package cyano.poweradvantage;
/**
* Differnet recipe modes change the difficulty and means by which the players make the core items
* used in machine recipes. In NORMAL mode, everything needed is craftable from vanilla items and
* the machines are available pretty much as soon as the player returns from their first mining
* expedition. In APOCALYPTIC mode, some important items are not craftable, but can be found in
* treasure chests, requiring the players to pillage for their machines. In TECH_PROGRESSION mode,
* important items are very complicated to craft using vanilla items, but are easy to duplicate
* once they are made. This gives the players a sense of invention and rising throught he ages from
* stone-age to space-age.
* @author DrCyano
*
*/
public enum RecipeMode {
/** Simple crafting recipes */
NORMAL,
/** missing crafting recipes, parts found in treasure chests */
APOCALYPTIC,
/** complicated recipes to make your first machine, then easy recipes for duplicating machines */
TECH_PROGRESSION
}