/*
* Copyright (c) 2015 Shervin Asgari
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package no.asgari.civilization.server.model;
import com.fasterxml.jackson.annotation.JsonIgnore;
import com.fasterxml.jackson.annotation.JsonIgnoreProperties;
import com.fasterxml.jackson.annotation.JsonRootName;
import com.fasterxml.jackson.databind.annotation.JsonDeserialize;
import com.fasterxml.jackson.databind.annotation.JsonSerialize;
import com.fasterxml.jackson.datatype.jsr310.deser.LocalDateTimeDeserializer;
import com.fasterxml.jackson.datatype.jsr310.ser.LocalDateTimeSerializer;
import lombok.Data;
import lombok.NoArgsConstructor;
import org.hibernate.validator.constraints.Email;
import org.hibernate.validator.constraints.NotBlank;
import org.mongojack.Id;
import org.mongojack.ObjectId;
import java.time.LocalDateTime;
import java.util.HashSet;
import java.util.Optional;
import java.util.Set;
@Data
@JsonRootName("player")
@NoArgsConstructor
@JsonIgnoreProperties(ignoreUnknown = true)
public class Player {
@JsonIgnore
public static final String COL_NAME = "player";
@JsonIgnore
public static final String USERNAME = "username";
@JsonIgnore
public static final String EMAIL = "email";
@ObjectId
@Id
private String id;
@NotBlank
//Unique
private String username;
@Email
private String email;
private boolean disableEmail = false;
@NotBlank
private String password;
private String newPassword;
@JsonSerialize(using = LocalDateTimeSerializer.class)
@JsonDeserialize(using = LocalDateTimeDeserializer.class)
private LocalDateTime emailSent;
/**
* Set of unique active games This may be reduntant as it can be calculated by looping through all pbfs.players and finding match.
*/
private Set<String> gameIds = new HashSet<>();
@JsonIgnore
public Optional<LocalDateTime> getIfEmailSent() {
return Optional.ofNullable(emailSent);
}
}