package cyano.poweradvantage; /** * Differnet recipe modes change the difficulty and means by which the players make the core items * used in machine recipes. In NORMAL mode, everything needed is craftable from vanilla items and * the machines are available pretty much as soon as the player returns from their first mining * expedition. In APOCALYPTIC mode, some important items are not craftable, but can be found in * treasure chests, requiring the players to pillage for their machines. In TECH_PROGRESSION mode, * important items are very complicated to craft using vanilla items, but are easy to duplicate * once they are made. This gives the players a sense of invention and rising throught he ages from * stone-age to space-age. * @author DrCyano * */ public enum RecipeMode { /** Simple crafting recipes */ NORMAL, /** missing crafting recipes, parts found in treasure chests */ APOCALYPTIC, /** complicated recipes to make your first machine, then easy recipes for duplicating machines */ TECH_PROGRESSION }