package net.cubespace.dynmap.multiserver.GSON; /** * @author geNAZt (fabian.fassbender42@googlemail.com) */ public class Player { private String account; private Integer armor; private Integer health; private String name; private Integer sort; private String type; private String world; private Double x; private Double y; private Double z; public String getAccount() { return account; } public void setAccount(String account) { this.account = account; } public Integer getArmor() { return armor; } public void setArmor(Integer armor) { this.armor = armor; } public Integer getHealth() { return health; } public void setHealth(Integer health) { this.health = health; } public String getName() { return name; } public void setName(String name) { this.name = name; } public Integer getSort() { return sort; } public void setSort(Integer sort) { this.sort = sort; } public String getType() { return type; } public void setType(String type) { this.type = type; } public String getWorld() { return world; } public void setWorld(String world) { this.world = world; } public Double getX() { return x; } public void setX(Double x) { this.x = x; } public Double getY() { return y; } public void setY(Double y) { this.y = y; } public Double getZ() { return z; } public void setZ(Double z) { this.z = z; } }