package com.rwtema.funkylocomotion.blocks; import net.minecraft.block.state.IBlockState; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class TileBooster extends TilePowered { public TileBooster() { super(TilePusher.maxTiles * TilePusher.powerPerTile); } @Override public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newSate) { return oldState.getBlock() != newSate.getBlock(); } }