package com.af.experiments.FxCameraApp.shaders;
public class GlGrayScaleShader extends GlShader {
protected String mShaderName = "BW";
@Override
public String getName() {
return mShaderName;
}
private static final String FRAGMENT_SHADER =
"precision mediump float;" +
"varying vec2 vTextureCoord;" +
"uniform lowp sampler2D sTexture;" +
"const highp vec3 weight = vec3(0.2125, 0.7154, 0.0721);" +
"void main() {" +
"float luminance = dot(texture2D(sTexture, vTextureCoord).rgb, weight);" +
"gl_FragColor = vec4(vec3(luminance), 1.0);" +
"}";
public GlGrayScaleShader() {
super(DEFAULT_VERTEX_SHADER, FRAGMENT_SHADER);
}
}