package com.rwtema.funkylocomotion.blocks;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class TileBooster extends TilePowered {
public TileBooster() {
super(TilePusher.maxTiles * TilePusher.powerPerTile);
}
@Override
public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newSate) {
return oldState.getBlock() != newSate.getBlock();
}
}