// // @(#)GameSetup.java 6/2003 // // Copyright 2003 Zachary DelProposto. All rights reserved. // Use is subject to license terms. // // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // Or from http://www.gnu.org/ // package dip.world; /** * A GameSetup is an object set in the World object that * contains the required functionality to restore a saved * game. For example, if playing a networked game, it should * contain the nescessary data to restore the game. * <p> * This is a marker interface to maintain better gui/non-gui * separation. */ public interface GameSetup { // no methods : marker interface }// interface GameSetup