/*
* All content copyright Terracotta, Inc., unless otherwise indicated. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy
* of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
*/
package org.quartz;
/**
* A <code>{@link Trigger}</code> that is used to fire a <code>Job</code>
* at a given moment in time, and optionally repeated at a specified interval.
*
* @see TriggerBuilder
* @see SimpleScheduleBuilder
*
* @author James House
* @author contributions by Lieven Govaerts of Ebitec Nv, Belgium.
*/
public interface SimpleTrigger extends Trigger {
public static final long serialVersionUID = -3735980074222850397L;
/**
* <p>
* Instructs the <code>{@link Scheduler}</code> that upon a mis-fire
* situation, the <code>{@link SimpleTrigger}</code> wants to be fired
* now by <code>Scheduler</code>.
* </p>
*
* <p>
* <i>NOTE:</i> This instruction should typically only be used for
* 'one-shot' (non-repeating) Triggers. If it is used on a trigger with a
* repeat count > 0 then it is equivalent to the instruction <code>{@link #MISFIRE_INSTRUCTION_RESCHEDULE_NOW_WITH_REMAINING_REPEAT_COUNT}
* </code>.
* </p>
*/
public static final int MISFIRE_INSTRUCTION_FIRE_NOW = 1;
/**
* <p>
* Instructs the <code>{@link Scheduler}</code> that upon a mis-fire
* situation, the <code>{@link SimpleTrigger}</code> wants to be
* re-scheduled to 'now' (even if the associated <code>{@link Calendar}</code>
* excludes 'now') with the repeat count left as-is. This does obey the
* <code>Trigger</code> end-time however, so if 'now' is after the
* end-time the <code>Trigger</code> will not fire again.
* </p>
*
* <p>
* <i>NOTE:</i> Use of this instruction causes the trigger to 'forget'
* the start-time and repeat-count that it was originally setup with (this
* is only an issue if you for some reason wanted to be able to tell what
* the original values were at some later time).
* </p>
*/
public static final int MISFIRE_INSTRUCTION_RESCHEDULE_NOW_WITH_EXISTING_REPEAT_COUNT = 2;
/**
* <p>
* Instructs the <code>{@link Scheduler}</code> that upon a mis-fire
* situation, the <code>{@link SimpleTrigger}</code> wants to be
* re-scheduled to 'now' (even if the associated <code>{@link Calendar}</code>
* excludes 'now') with the repeat count set to what it would be, if it had
* not missed any firings. This does obey the <code>Trigger</code> end-time
* however, so if 'now' is after the end-time the <code>Trigger</code> will
* not fire again.
* </p>
*
* <p>
* <i>NOTE:</i> Use of this instruction causes the trigger to 'forget'
* the start-time and repeat-count that it was originally setup with.
* Instead, the repeat count on the trigger will be changed to whatever
* the remaining repeat count is (this is only an issue if you for some
* reason wanted to be able to tell what the original values were at some
* later time).
* </p>
*
* <p>
* <i>NOTE:</i> This instruction could cause the <code>Trigger</code>
* to go to the 'COMPLETE' state after firing 'now', if all the
* repeat-fire-times where missed.
* </p>
*/
public static final int MISFIRE_INSTRUCTION_RESCHEDULE_NOW_WITH_REMAINING_REPEAT_COUNT = 3;
/**
* <p>
* Instructs the <code>{@link Scheduler}</code> that upon a mis-fire
* situation, the <code>{@link SimpleTrigger}</code> wants to be
* re-scheduled to the next scheduled time after 'now' - taking into
* account any associated <code>{@link Calendar}</code>, and with the
* repeat count set to what it would be, if it had not missed any firings.
* </p>
*
* <p>
* <i>NOTE/WARNING:</i> This instruction could cause the <code>Trigger</code>
* to go directly to the 'COMPLETE' state if all fire-times where missed.
* </p>
*/
public static final int MISFIRE_INSTRUCTION_RESCHEDULE_NEXT_WITH_REMAINING_COUNT = 4;
/**
* <p>
* Instructs the <code>{@link Scheduler}</code> that upon a mis-fire
* situation, the <code>{@link SimpleTrigger}</code> wants to be
* re-scheduled to the next scheduled time after 'now' - taking into
* account any associated <code>{@link Calendar}</code>, and with the
* repeat count left unchanged.
* </p>
*
* <p>
* <i>NOTE/WARNING:</i> This instruction could cause the <code>Trigger</code>
* to go directly to the 'COMPLETE' state if the end-time of the trigger
* has arrived.
* </p>
*/
public static final int MISFIRE_INSTRUCTION_RESCHEDULE_NEXT_WITH_EXISTING_COUNT = 5;
/**
* <p>
* Used to indicate the 'repeat count' of the trigger is indefinite. Or in
* other words, the trigger should repeat continually until the trigger's
* ending timestamp.
* </p>
*/
public static final int REPEAT_INDEFINITELY = -1;
/**
* <p>
* Get the the number of times the <code>SimpleTrigger</code> should
* repeat, after which it will be automatically deleted.
* </p>
*
* @see #REPEAT_INDEFINITELY
*/
public int getRepeatCount();
/**
* <p>
* Get the the time interval (in milliseconds) at which the <code>SimpleTrigger</code> should repeat.
* </p>
*/
public long getRepeatInterval();
/**
* <p>
* Get the number of times the <code>SimpleTrigger</code> has already fired.
* </p>
*/
public int getTimesTriggered();
TriggerBuilder<SimpleTrigger> getTriggerBuilder();
}