package com.af.experiments.FxCameraApp.ogles;
import android.graphics.Bitmap;
import com.af.experiments.FxCameraApp.Utils.OpenGlUtils;
import com.af.experiments.FxCameraApp.renderer.GLES20FramebufferObject;
import com.af.experiments.FxCameraApp.shaders.GlShader;
import static android.opengl.GLES20.GL_COLOR_BUFFER_BIT;
import static android.opengl.GLES20.GL_FRAMEBUFFER;
import static android.opengl.GLES20.GL_FRAMEBUFFER_BINDING;
import static android.opengl.GLES20.GL_LINEAR;
import static android.opengl.GLES20.GL_NEAREST;
import static android.opengl.GLES20.GL_TEXTURE_2D;
import static android.opengl.GLES20.GL_TEXTURE_BINDING_2D;
import static android.opengl.GLES20.GL_VIEWPORT;
import static android.opengl.GLES20.glBindFramebuffer;
import static android.opengl.GLES20.glBindTexture;
import static android.opengl.GLES20.glClear;
import static android.opengl.GLES20.glDeleteTextures;
import static android.opengl.GLES20.glGenTextures;
import static android.opengl.GLES20.glGetIntegerv;
import static android.opengl.GLES20.glViewport;
public abstract class GlImageTexture implements Texture {
private static final class GLES20FlipVerticalShader extends GlShader {
private static final float[] VERTICES_DATA = new float[] {
// X, Y, Z, U, V
-1.0f, 1.0f, 0.0f, 0.0f, 0.0f,
1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
-1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
1.0f, -1.0f, 0.0f, 1.0f, 1.0f
};
@Override
public void setup() {
super.setup();
OpenGlUtils.updateBufferData(getVertexBufferName(), VERTICES_DATA);
}
};
private final GLES20FramebufferObject mFramebufferObject = new GLES20FramebufferObject();
protected final void attachToTexture(final Bitmap bitmap) {
if (bitmap == null) {
throw new IllegalArgumentException("Bitmap must not be null");
}
if (bitmap.isRecycled()) {
throw new IllegalStateException("Bitmap is recycled");
}
final int[] saveFramebuffer = new int[1];
glGetIntegerv(GL_FRAMEBUFFER_BINDING, saveFramebuffer, 0);
final int[] saveViewport = new int[4];
glGetIntegerv(GL_VIEWPORT, saveViewport, 0);
final int[] saveTexName = new int[1];
glGetIntegerv(GL_TEXTURE_BINDING_2D, saveTexName, 0);
final GLES20FlipVerticalShader shader = new GLES20FlipVerticalShader();
final int[] textures = new int[1];
try {
glGenTextures(textures.length, textures, 0);
glBindTexture(GL_TEXTURE_2D, textures[0]);
OpenGlUtils.setupSampler(GL_TEXTURE_2D, GL_LINEAR, GL_NEAREST);
OpenGlUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0);
mFramebufferObject.setup(bitmap.getWidth(), bitmap.getHeight());
shader.setup();
shader.setFrameSize(mFramebufferObject.getWidth(), mFramebufferObject.getHeight());
mFramebufferObject.enable();
glViewport(0, 0, mFramebufferObject.getWidth(), mFramebufferObject.getHeight());
glClear(GL_COLOR_BUFFER_BIT);
shader.draw(textures[0], null);
} catch (final RuntimeException e) {
mFramebufferObject.release();
throw e;
} finally {
glDeleteTextures(textures.length, textures, 0);
shader.release();
glBindFramebuffer(GL_FRAMEBUFFER, saveFramebuffer[0]);
glViewport(saveViewport[0], saveViewport[1], saveViewport[2], saveViewport[3]);
glBindTexture(GL_TEXTURE_2D, saveTexName[0]);
}
}
@Override
public void release() {
mFramebufferObject.release();
}
@Override
public int getTexName() {
return mFramebufferObject.getTexName();
}
@Override
public int getWidth() {
return mFramebufferObject.getWidth();
}
@Override
public int getHeight() {
return mFramebufferObject.getHeight();
}
}