/*
* Copyright 2012-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.protocol.StructuredPojo;
import com.amazonaws.protocol.ProtocolMarshaller;
/**
* <p>
* Queue setting that determines the highest latency allowed for individual players when placing a game session. When a
* latency policy is in force, a game session cannot be placed at any destination in a region where a player is
* reporting latency higher than the cap. Latency policies are only enforced when the placement request contains player
* latency information.
* </p>
* <p>
* Latency policy-related operations include:
* </p>
* <ul>
* <li>
* <p>
* <a>CreateGameSessionQueue</a>
* </p>
* </li>
* <li>
* <p>
* <a>UpdateGameSessionQueue</a>
* </p>
* </li>
* <li>
* <p>
* <a>StartGameSessionPlacement</a>
* </p>
* </li>
* </ul>
*
* @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerLatencyPolicy" target="_top">AWS API
* Documentation</a>
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class PlayerLatencyPolicy implements Serializable, Cloneable, StructuredPojo {
/**
* <p>
* The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for
* this property.
* </p>
*/
private Integer maximumIndividualPlayerLatencyMilliseconds;
/**
* <p>
* The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for
* this property means that the policy is enforced until the queue times out.
* </p>
*/
private Integer policyDurationSeconds;
/**
* <p>
* The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for
* this property.
* </p>
*
* @param maximumIndividualPlayerLatencyMilliseconds
* The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value
* set for this property.
*/
public void setMaximumIndividualPlayerLatencyMilliseconds(Integer maximumIndividualPlayerLatencyMilliseconds) {
this.maximumIndividualPlayerLatencyMilliseconds = maximumIndividualPlayerLatencyMilliseconds;
}
/**
* <p>
* The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for
* this property.
* </p>
*
* @return The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value
* set for this property.
*/
public Integer getMaximumIndividualPlayerLatencyMilliseconds() {
return this.maximumIndividualPlayerLatencyMilliseconds;
}
/**
* <p>
* The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for
* this property.
* </p>
*
* @param maximumIndividualPlayerLatencyMilliseconds
* The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value
* set for this property.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public PlayerLatencyPolicy withMaximumIndividualPlayerLatencyMilliseconds(Integer maximumIndividualPlayerLatencyMilliseconds) {
setMaximumIndividualPlayerLatencyMilliseconds(maximumIndividualPlayerLatencyMilliseconds);
return this;
}
/**
* <p>
* The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for
* this property means that the policy is enforced until the queue times out.
* </p>
*
* @param policyDurationSeconds
* The length of time, in seconds, that the policy is enforced while placing a new game session. A null value
* for this property means that the policy is enforced until the queue times out.
*/
public void setPolicyDurationSeconds(Integer policyDurationSeconds) {
this.policyDurationSeconds = policyDurationSeconds;
}
/**
* <p>
* The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for
* this property means that the policy is enforced until the queue times out.
* </p>
*
* @return The length of time, in seconds, that the policy is enforced while placing a new game session. A null
* value for this property means that the policy is enforced until the queue times out.
*/
public Integer getPolicyDurationSeconds() {
return this.policyDurationSeconds;
}
/**
* <p>
* The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for
* this property means that the policy is enforced until the queue times out.
* </p>
*
* @param policyDurationSeconds
* The length of time, in seconds, that the policy is enforced while placing a new game session. A null value
* for this property means that the policy is enforced until the queue times out.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public PlayerLatencyPolicy withPolicyDurationSeconds(Integer policyDurationSeconds) {
setPolicyDurationSeconds(policyDurationSeconds);
return this;
}
/**
* Returns a string representation of this object; useful for testing and debugging.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getMaximumIndividualPlayerLatencyMilliseconds() != null)
sb.append("MaximumIndividualPlayerLatencyMilliseconds: ").append(getMaximumIndividualPlayerLatencyMilliseconds()).append(",");
if (getPolicyDurationSeconds() != null)
sb.append("PolicyDurationSeconds: ").append(getPolicyDurationSeconds());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof PlayerLatencyPolicy == false)
return false;
PlayerLatencyPolicy other = (PlayerLatencyPolicy) obj;
if (other.getMaximumIndividualPlayerLatencyMilliseconds() == null ^ this.getMaximumIndividualPlayerLatencyMilliseconds() == null)
return false;
if (other.getMaximumIndividualPlayerLatencyMilliseconds() != null
&& other.getMaximumIndividualPlayerLatencyMilliseconds().equals(this.getMaximumIndividualPlayerLatencyMilliseconds()) == false)
return false;
if (other.getPolicyDurationSeconds() == null ^ this.getPolicyDurationSeconds() == null)
return false;
if (other.getPolicyDurationSeconds() != null && other.getPolicyDurationSeconds().equals(this.getPolicyDurationSeconds()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode
+ ((getMaximumIndividualPlayerLatencyMilliseconds() == null) ? 0 : getMaximumIndividualPlayerLatencyMilliseconds().hashCode());
hashCode = prime * hashCode + ((getPolicyDurationSeconds() == null) ? 0 : getPolicyDurationSeconds().hashCode());
return hashCode;
}
@Override
public PlayerLatencyPolicy clone() {
try {
return (PlayerLatencyPolicy) super.clone();
} catch (CloneNotSupportedException e) {
throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e);
}
}
@com.amazonaws.annotation.SdkInternalApi
@Override
public void marshall(ProtocolMarshaller protocolMarshaller) {
com.amazonaws.services.gamelift.model.transform.PlayerLatencyPolicyMarshaller.getInstance().marshall(this, protocolMarshaller);
}
}