package com.letv.watchball.ui;
import android.support.v4.app.Fragment;
import android.support.v4.app.FragmentManager;
import com.letv.watchball.ui.impl.HalfPlayGetCommentsFragment;
import com.letv.watchball.ui.impl.HalfPlayIntroductionFragment;
import com.letv.watchball.ui.impl.HalfPlayShareFragment;
import com.letv.watchball.ui.impl.HalfPlayVideosFragment;
public class DetailLivePlayFragmentMannager {
private Fragment[] fragments;
public DetailLivePlayFragmentMannager() {
fragments = new Fragment[4];
}
public Fragment newInstance(int pageId) {
switch (pageId) {
case 0:
if (fragments[pageId] == null) {
fragments[pageId] = new HalfPlayIntroductionFragment();
}
case 1:
if (fragments[pageId] == null) {
fragments[pageId] = new HalfPlayGetCommentsFragment();
}
return fragments[pageId];
case 2:
if (fragments[pageId] == null) {
fragments[pageId] = new HalfPlayVideosFragment();
}
return fragments[pageId];
case 3:
if (fragments[pageId] == null) {
fragments[pageId] = new HalfPlayShareFragment();
}
return fragments[pageId];
}
return null;
}
public void destroy(FragmentManager fm) {
for (int i = 0; i < fragments.length; i++) {
if (fragments[i] != null) {
fm.beginTransaction().remove(fragments[i]);
// fm.beginTransaction().commit();
fm.beginTransaction().commitAllowingStateLoss();// 如果在Activity保存玩状态后再给它添加Fragment就会出错。解决办法就是把commit()方法替换成
// commitAllowingStateLoss()就行
fragments[i] = null;
}
}
fragments = null;
}
}