package WheelOfFortune;
import javafx.scene.layout.Region;
import javafx.scene.paint.Color;
public class Star extends Region {
private double rin;
private double rout;
private double points;
private double startAngle;
private Color fill;
public Star() {
}
public double getRin() {
return rin;
}
public void setRin(double rin) {
this.rin = rin;
}
public double getRout() {
return rout;
}
public void setRout(double rout) {
this.rout = rout;
}
public double getPoints() {
return points;
}
public void setPoints(double points) {
this.points = points;
}
public double getStartAngle() {
return startAngle;
}
public void setStartAngle(double startAngle) {
this.startAngle = startAngle;
}
public Color getFill() {
return fill;
}
public void setFill(Color fill) {
this.fill = fill;
}
}