package firesimulator.world;
/**
* @author tn
*
*/
public interface WorldConstants {
public final static int TYPE_NULL = 0;
public final static int TYPE_WORLD = 0x01;
public final static int TYPE_ROAD = 0x02;
public final static int TYPE_RIVER = 0x03;
public final static int TYPE_NODE = 0x04;
public final static int TYPE_RIVER_NODE = 0x05;
public final static int TYPE_BUILDING = 0x20;
public final static int TYPE_REFUGE = 0x21;
public final static int TYPE_FIRE_STATION = 0x22;
public final static int TYPE_AMBULANCE_CENTER = 0x23;
public final static int TYPE_POLICE_OFFICE = 0x24;
public final static int TYPE_CIVILIAN = 0x40;
public final static int TYPE_CAR = 0x41;
public final static int TYPE_FIRE_BRIGADE = 0x42;
public final static int TYPE_AMBULANCE_TEAM = 0x43;
public final static int TYPE_POLICE_FORCE = 0x44;
public final static int PROPERTY_NULL = 0;
public final static int PROPERTY_MIN = 1;
public final static int PROPERTY_START_TIME = 1;
public final static int PROPERTY_LONGITUDE = 2;
public final static int PROPERTY_LATITUDE = 3;
public final static int PROPERTY_WIND_FORCE = 4;
public final static int PROPERTY_WIND_DIRECTION = 5;
public final static int PROPERTY_HEAD = 6;
public final static int PROPERTY_TAIL = 7;
public final static int PROPERTY_LENGTH = 8;
public final static int PROPERTY_ROAD_KIND = 9;
public final static int PROPERTY_CARS_PASS_TO_HEAD = 10;
public final static int PROPERTY_CARS_PASS_TO_TAIL = 11;
public final static int PROPERTY_HUMANS_PASS_TO_HEAD = 12;
public final static int PROPERTY_HUMANS_PASS_TO_TAIL = 13;
public final static int PROPERTY_WIDTH = 14;
public final static int PROPERTY_BLOCK = 15;
public final static int PROPERTY_REPAIR_COST = 16;
public final static int PROPERTY_MEDIAN_STRIP = 17;
public final static int PROPERTY_LINES_TO_HEAD = 18;
public final static int PROPERTY_LINES_TO_TAIL = 19;
public final static int PROPERTY_WIDTH_FOR_WALKERS = 20;
public final static int PROPERTY_SIGNAL = 21;
public final static int PROPERTY_SHORTCUT_TO_TURN = 22;
public final static int PROPERTY_POCKET_TO_TURN_ACROSS = 23;
public final static int PROPERTY_SIGNAL_TIMING = 24;
public final static int PROPERTY_X = 25;
public final static int PROPERTY_Y = 26;
public final static int PROPERTY_EDGES = 27;
public final static int PROPERTY_FLOORS = 28;
public final static int PROPERTY_BUILDING_ATTRIBUTES = 29;
public final static int PROPERTY_IGNITION = 30;
public final static int PROPERTY_FIERYNESS = 31;
public final static int PROPERTY_BROKENNESS = 32;
public final static int PROPERTY_ENTRANCES = 33;
public final static int PROPERTY_BUILDING_CODE = 34;
public final static int PROPERTY_BUILDING_AREA_GROUND = 35;
public final static int PROPERTY_BUILDING_AREA_TOTAL = 36;
public final static int PROPERTY_BUILDING_APEXES = 37;
public final static int PROPERTY_POSITION = 38;
public final static int PROPERTY_POSITION_EXTRA = 39;
public final static int PROPERTY_DIRECTION = 40;
public final static int PROPERTY_POSITION_HISTORY = 41;
public final static int PROPERTY_STAMINA = 42;
public final static int PROPERTY_HP = 43;
public final static int PROPERTY_DAMAGE = 44;
public final static int PROPERTY_BURIEDNESS = 45;
public final static int PROPERTY_WATER_QUANTITY = 46;
public final static int PROPERTY_MAX = 46;
static final int AK_EXTINGUISH = 0x86;
static final int AK_REST = 0x80;
static final int AK_MOVE = 0x81;
static final int AK_LOAD = 0x82;
static final int AK_UNLOAD = 0x83;
static final int AK_SAY = 0x84;
static final int AK_TELL = 0x85;
// static final int AK_STRETCH = 0x87;
static final int AK_RESCUE = 0x88;
static final int AK_CLEAR = 0x89;
}