/**
* Copyright (c) 2012, Matt DesLauriers All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary
* form must reproduce the above copyright notice, this list of conditions and
* the following disclaimer in the documentation and/or other materials provided
* with the distribution.
*
* * Neither the name of the Matt DesLauriers nor the names
* of his contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
package mdesl.graphics;
import java.nio.ByteBuffer;
import org.lwjgl.BufferUtils;
/**
* A simple wrapper around an array of RGBA pixel colors, which can then be passed to a GL texture.
* @author davedes
*/
public class Pixmap {
//if we were targeting Android, we might prefer to use byte[] arrays for performance
/** The RGBA bytes backing this pixmap. */
protected ByteBuffer pixels;
public static final int BYTES_PER_PIXEL = 4;
public Pixmap(int width, int height) {
pixels = BufferUtils.createByteBuffer(width * height * BYTES_PER_PIXEL);
}
/**
* Sets the pixel data to the given array, which should be less
* than the size of length(), then flips the buffer.
*
* @param rgbaData the new pixel data
* @return this object, for chaining
*/
public Pixmap set(byte[] rgbaData) {
pixels.clear();
pixels.put(rgbaData);
pixels.flip();
return this;
}
/**
* Clears the pixel array to transparent black.
* @return this object, for chaining
*/
public Pixmap clear() {
return clear(0, 0, 0, 0);
}
/**
* Clears the pixel array to the specified color, then flips the buffer.
*
* @param r the red byte
* @param g the green byte
* @param b the blue byte
* @param a the alpha byte
* @return this object, for chaining
*/
public Pixmap clear(int r, int g, int b, int a) {
pixels.clear();
for (int i=0; i<pixels.capacity(); i++)
pixels.put((byte)r).put((byte)g).put((byte)b).put((byte)a);
pixels.flip();
return this;
}
// TODO -- this class is a WIP
}