package net.cubespace.dynmap.multiserver.GSON;
import java.util.List;
/**
* @author geNAZt (fabian.fassbender42@googlemail.com)
*/
public class DynmapWorldConfig {
private Long timestamp;
private Boolean hasStorm;
private Object[] updates;
private Boolean isThundering;
private Integer servertime;
private Integer currentcount;
private List<Player> players;
private Integer confighash;
public Long getTimestamp() {
return timestamp;
}
public Boolean getHasStorm() {
return hasStorm;
}
public Object[] getUpdates() {
return updates;
}
public Boolean getIsThundering() {
return isThundering;
}
public Integer getServertime() {
return servertime;
}
public Integer getCurrentcount() {
return currentcount;
}
public List<Player> getPlayers() {
return players;
}
public Integer getConfighash() {
return confighash;
}
public void setTimestamp(Long timestamp) {
this.timestamp = timestamp;
}
public void setHasStorm(Boolean hasStorm) {
this.hasStorm = hasStorm;
}
public void setUpdates(Object[] updates) {
this.updates = updates;
}
public void setIsThundering(Boolean isThundering) {
this.isThundering = isThundering;
}
public void setServertime(Integer servertime) {
this.servertime = servertime;
}
public void setCurrentcount(Integer currentcount) {
this.currentcount = currentcount;
}
public void setPlayers(List<Player> players) {
this.players = players;
}
public void setConfighash(Integer confighash) {
this.confighash = confighash;
}
}