/*
* xtc - The eXTensible Compiler
* Copyright (C) 2004 Robert Grimm
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* version 2 as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*/
package xtc.parser;
import xtc.tree.Node;
/**
* A case within a character switch.
*
* @see CharSwitch
*
* @author Robert Grimm
* @version $Revision: 1.5 $
*/
public class CharCase extends Node {
/**
* The characters as a character class. Note that the character
* class must not be exclusive and should be {@link
* CharClass#normalize() normalized}.
*/
public CharClass klass;
/**
* The optional element. A <code>null</code> element indicates that
* this character case's characters do not provide a match.
*/
public Element element;
/**
* Create a new character case.
*
* @param klass The character class.
*/
public CharCase(CharClass klass) {
this(klass, null);
}
/**
* Create a new character case.
*
* @param c The character.
* @param element The element.
*/
public CharCase(char c, Element element) {
this.klass = new CharClass(c);
this.element = element;
}
/**
* Create a new character case.
*
* @param klass The character class.
* @param element The element.
*/
public CharCase(CharClass klass, Element element) {
this.klass = klass;
this.element = element;
}
public int hashCode() {
return klass.hashCode();
}
public boolean equals(Object o) {
if (this == o) return true;
if (! (o instanceof CharCase)) return false;
CharCase other = (CharCase)o;
if (! klass.equals(other.klass)) return false;
if (null == element) {
return (null == other.element);
} else {
return element.equals(other.element);
}
}
}