//
// @(#)GameSetup.java 6/2003
//
// Copyright 2003 Zachary DelProposto. All rights reserved.
// Use is subject to license terms.
//
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// Or from http://www.gnu.org/
//
package dip.world;
/**
* A GameSetup is an object set in the World object that
* contains the required functionality to restore a saved
* game. For example, if playing a networked game, it should
* contain the nescessary data to restore the game.
* <p>
* This is a marker interface to maintain better gui/non-gui
* separation.
*/
public interface GameSetup
{
// no methods : marker interface
}// interface GameSetup