package ru.nord.common.blocks; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import ru.nord.Nord; import ru.nord.common.tiles.TileAccumulator; import ru.nord_core.common.blocks.abstracts.BlockAbstractMachine; import ru.nord_core.common.tiles.abstracts.TileAbstractEnergyAccumulator; public class BlockAccumulator extends BlockAbstractMachine { public BlockAccumulator() { super(Material.rock); setHardness(2.0F); setResistance(5.0F); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) { super.onBlockActivated(worldIn, pos, state, playerIn, hand, heldItem, side, hitX, hitY, hitZ); TileEntity tileEntity = worldIn.getTileEntity(pos); if (tileEntity == null || playerIn.isSneaking()) { return false; } playerIn.openGui(Nord.instance, 2, worldIn, pos.getX(), pos.getY(), pos.getZ()); return true; } @Override public TileEntity createNewTileEntity(World world, int meta) { return new TileAccumulator(); } @Override public boolean hasWorking(IBlockAccess world, BlockPos pos) { TileEntity otile = world.getTileEntity(pos); if (otile instanceof TileAbstractEnergyAccumulator) { TileAbstractEnergyAccumulator tile = (TileAbstractEnergyAccumulator) world.getTileEntity(pos); return tile != null && (tile.getCharge() || tile.getDisCharge()); } return false; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT_MIPPED; } @Override @SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { return true; } }