/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.mzeat.image;
import com.mzeat.util.BuildConfig;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.util.Log;
/**
* A simple subclass of {@link ImageWorker} that resizes images from resources
* given a target width and height. Useful for when the input images might be
* too large to simply load directly into memory.
*/
public class ImageResizer extends ImageWorker {
private static final String TAG = "ImageWorker";
protected int mImageWidth;
protected int mImageHeight;
/**
* Initialize providing a single target image size (used for both width and
* height);
*
* @param context
* @param imageWidth
* @param imageHeight
*/
public ImageResizer(Context context, int imageWidth, int imageHeight) {
super(context);
setImageSize(imageWidth, imageHeight);
}
/**
* Initialize providing a single target image size (used for both width and
* height);
*
* @param context
* @param imageSize
*/
public ImageResizer(Context context, int imageSize) {
super(context);
setImageSize(imageSize);
}
/**
* Set the target image width and height.
*
* @param width
* @param height
*/
public void setImageSize(int width, int height) {
mImageWidth = width;
mImageHeight = height;
}
/**
* Set the target image size (width and height will be the same).
*
* @param size
*/
public void setImageSize(int size) {
setImageSize(size, size);
}
/**
* The main processing method. This happens in a background task. In this
* case we are just sampling down the bitmap and returning it from a
* resource.
*
* @param resId
* @return
*/
private Bitmap processBitmap(int resId) {
if (BuildConfig.DEBUG) {
Log.d(TAG, "processBitmap - " + resId);
}
return decodeSampledBitmapFromResource(mContext.getResources(), resId,
mImageWidth, mImageHeight);
}
@Override
protected Bitmap processBitmap(Object data) {
return processBitmap(Integer.parseInt(String.valueOf(data)));
}
/**
* Decode and sample down a bitmap from resources to the requested width and
* height.
*
* @param res
* The resources object containing the image data
* @param resId
* The resource id of the image data
* @param reqWidth
* The requested width of the resulting bitmap
* @param reqHeight
* The requested height of the resulting bitmap
* @return A bitmap sampled down from the original with the same aspect
* ratio and dimensions that are equal to or greater than the
* requested width and height
*/
public static Bitmap decodeSampledBitmapFromResource(Resources res,
int resId, int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth,
reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeResource(res, resId, options);
}
/**
* Decode and sample down a bitmap from a file to the requested width and
* height.
*
* @param filename
* The full path of the file to decode
* @param reqWidth
* The requested width of the resulting bitmap
* @param reqHeight
* The requested height of the resulting bitmap
* @return A bitmap sampled down from the original with the same aspect
* ratio and dimensions that are equal to or greater than the
* requested width and height
*/
public static synchronized Bitmap decodeSampledBitmapFromFile(
String filename, int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(filename, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth,
reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeFile(filename, options);
}
/**
* Calculate an inSampleSize for use in a {@link BitmapFactory.Options}
* object when decoding bitmaps using the decode* methods from
* {@link BitmapFactory}. This implementation calculates the closest
* inSampleSize that will result in the final decoded bitmap having a width
* and height equal to or larger than the requested width and height. This
* implementation does not ensure a power of 2 is returned for inSampleSize
* which can be faster when decoding but results in a larger bitmap which
* isn't as useful for caching purposes.
*
* @param options
* An options object with out* params already populated (run
* through a decode* method with inJustDecodeBounds==true
* @param reqWidth
* The requested width of the resulting bitmap
* @param reqHeight
* The requested height of the resulting bitmap
* @return The value to be used for inSampleSize
*/
public static int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
if (width > height) {
inSampleSize = Math.round((float) height / (float) reqHeight);
} else {
inSampleSize = Math.round((float) width / (float) reqWidth);
}
// This offers some additional logic in case the image has a strange
// aspect ratio. For example, a panorama may have a much larger
// width than height. In these cases the total pixels might still
// end up being too large to fit comfortably in memory, so we should
// be more aggressive with sample down the image (=larger
// inSampleSize).
final float totalPixels = width * height;
// Anything more than 2x the requested pixels we'll sample down
// further.
final float totalReqPixelsCap = reqWidth * reqHeight * 2;
while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) {
inSampleSize++;
}
}
return inSampleSize;
}
}