws GLException { this(glp, pixFmt, 0, 0, pack, true); } private GLPixelAttributes(final GLProfile glp, final PixelFormat pixFmt, final int dataFormat, final int dataType, final boolean pack, final boolean checkArgs) throws GLException { if( checkArgs && ( 0 == dataFormat || 0 == dataType ) ) { if( null == pixFmt || null == glp ) { throw new GLException("Zero format and/or type w/o pixFmt or glp: "+this); } final int[] df = new int[1]; final int[] dt = new int[1]; if( 0 == convert(glp, pixFmt, pack, df, dt) ) { throw new GLException("Could not find format and type for "+pixFmt+" and "+glp+", "+this); } this.format = df[0]; this.type = dt[0]; this.pfmt = pixFmt; } else { this.format = dataFormat; this.type = dataType; this.pfmt = null != pixFmt ? pixFmt : getPixelFormat(dataFormat, dataType); if( null == this.pfmt ) { throw new GLException("Could not find PixelFormat for format and/or type: "+this); } } if( checkArgs ) { final int bytesPerPixel = GLBuffers.bytesPerPixel(this.format, this.type); if( 0 == bytesPerPixel ) { throw new GLException("Zero bytesPerPixel: "+this); } } } @Override public String toString() { return "PixelAttributes[fmt 0x"+Integer.toHexString(format)+", type 0x"+Integer.toHexString(type)+", "+pfmt+"]"; } } /** The {@link GLPixelAttributes}. */ public final GLPixelAttributes pixelAttributes; /** * Width in pixels, representing {@link #buffer}'s {@link #byteSize}. * <p> * May not represent actual image width as user may re-use buffer for different dimensions, see {@link #requiresNewBuffer(GL, int, int, int)}. * </p> */ public final int width; /** * Height in pixels, representing {@link #buffer}'s {@link #byteSize}. * <p> * May not represent actual image height as user may re-use buffer for different dimensions, see {@link #requiresNewBuffer(GL, int, int, int)}. * </p> */ public final int height; /** Depth in pixels. */ public final int depth; /** * Data packing direction. * <p>{@code true} for read mode GPU -> CPU, e.g. {@link GL#glReadPixels(int, int, int, int, int, int, Buffer) glReadPixels}.</p> * <p>{@code false} for write mode CPU -> GPU, e.g. {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, Buffer) glTexImage2D}.</p> */ public final boolean pack; /** Byte size of the buffer. Actually the number of {@link Buffer#remaining()} bytes when passed in ctor. */ public final int byteSize; /** * Buffer holding the pixel data. If {@link #rewind()}, it holds <code>byteSize</code> {@link Buffer#remaining()} bytes. * <p> * By default the {@link Buffer} is a {@link ByteBuffer}, due to {@link DefProvider#allocate(GL, PixelFormat.Composition, GLPixelAttributes, boolean, int, int, int, int)}. * However, other {@link GLPixelBufferProvider} may utilize different {@link Buffer} types. * </p> */ public final Buffer buffer; /** Buffer element size in bytes. */ public final int bufferElemSize; /** Allow {@link GL2ES3#GL_PACK_ROW_LENGTH}, or {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. See {@link #requiresNewBuffer(GL, int, int, int)}. */ public final boolean allowRowStride; private boolean disposed = false; public StringBuilder toString(StringBuilder sb) { if(null == sb) { sb = new StringBuilder(); } sb.append(pixelAttributes).append(", dim ").append(width).append("x").append(height).append("x").append(depth).append(", pack ").append(pack) .append(", disposed ").append(disposed).append(", valid ").append(isValid()) .append(", buffer[bytes ").append(byteSize).append(", elemSize ").append(bufferElemSize).append(", ").append(buffer).append("]"); return sb; } @Override public String toString() { return "GLPixelBuffer["+toString(null).toString()+"]"; } /** * @param pixelAttributes the desired {@link GLPixelAttributes} * @param pack {@code true} for read mode GPU -> CPU, e.g. {@link GL#glReadPixels(int, int, int, int, int, int, Buffer) glReadPixels}. * {@code false} for write mode CPU -> GPU, e.g. {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, Buffer) glTexImage2D}. * @param width in pixels * @param height in pixels * @param depth in pixels * @param buffer the backing array * @param allowRowStride If <code>true</code>, allow row-stride, otherwise not. See {@link #requiresNewBuffer(GL, int, int, int)}. * @param hostPixelComp the host {@link PixelFormat.Composition} */ public GLPixelBuffer(final GLPixelAttributes pixelAttributes, final boolean pack, final int width, final int height, final int depth, final Buffer buffer, final boolean allowRowStride) { this.pixelAttributes = pixelAttributes; this.width = width; this.height = height; this.depth = depth; this.pack = pack; this.buffer = buffer; this.byteSize = Buffers.remainingBytes(buffer); this.bufferElemSize = Buffers.sizeOfBufferElem(buffer); this.allowRowStride = allowRowStride; } /** Allow {@link GL2ES3#GL_PACK_ROW_LENGTH}, or {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. */ public final boolean getAllowRowStride() { return allowRowStride; } /** Is not {@link #dispose() disposed} and has {@link #byteSize} > 0. */ public boolean isValid() { return !disposed && 0 < byteSize; } /** See {@link Buffer#rewind()}. */ public Buffer rewind() { return buffer.rewind(); } /** Returns the byte position of the {@link #buffer}. */ public int position() { return buffer.position() * bufferElemSize; } /** Sets the byte position of the {@link #buffer}. */ public Buffer position(final int bytePos) { return buffer.position( bytePos / bufferElemSize ); } /** Returns the byte capacity of the {@link #buffer}. */ public int capacity() { return buffer.capacity() * bufferElemSize; } /** Returns the byte limit of the {@link #buffer}. */ public int limit() { return buffer.limit() * bufferElemSize; } /** See {@link Buffer#flip()}. */ public Buffer flip() { return buffer.flip(); } /** See {@link Buffer#clear()}. */ public Buffer clear() { return buffer.clear(); } /** * Returns true, if {@link #isValid() invalid} or implementation requires a new buffer based on the new size * due to pixel alignment or byte size, otherwise false. * <p> * It is assumed that <code>pixelAttributes</code>, <code>depth</code> and <code>pack</code> stays the same! * </p> * <p> * The minimum required byte size equals to <code>minByteSize</code>, if > 0, * otherwise {@link GLBuffers#sizeof(GL, int[], int, int, int, int, int, boolean) GLBuffers.sizeof(..)} * is being used to calculate it. This value is referred to <i>newByteSize</i>. * </p> * <p> * If <code>{@link #allowRowStride} = false</code>, * method returns <code>true</code> if the <i>newByteSize</i> > <i>currentByteSize</i> * or the <code>newWidth</code> != <code>currentWidth</code>. * </p> * <p> * If <code>{@link #allowRowStride} = true</code>, see {@link GLPixelBufferProvider#getAllowRowStride()}, * method returns <code>true</code> only if the <i>newByteSize</i> > <i>currentByteSize</i>. * Assuming user utilizes the row-stride when dealing w/ the data, i.e. {@link GL2ES3#GL_PACK_ROW_LENGTH}. * </p> * @param gl the corresponding current GL context object * @param newWidth new width in pixels * @param newHeight new height in pixels * @param newByteSize if > 0, the pre-calculated minimum byte-size for the resulting buffer, otherwise ignore. * @see GLPixelBufferProvider#allocate(GL, PixelFormat.Composition, GLPixelAttributes, boolean, int, int, int, int) */ public boolean requiresNewBuffer(final GL gl, final int newWidth, final int newHeight, int newByteSize) { if( !isValid() ) { return true; } if( 0 >= newByteSize ) { final int[] tmp = { 0 }; newByteSize = GLBuffers.sizeof(gl, tmp, pixelAttributes.pfmt.comp.bytesPerPixel(), newWidth, newHeight, 1, true); } if( allowRowStride ) { return byteSize < newByteSize; } return byteSize < newByteSize || width != newWidth; } /** Dispose resources. See {@link #isValid()}. */ public void dispose() { disposed = true; buffer.clear(); } }