/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.vr; import com.badlogic.gdx.math.Quaternion; import com.badlogic.gdx.math.Vector3; /** * The position and orientation of the {@link Head}, which are automatically * tracked via the head mounted display are bound to the bodies position and * orientation. Thus, the position and orientation of a player should be * controlled via a {@link Body}. * * @author Daniel Holderbaum */ public class Body { public final Vector3 position = new Vector3(); public final Quaternion orientation = new Quaternion(); }