package com.github.mikephil.charting.data;
import android.graphics.Color;
import android.graphics.Shader;
import com.github.mikephil.charting.utils.Utils;
import java.util.ArrayList;
/**
* Base dataset for line and radar DataSets.
*
* @author Philipp Jahoda
*/
public abstract class LineRadarDataSet<T extends Entry> extends BarLineScatterCandleRadarDataSet<T> {
/** the color that is used for filling the line surface */
private int mFillColor = Color.rgb(140, 234, 255);
/** transparency used for filling line surface */
private int mFillAlpha = 85;
/** the width of the drawn data lines */
private float mLineWidth = 1f;
/** if true, the data will also be drawn filled */
private boolean mDrawFilled = false;
// private Shader mShader;
public LineRadarDataSet(ArrayList<T> yVals, String label) {
super(yVals, label);
}
/**
* returns the color that is used for filling the line surface
*
* @return
*/
public int getFillColor() {
return mFillColor;
}
/**
* sets the color that is used for filling the line surface
*
* @param color
*/
public void setFillColor(int color) {
mFillColor = color;
}
/**
* returns the alpha value that is used for filling the line surface,
* default: 85
*
* @return
*/
public int getFillAlpha() {
return mFillAlpha;
}
/**
* sets the alpha value (transparency) that is used for filling the line
* surface (0-255), default: 85
*
* @param color
*/
public void setFillAlpha(int alpha) {
mFillAlpha = alpha;
}
/**
* set the line width of the chart (min = 0.2f, max = 10f); default 1f NOTE:
* thinner line == better performance, thicker line == worse performance
*
* @param width
*/
public void setLineWidth(float width) {
if (width < 0.2f)
width = 0.5f;
if (width > 10.0f)
width = 10.0f;
mLineWidth = Utils.convertDpToPixel(width);
}
/**
* returns the width of the drawn chart line
*
* @return
*/
public float getLineWidth() {
return mLineWidth;
}
/**
* Set to true if the DataSet should be drawn filled (surface), and not just
* as a line, disabling this will give up to 20% performance boost on large
* datasets, default: false
*
* @param filled
*/
public void setDrawFilled(boolean filled) {
mDrawFilled = filled;
}
/**
* returns true if filled drawing is enabled, false if not
*
* @return
*/
public boolean isDrawFilledEnabled() {
return mDrawFilled;
}
// public void setShader(Shader s) {
// mShader = s;
// }
//
// public Shader getShader() {
// return mShader;
// }
}