/* * Copyright 2010-2015 Institut Pasteur. * * This file is part of Icy. * * Icy is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Icy is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Icy. If not, see <http://www.gnu.org/licenses/>. */ package icy.roi; import icy.canvas.IcyCanvas; import icy.type.point.Point4D; import icy.type.point.Point5D; import icy.type.rectangle.Rectangle3D; import icy.type.rectangle.Rectangle4D; import icy.type.rectangle.Rectangle5D; import icy.util.XMLUtil; import java.awt.Rectangle; import java.util.ArrayList; import java.util.List; import org.w3c.dom.Node; /** * 4D ROI base class. */ public abstract class ROI4D extends ROI { /** * @deprecated Use {@link ROI4D#getROI4DList(List)} instead. */ @Deprecated public static ArrayList<ROI4D> getROI4DList(ArrayList<ROI> rois) { final ArrayList<ROI4D> result = new ArrayList<ROI4D>(); for (ROI roi : rois) if (roi instanceof ROI4D) result.add((ROI4D) roi); return result; } /** * Return all 4D ROI from the ROI list */ public static List<ROI4D> getROI4DList(List<ROI> rois) { final List<ROI4D> result = new ArrayList<ROI4D>(); for (ROI roi : rois) if (roi instanceof ROI4D) result.add((ROI4D) roi); return result; } public static final String ID_C = "c"; /** * c coordinate attachment */ protected int c; public ROI4D() { super(); // by default we consider no specific C attachment c = -1; } @Override public String getDefaultName() { return "ROI4D"; } @Override final public int getDimension() { return 4; } /** * Returns true if specified ROI is on the same [C] position than current ROI. * * @param shouldContain * if <code>true</code> then current ROI should "contains" specified ROI position [C] */ protected boolean onSamePos(ROI4D roi, boolean shouldContain) { final int c = getC(); final int roiC = roi.getC(); // same position ? if (shouldContain) { if ((c != -1) && (c != roiC)) return false; } else { if ((c != -1) && (roiC != -1) && (c != roiC)) return false; } return true; } /** * Tests if a specified {@link Point4D} is inside the ROI. * * @param p * the specified <code>Point4D</code> to be tested * @return <code>true</code> if the specified <code>Point3D</code> is inside the boundary of the <code>ROI</code>; * <code>false</code> otherwise. */ public boolean contains(Point4D p) { return contains(p.getX(), p.getY(), p.getZ(), p.getT()); } /** * Tests if the interior of the <code>ROI</code> entirely contains the specified <code>Rectangle4D</code>. The * {@code ROI.contains()} method allows a implementation to * conservatively return {@code false} when: * <ul> * <li>the <code>intersect</code> method returns <code>true</code> and * <li>the calculations to determine whether or not the <code>ROI</code> entirely contains the * <code>Rectangle3D</code> are prohibitively expensive. * </ul> * This means that for some ROIs this method might return {@code false} even though the {@code ROI} contains the * {@code Rectangle4D}. * * @param r * The specified <code>Rectangle4D</code> * @return <code>true</code> if the interior of the <code>ROI</code> entirely contains the <code>Rectangle4D</code>; * <code>false</code> otherwise or, if the <code>ROI</code> contains the <code>Rectangle4D</code> and the * <code>intersects</code> method returns <code>true</code> and the containment calculations would be too * expensive to perform. * @see #contains(double, double, double, double, double, double, double, double) */ public boolean contains(Rectangle4D r) { return contains(r.getX(), r.getY(), r.getZ(), r.getT(), r.getSizeX(), r.getSizeY(), r.getSizeZ(), r.getSizeT()); } /** * Tests if the specified coordinates are inside the <code>ROI</code>. * * @param x * the specified X coordinate to be tested * @param y * the specified Y coordinate to be tested * @param z * the specified Z coordinate to be tested * @param t * the specified T coordinate to be tested * @return <code>true</code> if the specified 4D coordinates are inside the <code>ROI</code> boundary; * <code>false</code> otherwise. */ public abstract boolean contains(double x, double y, double z, double t); /** * Tests if the <code>ROI</code> entirely contains the specified 4D rectangular area. All * coordinates that lie inside the rectangular area must lie within the <code>ROI</code> for the * entire rectangular area to be considered contained within the <code>ROI</code>. * <p> * The {@code ROI.contains()} method allows a {@code ROI} implementation to conservatively return {@code false} * when: * <ul> * <li>the <code>intersect</code> method returns <code>true</code> and * <li>the calculations to determine whether or not the <code>ROI</code> entirely contains the rectangular area are * prohibitively expensive. * </ul> * This means that for some {@code ROIs} this method might return {@code false} even though the {@code ROI} contains * the rectangular area. * * @param x * the X coordinate of the minimum corner position of the specified rectangular area * @param y * the Y coordinate of the minimum corner position of the specified rectangular area * @param z * the Z coordinate of the minimum corner position of the specified rectangular area * @param t * the T coordinate of the minimum corner position of the specified rectangular area * @param sizeX * size for X dimension of the specified rectangular area * @param sizeY * size for Y dimension of the specified rectangular area * @param sizeZ * size for Z dimension of the specified rectangular area * @param sizeT * size for T dimension of the specified rectangular area * @return <code>true</code> if the interior of the <code>ROI</code> entirely contains the * specified 4D rectangular area; <code>false</code> otherwise or, if the <code>ROI</code> contains the 4D * rectangular area and the <code>intersects</code> method returns <code>true</code> and the containment * calculations would be too * expensive to perform. */ public abstract boolean contains(double x, double y, double z, double t, double sizeX, double sizeY, double sizeZ, double sizeT); @Override public boolean contains(double x, double y, double z, double t, double c) { final boolean cok; if (getC() == -1) cok = true; else cok = (c >= getC()) && (c < (getC() + 1d)); return contains(x, y, z, t) && cok; } @Override public boolean contains(double x, double y, double z, double t, double c, double sizeX, double sizeY, double sizeT, double sizeZ, double sizeC) { final boolean cok; if (getC() == -1) cok = true; else cok = (c >= getC()) && ((c + sizeC) <= (getC() + 1d)); return contains(x, y, z, t, sizeX, sizeY, sizeZ, sizeT) && cok; } /* * Generic implementation using the BooleanMask which is not accurate and slow. * Override this for specific ROI type. */ @Override public boolean contains(ROI roi) { if (roi instanceof ROI4D) { final ROI4D roi4d = (ROI4D) roi; if (onSamePos(roi4d, true)) { // special case of ROI Point if (roi4d.isEmpty()) return contains(roi4d.getPosition4D()); BooleanMask4D mask; BooleanMask4D roiMask; // take content first mask = getBooleanMask(false); roiMask = roi4d.getBooleanMask(false); // test first only on content if (!mask.contains(roiMask)) return false; // take content and edge mask = getBooleanMask(true); roiMask = roi4d.getBooleanMask(true); // then test on content and edge if (!mask.contains(roiMask)) return false; // contained return true; } return false; } // use default implementation return super.contains(roi); } /** * Tests if the interior of the <code>ROI</code> intersects the interior of a specified <code>Rectangle4D</code>. * The {@code ROI.intersects()} method allows a {@code ROI} implementation to conservatively return {@code true} * when: * <ul> * <li>there is a high probability that the <code>Rectangle4D</code> and the <code>ROI</code> intersect, but * <li>the calculations to accurately determine this intersection are prohibitively expensive. * </ul> * This means that for some {@code ROIs} this method might return {@code true} even though the {@code Rectangle4D} * does not intersect the {@code ROI}. * * @param r * the specified <code>Rectangle4D</code> * @return <code>true</code> if the interior of the <code>ROI</code> and the interior of the * specified <code>Rectangle4D</code> intersect, or are both highly likely to intersect * and intersection calculations would be too expensive to perform; <code>false</code> otherwise. * @see #intersects(double, double, double,double, double, double, double, double) */ public boolean intersects(Rectangle4D r) { return intersects(r.getX(), r.getY(), r.getZ(), r.getT(), r.getSizeX(), r.getSizeY(), r.getSizeZ(), r.getSizeT()); } /** * Tests if the interior of the <code>ROI</code> intersects the interior of a specified * 4D rectangular area. The 4D rectangular area is considered to intersect the <code>ROI</code> if any point is * contained in both the interior of the <code>ROI</code> and the specified * rectangular area. * <p> * The {@code ROI.intersects()} method allows a {@code ROI} implementation to conservatively return {@code true} * when: * <ul> * <li>there is a high probability that the 4D rectangular area and the <code>ROI</code> intersect, but * <li>the calculations to accurately determine this intersection are prohibitively expensive. * </ul> * This means that for some {@code ROIs} this method might return {@code true} even though the 4D rectangular area * does not intersect the {@code ROI}. * * @param x * the X coordinate of the minimum corner position of the specified rectangular area * @param y * the Y coordinate of the minimum corner position of the specified rectangular area * @param z * the Z coordinate of the minimum corner position of the specified rectangular area * @param t * the T coordinate of the minimum corner position of the specified rectangular area * @param sizeX * size for X dimension of the specified rectangular area * @param sizeY * size for Y dimension of the specified rectangular area * @param sizeZ * size for Z dimension of the specified rectangular area * @param sizeT * size for T dimension of the specified rectangular area * @return <code>true</code> if the interior of the <code>ROI</code> and the interior of the * rectangular area intersect, or are both highly likely to intersect and intersection * calculations would be too expensive to perform; <code>false</code> otherwise. */ public abstract boolean intersects(double x, double y, double z, double t, double sizeX, double sizeY, double sizeZ, double sizeT); @Override public boolean intersects(double x, double y, double z, double t, double c, double sizeX, double sizeY, double sizeZ, double sizeT, double sizeC) { // easy discard if ((sizeX == 0d) || (sizeY == 0d) || (sizeZ == 0d) || (sizeT == 0d) || (sizeC == 0d)) return false; final boolean cok; if (getC() == -1) cok = true; else cok = ((c + sizeC) > getC()) && (c < (getC() + 1d)); return cok && intersects(x, y, z, t, sizeX, sizeY, sizeZ, sizeT); } /* * Generic implementation using the BooleanMask which is not accurate and slow. * Override this for specific ROI type. */ @Override public boolean intersects(ROI roi) { if (roi instanceof ROI4D) { final ROI4D roi4d = (ROI4D) roi; if (onSamePos(roi4d, false)) return getBooleanMask(true).intersects(roi4d.getBooleanMask(true)); } // use default implementation return super.intersects(roi); } /** * Calculate and returns the 4D bounding box of the <code>ROI</code>.<br> * This method is used by {@link #getBounds4D()} which should try to cache the result as the * bounding box calculation can take some computation time for complex ROI. */ public abstract Rectangle4D computeBounds4D(); @Override public Rectangle5D computeBounds5D() { final Rectangle4D bounds4D = computeBounds4D(); if (bounds4D == null) return new Rectangle5D.Double(); final Rectangle5D.Double result = new Rectangle5D.Double(bounds4D.getX(), bounds4D.getY(), bounds4D.getZ(), bounds4D.getT(), 0d, bounds4D.getSizeX(), bounds4D.getSizeY(), bounds4D.getSizeZ(), bounds4D.getSizeT(), 0d); if (getC() == -1) { result.c = Double.NEGATIVE_INFINITY; result.sizeC = Double.POSITIVE_INFINITY; } else { result.c = getC(); result.sizeC = 1d; } return result; } /** * Returns an integer {@link Rectangle4D} that completely encloses the <code>ROI</code>. Note * that there is no guarantee that the returned <code>Rectangle4D</code> is the smallest * bounding box that encloses the <code>ROI</code>, only that the <code>ROI</code> lies entirely * within the indicated <code>Rectangle4D</code>. The returned <code>Rectangle4D</code> might * also fail to completely enclose the <code>ROI</code> if the <code>ROI</code> overflows the * limited range of the integer data type. The <code>getBounds4D</code> method generally returns * a tighter bounding box due to its greater flexibility in representation. * * @return an integer <code>Rectangle4D</code> that completely encloses the <code>ROI</code>. */ public Rectangle4D.Integer getBounds() { return getBounds4D().toInteger(); } /** * Returns the bounding box of the <code>ROI</code>. Note that there is no guarantee that the * returned {@link Rectangle4D} is the smallest bounding box that encloses the <code>ROI</code>, * only that the <code>ROI</code> lies entirely within the indicated <code>Rectangle4D</code>. * * @return an instance of <code>Rectangle4D</code> that is a bounding box of the <code>ROI</code>. */ public Rectangle4D getBounds4D() { return getBounds5D().toRectangle4D(); } /** * Returns the integer ROI position which normally correspond to the <i>minimum</i> point of the * ROI bounds. * * @see #getBounds() */ public Point4D.Integer getPosition() { final Rectangle4D.Integer bounds = getBounds(); return new Point4D.Integer(bounds.x, bounds.y, bounds.z, bounds.t); } /** * Returns the ROI position which normally correspond to the <i>minimum</i> point of the ROI * bounds. * * @see #getBounds4D() */ public Point4D getPosition4D() { return getBounds4D().getPosition(); } @Override public boolean canSetBounds() { // default return false; } /** * Set the <code>ROI</code> 4D bounds.<br> * Note that not all ROI supports bounds modification and you should call {@link #canSetBounds()} first to test if * the operation is supported.<br> * * @param bounds * new ROI 4D bounds */ public void setBounds4D(Rectangle4D bounds) { // do nothing by default (not supported) } @Override public void setBounds5D(Rectangle5D bounds) { beginUpdate(); try { // infinite C dim ? if (bounds.getSizeC() == Double.POSITIVE_INFINITY) setC(-1); else setC((int) bounds.getC()); setBounds4D(bounds.toRectangle4D()); } finally { endUpdate(); } } @Override public boolean canSetPosition() { // default implementation use translation if available return canTranslate(); } /** * Set the <code>ROI</code> 4D position.<br> * Note that not all ROI supports position modification and you should call {@link #canSetPosition()} first to test * if the operation is supported.<br> * * @param position * new ROI 4D position */ public void setPosition4D(Point4D position) { // use translation operation by default if supported if (canTranslate()) { final Point4D oldPos = getPosition4D(); translate(position.getX() - oldPos.getX(), position.getY() - oldPos.getY(), position.getZ() - oldPos.getZ(), position.getT() - oldPos.getT()); } } @Override public void setPosition5D(Point5D position) { beginUpdate(); try { setC((int) position.getC()); setPosition4D(position.toPoint4D()); } finally { endUpdate(); } } /** * Returns <code>true</code> if the ROI support translate operation. * * @see #translate(double, double, double, double) */ public boolean canTranslate() { // by default return false; } /** * Translate the ROI position by the specified delta X/Y/Z/T.<br> * Note that not all ROI support this operation so you should test it by calling {@link #canTranslate()} first. * * @param dx * translation value to apply on X dimension * @param dy * translation value to apply on Y dimension * @param dz * translation value to apply on Z dimension * @param dt * translation value to apply on T dimension * @see #canTranslate() * @see #setPosition4D(Point4D) */ public void translate(double dx, double dy, double dz, double dt) { } @Override public boolean[] getBooleanMask2D(int x, int y, int width, int height, int z, int t, int c, boolean inclusive) { // not on the correct C position --> return empty mask if (!isActiveFor(c)) return new boolean[Math.max(0, width) * Math.max(0, height)]; return getBooleanMask2D(x, y, width, height, z, t, inclusive); } /** * Get the boolean bitmap mask for the specified rectangular area of the roi and for the * specified Z,T position.<br> * if the pixel (x,y) is contained in the roi Z,T position then result[(y * width) + x] = true<br> * if the pixel (x,y) is not contained in the roi Z,T position then result[(y * width) + x] = * * @param x * the X coordinate of the upper-left corner of the specified rectangular area * @param y * the Y coordinate of the upper-left corner of the specified rectangular area * @param width * the width of the specified rectangular area * @param height * the height of the specified rectangular area * @param z * Z position we want to retrieve the boolean mask * @param t * T position we want to retrieve the boolean mask * @param inclusive * If true then all partially contained (intersected) pixels are included in the mask. * @return the boolean bitmap mask */ public boolean[] getBooleanMask2D(int x, int y, int width, int height, int z, int t, boolean inclusive) { final boolean[] result = new boolean[Math.max(0, width) * Math.max(0, height)]; // simple and basic implementation, override it to have better performance int offset = 0; for (int j = 0; j < height; j++) { for (int i = 0; i < width; i++) { if (inclusive) result[offset] = intersects(x + i, y + j, z, t, 1d, 1d, 1d, 1d); else result[offset] = contains(x + i, y + j, z, t, 1d, 1d, 1d, 1d); offset++; } } return result; } /** * Get the boolean bitmap mask for the specified rectangular area of the roi and for the * specified Z,T position.<br> * if the pixel (x,y) is contained in the roi Z,T position then result[(y * width) + x] = true<br> * if the pixel (x,y) is not contained in the roi Z,T position then result[(y * width) + x] = * false * * @param rect * 2D rectangular area we want to retrieve the boolean mask * @param z * Z position we want to retrieve the boolean mask * @param t * T position we want to retrieve the boolean mask * @param inclusive * If true then all partially contained (intersected) pixels are included in the mask. */ public boolean[] getBooleanMask2D(Rectangle rect, int z, int t, boolean inclusive) { return getBooleanMask2D(rect.x, rect.y, rect.width, rect.height, z, t, inclusive); } @Override public BooleanMask2D getBooleanMask2D(int z, int t, int c, boolean inclusive) { // not on the correct C position --> return empty mask if (!isActiveFor(c)) return new BooleanMask2D(new Rectangle(), new boolean[0]); return getBooleanMask2D(z, t, inclusive); } /** * Get the {@link BooleanMask2D} object representing the roi for the specified Z,T position.<br> * It contains the rectangle mask bounds and the associated boolean array mask.<br> * if the pixel (x,y) is contained in the roi Z,T position then result.mask[(y * w) + x] = true<br> * if the pixel (x,y) is not contained in the roi Z,T position then result.mask[(y * w) + x] = * false * * @param z * Z position we want to retrieve the boolean mask * @param t * T position we want to retrieve the boolean mask * @param inclusive * If true then all partially contained (intersected) pixels are included in the mask. */ public BooleanMask2D getBooleanMask2D(int z, int t, boolean inclusive) { final Rectangle bounds = getBounds4D().toRectangle2D().getBounds(); // empty ROI --> return empty mask if (bounds.isEmpty()) return new BooleanMask2D(new Rectangle(), new boolean[0]); final BooleanMask2D result = new BooleanMask2D(bounds, getBooleanMask2D(bounds, z, t, inclusive)); // optimized bounds to optimize memory usage for this specific Z, T slice mask result.optimizeBounds(); return result; } /** * Returns the {@link BooleanMask3D} object representing the XYZ volume content at specified Z, * T, C position.<br> * It contains the 3D rectangle mask bounds and the associated boolean array mask. * * @param z * Z position we want to retrieve the boolean mask or -1 to retrieve the whole Z * dimension * @param t * T position we want to retrieve the boolean mask. * @param c * C position we want to retrieve the boolean mask.<br> * Set it to -1 to retrieve the mask whatever is the C position of this ROI4D. * @param inclusive * If true then all partially contained (intersected) pixels are included in the mask. */ public BooleanMask3D getBooleanMask3D(int z, int t, int c, boolean inclusive) { // not on the correct C position --> return empty mask if (!isActiveFor(c)) return new BooleanMask3D(); // whole Z dimension if (z == -1) return getBooleanMask3D(t, inclusive); // define bounds final Rectangle3D.Integer bounds = getBounds4D().toRectangle3D().toInteger(); bounds.setZ(z); bounds.setSizeZ(1); return new BooleanMask3D(bounds, new BooleanMask2D[] {getBooleanMask2D(z, t, inclusive)}); } /** * Get the {@link BooleanMask3D} object representing the roi for specified T position.<br> * It contains the 3D rectangle mask bounds and the associated boolean array mask. * * @param inclusive * If true then all partially contained (intersected) pixels are included in the mask. */ public BooleanMask3D getBooleanMask3D(int t, boolean inclusive) { final Rectangle3D.Integer bounds = getBounds4D().toRectangle3D().toInteger(); final BooleanMask2D masks[] = new BooleanMask2D[bounds.sizeZ]; for (int z = 0; z < masks.length; z++) masks[z] = getBooleanMask2D(bounds.z + z, t, inclusive); return new BooleanMask3D(bounds, masks); } /** * Returns the {@link BooleanMask4D} object representing the XYZT space content at specified Z, * T, C position. * * @param z * Z position we want to retrieve the boolean mask or -1 to retrieve the whole Z * dimension * @param t * T position we want to retrieve the boolean mask or -1 to retrieve the whole T * dimension * @param c * C position we want to retrieve the boolean mask.<br> * Set it to -1 to retrieve the mask whatever is the C position of this ROI4D. * @param inclusive * If true then all partially contained (intersected) pixels are included in the mask. */ public BooleanMask4D getBooleanMask4D(int z, int t, int c, boolean inclusive) { // not on the correct C position --> return empty mask if (!isActiveFor(c)) return new BooleanMask4D(); // whole Z dimension if (z == -1) { // whole Z and T dimension if (t == -1) return getBooleanMask(inclusive); // define bounds final Rectangle4D.Integer bounds = getBounds4D().toInteger(); bounds.setT(t); bounds.setSizeT(1); // whole Z dimension but specific T return new BooleanMask4D(bounds, new BooleanMask3D[] {getBooleanMask3D(t, inclusive)}); } final Rectangle4D.Integer bounds4d = getBounds4D().toInteger(); // specific Z bounds4d.setZ(z); bounds4d.setSizeZ(1); // specific T dimension ? if (t != -1) { bounds4d.setT(t); bounds4d.setSizeT(1); } final Rectangle3D.Integer bounds3d = (Rectangle3D.Integer) bounds4d.toRectangle3D(); final BooleanMask3D masks[] = new BooleanMask3D[bounds4d.sizeT]; for (int i = 0; i < bounds4d.sizeT; i++) masks[i] = new BooleanMask3D((Rectangle3D.Integer) bounds3d.clone(), new BooleanMask2D[] {getBooleanMask2D( z, bounds4d.t + i, inclusive)}); return new BooleanMask4D(bounds4d, masks); } /** * Get the {@link BooleanMask4D} object representing the roi.<br> * It contains the 4D rectangle mask bounds and the associated boolean array mask.<br> * * @param inclusive * If true then all partially contained (intersected) pixels are included in the mask. */ public BooleanMask4D getBooleanMask(boolean inclusive) { final Rectangle4D.Integer bounds = getBounds(); final BooleanMask3D masks[] = new BooleanMask3D[bounds.sizeT]; for (int t = 0; t < masks.length; t++) masks[t] = getBooleanMask3D(bounds.t + t, inclusive); return new BooleanMask4D(bounds, masks); } /* * Generic implementation for ROI4D using the BooleanMask object so * the result is just an approximation. * Override to optimize for specific ROI. */ @Override public double computeNumberOfContourPoints() { // approximation by using number of point of the edge of boolean mask return getBooleanMask(true).getContourPointsAsIntArray().length / getDimension(); } /* * Generic implementation for ROI4D using the BooleanMask object so * the result is just an approximation. * Override to optimize for specific ROI. */ @Override public double computeNumberOfPoints() { double numPoints = 0; // approximation by using number of point of boolean mask with and without border numPoints += getBooleanMask(true).getNumberOfPoints(); numPoints += getBooleanMask(false).getNumberOfPoints(); numPoints /= 2d; return numPoints; } /** * Returns the C position.<br> * <code>-1</code> is a special value meaning the ROI is set on all C channels (infinite C * dimension). */ public int getC() { return c; } /** * Sets C position of this 4D ROI.<br> * You cannot set the ROI on a negative C position as <code>-1</code> is a special value meaning * the ROI is set on all C channels (infinite C dimension). */ public void setC(int value) { final int v; // special value for infinite dimension --> change to -1 if (value == Integer.MIN_VALUE) v = -1; else v = value; if (c != v) { c = v; roiChanged(false); } } @Override public boolean isActiveFor(IcyCanvas canvas) { return isActiveFor(canvas.getPositionC()); } /** * Return true if the ROI is active for the specified C coordinate */ public boolean isActiveFor(int c) { return (getC() == -1) || (c == -1) || (getC() == c); } @Override public boolean loadFromXML(Node node) { beginUpdate(); try { if (!super.loadFromXML(node)) return false; setC(XMLUtil.getElementIntValue(node, ID_C, -1)); } finally { endUpdate(); } return true; } @Override public boolean saveToXML(Node node) { if (!super.saveToXML(node)) return false; XMLUtil.setElementIntValue(node, ID_C, getC()); return true; } }