package net.cubespace.dynmap.multiserver.GSON; import java.util.List; /** * @author geNAZt (fabian.fassbender42@googlemail.com) */ public class DynmapWorldConfig { private Long timestamp; private Boolean hasStorm; private Object[] updates; private Boolean isThundering; private Integer servertime; private Integer currentcount; private List<Player> players; private Integer confighash; public Long getTimestamp() { return timestamp; } public Boolean getHasStorm() { return hasStorm; } public Object[] getUpdates() { return updates; } public Boolean getIsThundering() { return isThundering; } public Integer getServertime() { return servertime; } public Integer getCurrentcount() { return currentcount; } public List<Player> getPlayers() { return players; } public Integer getConfighash() { return confighash; } public void setTimestamp(Long timestamp) { this.timestamp = timestamp; } public void setHasStorm(Boolean hasStorm) { this.hasStorm = hasStorm; } public void setUpdates(Object[] updates) { this.updates = updates; } public void setIsThundering(Boolean isThundering) { this.isThundering = isThundering; } public void setServertime(Integer servertime) { this.servertime = servertime; } public void setCurrentcount(Integer currentcount) { this.currentcount = currentcount; } public void setPlayers(List<Player> players) { this.players = players; } public void setConfighash(Integer confighash) { this.confighash = confighash; } }