package net.cubespace.dynmap.multiserver.GSON;
/**
* @author geNAZt (fabian.fassbender42@googlemail.com)
*/
public class Player {
private String account;
private Integer armor;
private Integer health;
private String name;
private Integer sort;
private String type;
private String world;
private Double x;
private Double y;
private Double z;
public String getAccount() {
return account;
}
public void setAccount(String account) {
this.account = account;
}
public Integer getArmor() {
return armor;
}
public void setArmor(Integer armor) {
this.armor = armor;
}
public Integer getHealth() {
return health;
}
public void setHealth(Integer health) {
this.health = health;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public Integer getSort() {
return sort;
}
public void setSort(Integer sort) {
this.sort = sort;
}
public String getType() {
return type;
}
public void setType(String type) {
this.type = type;
}
public String getWorld() {
return world;
}
public void setWorld(String world) {
this.world = world;
}
public Double getX() {
return x;
}
public void setX(Double x) {
this.x = x;
}
public Double getY() {
return y;
}
public void setY(Double y) {
this.y = y;
}
public Double getZ() {
return z;
}
public void setZ(Double z) {
this.z = z;
}
}