/*
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
package com.facebook.drawee.drawable;
import java.util.Arrays;
import android.graphics.Canvas;
import android.graphics.drawable.Drawable;
import android.os.SystemClock;
import com.facebook.common.internal.Preconditions;
import com.facebook.common.internal.VisibleForTesting;
/**
* A drawable that fades to the specific layer.
*
* <p> Arbitrary number of layers is supported. 5 Different fade methods are supported.
* Once the transition starts we will animate layers in or out based on used fade method.
* fadeInLayer fades in specified layer to full opacity.
* fadeOutLayer fades out specified layer to zero opacity.
* fadeOutAllLayers fades out all layers to zero opacity.
* fadeToLayer fades in specified layer to full opacity, fades out all other layers to zero opacity.
* fadeUpToLayer fades in all layers up to specified layer to full opacity and
* fades out all other layers to zero opacity.
*
*/
public class FadeDrawable extends ArrayDrawable {
/**
* A transition is about to start.
*/
@VisibleForTesting
public static final int TRANSITION_STARTING = 0;
/**
* The transition has started and the animation is in progress.
*/
@VisibleForTesting
public static final int TRANSITION_RUNNING = 1;
/**
* No transition will be applied.
*/
@VisibleForTesting
public static final int TRANSITION_NONE = 2;
/**
* Layers.
*/
private final Drawable[] mLayers;
/**
* The current state.
*/
@VisibleForTesting int mTransitionState;
@VisibleForTesting int mDurationMs;
@VisibleForTesting long mStartTimeMs;
@VisibleForTesting int[] mStartAlphas;
@VisibleForTesting int[] mAlphas;
@VisibleForTesting int mAlpha;
/**
* Determines whether to fade-out a layer to zero opacity (false) or to fade-in to
* the full opacity (true)
*/
@VisibleForTesting boolean[] mIsLayerOn;
/**
* When in batch mode, drawable won't invalidate self until batch mode finishes.
*/
@VisibleForTesting int mPreventInvalidateCount;
/**
* Creates a new fade drawable.
* The first layer is displayed with full opacity whereas all other layers are invisible.
* @param layers layers to fade between
*/
public FadeDrawable(Drawable[] layers) {
super(layers);
Preconditions.checkState(layers.length >= 1, "At least one layer required!");
mLayers = layers;
mStartAlphas = new int[layers.length];
mAlphas = new int[layers.length];
mAlpha = 255;
mIsLayerOn = new boolean[layers.length];
mPreventInvalidateCount = 0;
resetInternal();
}
@Override
public void invalidateSelf() {
if (mPreventInvalidateCount == 0) {
super.invalidateSelf();
}
}
/**
* Begins the batch mode so that it doesn't invalidate self on every operation.
*/
public void beginBatchMode() {
mPreventInvalidateCount++;
}
/**
* Ends the batch mode and invalidates.
*/
public void endBatchMode() {
mPreventInvalidateCount--;
invalidateSelf();
}
/**
* Sets the duration of the current transition in milliseconds.
*/
public void setTransitionDuration(int durationMs) {
mDurationMs = durationMs;
// re-initialize transition if it's running
if (mTransitionState == TRANSITION_RUNNING) {
mTransitionState = TRANSITION_STARTING;
}
}
/**
* Gets the transition duration.
* @return transition duration in milliseconds.
*/
public int getTransitionDuration() {
return mDurationMs;
}
/**
* Resets internal state to the initial state.
*/
private void resetInternal() {
mTransitionState = TRANSITION_NONE;
Arrays.fill(mStartAlphas, 0);
mStartAlphas[0] = 255;
Arrays.fill(mAlphas, 0);
mAlphas[0] = 255;
Arrays.fill(mIsLayerOn, false);
mIsLayerOn[0] = true;
}
/**
* Resets to the initial state.
*/
public void reset() {
resetInternal();
invalidateSelf();
}
/**
* Starts fading in the specified layer.
* @param index the index of the layer to fade in.
*/
public void fadeInLayer(int index) {
mTransitionState = TRANSITION_STARTING;
mIsLayerOn[index] = true;
invalidateSelf();
}
/**
* Starts fading out the specified layer.
* @param index the index of the layer to fade out.
*/
public void fadeOutLayer(int index) {
mTransitionState = TRANSITION_STARTING;
mIsLayerOn[index] = false;
invalidateSelf();
}
/**
* Starts fading in all layers.
*/
public void fadeInAllLayers() {
mTransitionState = TRANSITION_STARTING;
Arrays.fill(mIsLayerOn, true);
invalidateSelf();
}
/**
* Starts fading out all layers.
*/
public void fadeOutAllLayers() {
mTransitionState = TRANSITION_STARTING;
Arrays.fill(mIsLayerOn, false);
invalidateSelf();
}
/**
* Starts fading to the specified layer.
* @param index the index of the layer to fade to
*/
public void fadeToLayer(int index) {
mTransitionState = TRANSITION_STARTING;
Arrays.fill(mIsLayerOn, false);
mIsLayerOn[index] = true;
invalidateSelf();
}
/**
* Starts fading up to the specified layer.
* <p>
* Layers up to the specified layer inclusive will fade in, other layers will fade out.
* @param index the index of the layer to fade up to.
*/
public void fadeUpToLayer(int index) {
mTransitionState = TRANSITION_STARTING;
Arrays.fill(mIsLayerOn, 0, index + 1, true);
Arrays.fill(mIsLayerOn, index + 1, mLayers.length, false);
invalidateSelf();
}
/**
* Finishes transition immediately.
*/
public void finishTransitionImmediately() {
mTransitionState = TRANSITION_NONE;
for (int i = 0; i < mLayers.length; i++) {
mAlphas[i] = mIsLayerOn[i] ? 255 : 0;
}
invalidateSelf();
}
/**
* Updates the current alphas based on the ratio of the elapsed time and duration.
* @param ratio
* @return whether the all layers have reached their target opacity
*/
private boolean updateAlphas(float ratio) {
boolean done = true;
for (int i = 0; i < mLayers.length; i++) {
int dir = mIsLayerOn[i] ? +1 : -1;
// determines alpha value and clamps it to [0, 255]
mAlphas[i] = (int) (mStartAlphas[i] + dir * 255 * ratio);
if (mAlphas[i] < 0) {
mAlphas[i] = 0;
}
if (mAlphas[i] > 255) {
mAlphas[i] = 255;
}
// determines whether the layer has reached its target opacity
if (mIsLayerOn[i] && mAlphas[i] < 255) {
done = false;
}
if (!mIsLayerOn[i] && mAlphas[i] > 0) {
done = false;
}
}
return done;
}
@Override
public void draw(Canvas canvas) {
boolean done = true;
float ratio;
switch (mTransitionState) {
case TRANSITION_STARTING:
// initialize start alphas and start time
System.arraycopy(mAlphas, 0, mStartAlphas, 0, mLayers.length);
mStartTimeMs = getCurrentTimeMs();
// if the duration is 0, update alphas to the target opacities immediately
ratio = (mDurationMs == 0) ? 1.0f : 0.0f;
// if all the layers have reached their target opacity, transition is done
done = updateAlphas(ratio);
mTransitionState = done ? TRANSITION_NONE : TRANSITION_RUNNING;
break;
case TRANSITION_RUNNING:
Preconditions.checkState(mDurationMs > 0);
// determine ratio based on the elapsed time
ratio = (float) (getCurrentTimeMs() - mStartTimeMs) / mDurationMs;
// if all the layers have reached their target opacity, transition is done
done = updateAlphas(ratio);
mTransitionState = done ? TRANSITION_NONE : TRANSITION_RUNNING;
break;
case TRANSITION_NONE:
// there is no transition in progress and mAlphas should be left as is.
done = true;
break;
}
for (int i = 0; i < mLayers.length; i++) {
drawDrawableWithAlpha(canvas, mLayers[i], mAlphas[i] * mAlpha / 255);
}
if (!done) {
invalidateSelf();
}
}
private void drawDrawableWithAlpha(Canvas canvas, Drawable drawable, int alpha) {
if (drawable != null && alpha > 0) {
mPreventInvalidateCount++;
drawable.mutate().setAlpha(alpha);
mPreventInvalidateCount--;
drawable.draw(canvas);
}
}
@Override
public void setAlpha(int alpha) {
if (mAlpha != alpha) {
mAlpha = alpha;
invalidateSelf();
}
}
public int getAlpha() {
return mAlpha;
}
/**
* Returns current time. Absolute reference is not important as only time deltas are used.
* Extracting this to a separate method allows better testing.
* @return current time in milliseconds
*/
protected long getCurrentTimeMs() {
return SystemClock.uptimeMillis();
}
/**
* Gets the transition state (STARTING, RUNNING, NONE).
* Useful for testing purposes.
* @return transition state
*/
@VisibleForTesting
public int getTransitionState() {
return mTransitionState;
}
public boolean isLayerOn(int index) {
return mIsLayerOn[index];
}
}