/* * Copyright (c) 2015 Shervin Asgari * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package no.asgari.civilization.server.model; import com.fasterxml.jackson.annotation.JsonIgnore; import com.fasterxml.jackson.annotation.JsonIgnoreProperties; import com.fasterxml.jackson.annotation.JsonRootName; import com.fasterxml.jackson.databind.annotation.JsonDeserialize; import com.fasterxml.jackson.databind.annotation.JsonSerialize; import com.fasterxml.jackson.datatype.jsr310.deser.LocalDateTimeDeserializer; import com.fasterxml.jackson.datatype.jsr310.ser.LocalDateTimeSerializer; import lombok.Data; import lombok.NoArgsConstructor; import org.hibernate.validator.constraints.Email; import org.hibernate.validator.constraints.NotBlank; import org.mongojack.Id; import org.mongojack.ObjectId; import java.time.LocalDateTime; import java.util.HashSet; import java.util.Optional; import java.util.Set; @Data @JsonRootName("player") @NoArgsConstructor @JsonIgnoreProperties(ignoreUnknown = true) public class Player { @JsonIgnore public static final String COL_NAME = "player"; @JsonIgnore public static final String USERNAME = "username"; @JsonIgnore public static final String EMAIL = "email"; @ObjectId @Id private String id; @NotBlank //Unique private String username; @Email private String email; private boolean disableEmail = false; @NotBlank private String password; private String newPassword; @JsonSerialize(using = LocalDateTimeSerializer.class) @JsonDeserialize(using = LocalDateTimeDeserializer.class) private LocalDateTime emailSent; /** * Set of unique active games This may be reduntant as it can be calculated by looping through all pbfs.players and finding match. */ private Set<String> gameIds = new HashSet<>(); @JsonIgnore public Optional<LocalDateTime> getIfEmailSent() { return Optional.ofNullable(emailSent); } }