/*******************************************************************************
* Copyright 2014 Google Inc. All Rights Reserved.
*
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*******************************************************************************/
package com.google.gcp.eclipse.testing;
import org.eclipse.core.runtime.jobs.Job;
import org.eclipse.swt.widgets.Display;
/**
* Testing utilities for setting up JUnit Plug-in Tests for the GPE.
*/
public class TestUtil {
public static final String PLUGIN_ID = "com.gwtplugins.gcp.eclipse.testing";
private TestUtil() {} // Non-instantiatable utility class
/**
* Waits for the specified number of milliseconds.
*/
public static void delay(long waitTimeMillis) {
Display display = Display.getCurrent();
// If this is the UI thread, then process input.
if (display != null) {
/*
* We set up a timer on the UI thread that fires after the desired wait time. We do this
* because we want to make sure that the UI thread wakes up from a display.sleep() call. We
* set a flag in the runnable so that we can terminate the wait loop.
*/
final boolean[] hasDeadlineTimerFiredPtr = {false};
display.timerExec((int) waitTimeMillis, new Runnable() {
@Override
public void run() {
/*
* We don't have to worry about putting a lock around the update/read of this variable. It
* is only accessed by the UI thread, and there is only one UI thread.
*/
hasDeadlineTimerFiredPtr[0] = true;
}
});
while (!hasDeadlineTimerFiredPtr[0]) {
if (!display.readAndDispatch()) {
display.sleep();
}
}
display.update();
} else {
try {
// Otherwise, perform a simple sleep.
Thread.sleep(waitTimeMillis);
} catch (InterruptedException e) {
// Ignored
}
}
}
/**
* Wait until all background tasks are complete.
*/
public static void waitForIdle() {
while (!Job.getJobManager().isIdle()) {
delay(500);
}
}
}