package com.pam.bonecraft; import net.minecraft.init.Items; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; public class ItemPamBoneArmor extends ItemArmor { public ItemPamBoneArmor(EntityEquipmentSlot armorType) { super(bonecraft.armorBone, 0, armorType); setCreativeTab(bonecraft.tabBonecraft); } @Override public boolean getIsRepairable(ItemStack armor, ItemStack stack) { return stack.getItem() == Items.BONE; } }