package WheelOfFortune; import javafx.scene.layout.Region; import javafx.scene.paint.Color; public class Star extends Region { private double rin; private double rout; private double points; private double startAngle; private Color fill; public Star() { } public double getRin() { return rin; } public void setRin(double rin) { this.rin = rin; } public double getRout() { return rout; } public void setRout(double rout) { this.rout = rout; } public double getPoints() { return points; } public void setPoints(double points) { this.points = points; } public double getStartAngle() { return startAngle; } public void setStartAngle(double startAngle) { this.startAngle = startAngle; } public Color getFill() { return fill; } public void setFill(Color fill) { this.fill = fill; } }