/*
* Copyright 2013 Hannes Janetzek
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.test;
import org.oscim.backend.CanvasAdapter;
import org.oscim.backend.canvas.Canvas;
import org.oscim.renderer.atlas.TextureAtlas;
import org.oscim.renderer.atlas.TextureAtlas.Rect;
import org.oscim.renderer.bucket.TextureItem;
import org.oscim.renderer.bucket.TextureItem.TexturePool;
import org.oscim.utils.pool.Inlist;
/**
* UNUSED
* */
public abstract class SpriteManager<T> {
TexturePool pool;
public class Sprite extends Inlist<Sprite> {
public Sprite(T i, TextureAtlas a, Rect r) {
atlas = a;
rect = r;
item = i;
}
T item;
TextureAtlas atlas;
Rect rect;
}
TextureAtlas mAtlas;
TextureAtlas curAtlas;
Sprite items;
protected final Canvas mCanvas = CanvasAdapter.newCanvas();
protected TextureItem mTexture;
public SpriteManager() {
//mTexture = pool.get();
//mTexture.ownBitmap = true;
//mAtlas = new TextureAtlas(mTexture.bitmap);
//mCanvas.setBitmap(mTexture.bitmap);
}
public Sprite getRegion(T item) {
//return items.get(item);
for (Sprite t = items; t != null; t = t.next)
if (t.item == item)
return t;
return null;
}
public void clear() {
for (TextureItem t = mTexture; t != null; t = t.dispose());
mAtlas.clear();
items = null;
//mTexture.bitmap.eraseColor(Color.TRANSPARENT);
mTexture = pool.get();
mCanvas.setBitmap(mTexture.bitmap);
}
public TextureItem getTextures() {
return mTexture;
}
public Sprite addItem(T item, int width, int height) {
Rect r = mAtlas.getRegion(width, height);
if (r == null) {
//create new atlas
return null;
}
Sprite sprite = new Sprite(item, mAtlas, r);
items = Inlist.appendItem(items, sprite);
draw(item, r);
return sprite;
}
abstract void draw(T item, Rect r);
}