/*
* Copyright (C) 2016 eschao <esc.chao@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.eschao.android.widget.pageflip;
import android.content.Context;
import android.util.Log;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import static android.opengl.GLES20.GL_COMPILE_STATUS;
import static android.opengl.GLES20.glCompileShader;
import static android.opengl.GLES20.glCreateShader;
import static android.opengl.GLES20.glDeleteShader;
import static android.opengl.GLES20.glGetError;
import static android.opengl.GLES20.glGetShaderInfoLog;
import static android.opengl.GLES20.glGetShaderiv;
import static android.opengl.GLES20.glShaderSource;
/**
* GLSL shader class is used to load and compile shader script
*
* @author eschao
*/
public class GLShader {
private final static String TAG = "GLShader";
private final int INVALID_GL_HANDLE = -1;
// shader object reference
int mShaderRef;
/**
* Default constructor
*/
public GLShader() {
mShaderRef = INVALID_GL_HANDLE;
}
/**
* Read shader script from resources and compile
*
* @param context android context
* @param type GL_VERTEX_SHADER or GL_FRAGMENT_SHADER
* @param resId script resource id
* @return self
* @throws PageFlipException if fail to compile shader script
*/
public GLShader compile(Context context, int type, int resId)
throws PageFlipException {
// read shader scripts from resource
String codes = readGLSLFromResource(context, resId);
if (codes.length() < 1) {
throw new PageFlipException("Empty GLSL shader for resource id:"
+ resId);
}
// create a shader
mShaderRef = glCreateShader(type);
if (mShaderRef != INVALID_GL_HANDLE) {
// upload shader scripts to GL
glShaderSource(mShaderRef, codes);
// compile shader scripts
glCompileShader(mShaderRef);
// get compile results to check if it is successful
final int[] result = new int[1];
glGetShaderiv(mShaderRef, GL_COMPILE_STATUS, result, 0);
if (result[0] == 0) {
// delete shader if compile is failed
Log.e(TAG, "Can'top compile shader for type: " + type +
"Error: " + glGetError());
Log.e(TAG, "Compile shader error: " +
glGetShaderInfoLog(mShaderRef));
glDeleteShader(mShaderRef);
throw new PageFlipException("Can't compile shader for" +
"type: " + type);
}
} else {
throw new PageFlipException("Can't create shader. Error: " +
glGetError());
}
return this;
}
/**
* Delete shader
*/
public void delete() {
if (mShaderRef != INVALID_GL_HANDLE) {
glDeleteShader(mShaderRef);
mShaderRef = INVALID_GL_HANDLE;
}
}
/**
* Get shader object reference
*
* @return shader object reference in OpenGL
*/
public int getShaderRef() {
return mShaderRef;
}
/**
* Read shader script from resources
*
* @param context android context
* @param resId script resource id
* @return shader script contents
* @throws PageFlipException if fail to read script from resources
*/
String readGLSLFromResource(Context context, int resId) throws
PageFlipException {
StringBuilder s = new StringBuilder();
BufferedReader reader = null;
try {
reader = new BufferedReader(new InputStreamReader(
context.getResources().openRawResource(resId)));
String line;
while ((line = reader.readLine()) != null) {
s.append(line);
s.append("\n");
}
}
catch (IOException e) {
throw new PageFlipException("Could not open resource: "
+ resId , e);
}
finally {
// close
try {
if (reader != null) {
reader.close();
}
}
catch (IOException e) {
}
}
return s.toString();
}
}