package firesimulator.world; /** * @author tn * */ public interface WorldConstants { public final static int TYPE_NULL = 0; public final static int TYPE_WORLD = 0x01; public final static int TYPE_ROAD = 0x02; public final static int TYPE_RIVER = 0x03; public final static int TYPE_NODE = 0x04; public final static int TYPE_RIVER_NODE = 0x05; public final static int TYPE_BUILDING = 0x20; public final static int TYPE_REFUGE = 0x21; public final static int TYPE_FIRE_STATION = 0x22; public final static int TYPE_AMBULANCE_CENTER = 0x23; public final static int TYPE_POLICE_OFFICE = 0x24; public final static int TYPE_CIVILIAN = 0x40; public final static int TYPE_CAR = 0x41; public final static int TYPE_FIRE_BRIGADE = 0x42; public final static int TYPE_AMBULANCE_TEAM = 0x43; public final static int TYPE_POLICE_FORCE = 0x44; public final static int PROPERTY_NULL = 0; public final static int PROPERTY_MIN = 1; public final static int PROPERTY_START_TIME = 1; public final static int PROPERTY_LONGITUDE = 2; public final static int PROPERTY_LATITUDE = 3; public final static int PROPERTY_WIND_FORCE = 4; public final static int PROPERTY_WIND_DIRECTION = 5; public final static int PROPERTY_HEAD = 6; public final static int PROPERTY_TAIL = 7; public final static int PROPERTY_LENGTH = 8; public final static int PROPERTY_ROAD_KIND = 9; public final static int PROPERTY_CARS_PASS_TO_HEAD = 10; public final static int PROPERTY_CARS_PASS_TO_TAIL = 11; public final static int PROPERTY_HUMANS_PASS_TO_HEAD = 12; public final static int PROPERTY_HUMANS_PASS_TO_TAIL = 13; public final static int PROPERTY_WIDTH = 14; public final static int PROPERTY_BLOCK = 15; public final static int PROPERTY_REPAIR_COST = 16; public final static int PROPERTY_MEDIAN_STRIP = 17; public final static int PROPERTY_LINES_TO_HEAD = 18; public final static int PROPERTY_LINES_TO_TAIL = 19; public final static int PROPERTY_WIDTH_FOR_WALKERS = 20; public final static int PROPERTY_SIGNAL = 21; public final static int PROPERTY_SHORTCUT_TO_TURN = 22; public final static int PROPERTY_POCKET_TO_TURN_ACROSS = 23; public final static int PROPERTY_SIGNAL_TIMING = 24; public final static int PROPERTY_X = 25; public final static int PROPERTY_Y = 26; public final static int PROPERTY_EDGES = 27; public final static int PROPERTY_FLOORS = 28; public final static int PROPERTY_BUILDING_ATTRIBUTES = 29; public final static int PROPERTY_IGNITION = 30; public final static int PROPERTY_FIERYNESS = 31; public final static int PROPERTY_BROKENNESS = 32; public final static int PROPERTY_ENTRANCES = 33; public final static int PROPERTY_BUILDING_CODE = 34; public final static int PROPERTY_BUILDING_AREA_GROUND = 35; public final static int PROPERTY_BUILDING_AREA_TOTAL = 36; public final static int PROPERTY_BUILDING_APEXES = 37; public final static int PROPERTY_POSITION = 38; public final static int PROPERTY_POSITION_EXTRA = 39; public final static int PROPERTY_DIRECTION = 40; public final static int PROPERTY_POSITION_HISTORY = 41; public final static int PROPERTY_STAMINA = 42; public final static int PROPERTY_HP = 43; public final static int PROPERTY_DAMAGE = 44; public final static int PROPERTY_BURIEDNESS = 45; public final static int PROPERTY_WATER_QUANTITY = 46; public final static int PROPERTY_MAX = 46; static final int AK_EXTINGUISH = 0x86; static final int AK_REST = 0x80; static final int AK_MOVE = 0x81; static final int AK_LOAD = 0x82; static final int AK_UNLOAD = 0x83; static final int AK_SAY = 0x84; static final int AK_TELL = 0x85; // static final int AK_STRETCH = 0x87; static final int AK_RESCUE = 0x88; static final int AK_CLEAR = 0x89; }