/* * Copyright (c) 2015 Shervin Asgari * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package no.asgari.civilization.server.model; import com.fasterxml.jackson.annotation.JsonIgnore; import com.fasterxml.jackson.annotation.JsonIgnoreProperties; import com.fasterxml.jackson.annotation.JsonRootName; import com.fasterxml.jackson.databind.annotation.JsonDeserialize; import com.fasterxml.jackson.databind.annotation.JsonSerialize; import com.fasterxml.jackson.datatype.jsr310.deser.LocalDateTimeDeserializer; import com.fasterxml.jackson.datatype.jsr310.ser.LocalDateTimeSerializer; import lombok.Data; import lombok.EqualsAndHashCode; import lombok.NoArgsConstructor; import org.hibernate.validator.constraints.NotBlank; import java.time.LocalDateTime; import java.util.ArrayList; import java.util.List; import java.util.Optional; import java.util.Set; import java.util.TreeSet; /** * Each PBF has a playerhand consisting of the player and its items */ @Data @JsonRootName("players") @NoArgsConstructor @EqualsAndHashCode(of = {"username", "playerId"}) @JsonIgnoreProperties(ignoreUnknown = true) public class Playerhand implements Comparable<Playerhand> { @NotBlank //Can consider using the playerId instead or removing @NotBlank private String username; @NotBlank private String playerId; private String email; private String color; private Civ civilization; //The chosen civilization /** Save personal gamenotes **/ private String gamenote; //Only one starting player each turn /** * Determines whos turn it is each round * */ private boolean yourTurn = false; /** * Determines player order (ie: Player 2) */ private int playernumber; private boolean gameCreator = false; private List<Item> items = new ArrayList<>(); private Set<Tech> techsChosen = new TreeSet<>(); private List<Unit> barbarians = new ArrayList<>(3); private List<Unit> battlehand = new ArrayList<>(); private List<SocialPolicy> socialPolicies = new ArrayList<>(); /** * Private turns, only made public when they are locked */ private Set<PlayerTurn> playerTurns = new TreeSet<>(); @JsonSerialize(using = LocalDateTimeSerializer.class) @JsonDeserialize(using = LocalDateTimeDeserializer.class) private LocalDateTime emailSent; @JsonIgnore public static String green() { return "Green"; } @JsonIgnore public static String yellow() { return "Yellow"; } @JsonIgnore public static String purple() { return "Purple"; } @JsonIgnore public static String red() { return "Red"; } @JsonIgnore public static String blue() { return "Blue"; } @JsonIgnore public Optional<LocalDateTime> getIfEmailSent() { return Optional.ofNullable(emailSent); } @Override public int compareTo(Playerhand o) { return o.getUsername().compareTo(o.getUsername()); } }