/*
* Copyright (C) 2016 eschao <esc.chao@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.eschao.android.widget.pageflip;
import android.content.Context;
import android.opengl.Matrix;
import static android.opengl.GLES20.glGetAttribLocation;
import static android.opengl.GLES20.glGetUniformLocation;
/**
* Vertex shader program which is used to load:
* <ul>
* <li>vertex_shader.glsl</li>
* <li>fragment_shader.glsl</li>
* </ul>
*
* @author eschao
*/
class VertexProgram extends GLProgram {
// variable names defined in GLSL scripts
final static String VAR_MVP_MATRIX = "u_MVPMatrix";
final static String VAR_VERTEX_POS = "a_vexPosition";
final static String VAR_TEXTURE_COORD = "a_texCoord";
final static String VAR_TEXTURE = "u_texture";
// universal model-view matrix
final static float[] MVMatrix = new float[16];
// universal model-view-project matrix
final static float[] MVPMatrix = new float[16];
// variable handles after compiled & linked shader scripts
int mMVPMatrixLoc;
int mVertexPosLoc;
int mTexCoordLoc;
int mTextureLoc;
public VertexProgram() {
super();
// init with invalid value
mTextureLoc = INVALID_GL_HANDLE;
mMVPMatrixLoc = INVALID_GL_HANDLE;
mTexCoordLoc = INVALID_GL_HANDLE;
mVertexPosLoc = INVALID_GL_HANDLE;
}
/**
* Initiate vertex shader program
*
* @param context Android app context
* @return self object
* @throws PageFlipException raise exception if fail to initiate program
*/
public VertexProgram init(Context context) throws PageFlipException {
super.init(context, R.raw.vertex_shader, R.raw.fragment_shader);
return this;
}
/**
* Get variable handles after linked shader program
*/
protected void getVarsLocation() {
if (mProgramRef != 0) {
mVertexPosLoc = glGetAttribLocation(mProgramRef, VAR_VERTEX_POS);
mTexCoordLoc = glGetAttribLocation(mProgramRef, VAR_TEXTURE_COORD);
mMVPMatrixLoc = glGetUniformLocation(mProgramRef, VAR_MVP_MATRIX);
mTextureLoc = glGetUniformLocation(mProgramRef, VAR_TEXTURE);
}
}
/**
* Delete shader and program handlers
*/
public void delete() {
super.delete();
mTextureLoc = INVALID_GL_HANDLE;
mMVPMatrixLoc = INVALID_GL_HANDLE;
mTexCoordLoc = INVALID_GL_HANDLE;
mVertexPosLoc = INVALID_GL_HANDLE;
}
/**
* Initiate matrix with view size
*
* @param left view left
* @param right view right
* @param bottom view bottom
* @param top view top
*/
public void initMatrix(float left, float right, float bottom, float top) {
float[] projectMatrix = new float[16];
Matrix.orthoM(projectMatrix, 0, left, right, bottom, top, 0, 6000);
Matrix.setIdentityM(MVMatrix, 0);
Matrix.setLookAtM(MVMatrix, 0, 0, 0, 3000, 0, 0, 0, 0, 1, 0);
Matrix.setIdentityM(MVPMatrix, 0);
Matrix.multiplyMM(MVPMatrix, 0, projectMatrix, 0, MVMatrix, 0);
}
}