/*
* Copyright 2012-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with
* the License. A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions
* and limitations under the License.
*/
package com.amazonaws.services.gamelift.model;
import java.io.Serializable;
import javax.annotation.Generated;
import com.amazonaws.AmazonWebServiceRequest;
/**
* <p>
* Represents the input for a request action.
* </p>
*
* @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessions" target="_top">AWS API
* Documentation</a>
*/
@Generated("com.amazonaws:aws-java-sdk-code-generator")
public class DescribeGameSessionsRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable {
/**
* <p>
* Unique identifier for a fleet to retrieve all game sessions for.
* </p>
*/
private String fleetId;
/**
* <p>
* Unique identifier for the game session to retrieve. You can use either a <code>GameSessionId</code> or
* <code>GameSessionArn</code> value.
* </p>
*/
private String gameSessionId;
/**
* <p>
* Unique identifier for an alias associated with the fleet to retrieve all game sessions for.
* </p>
*/
private String aliasId;
/**
* <p>
* Game session status to filter results on. Possible game session statuses include <code>ACTIVE</code>,
* <code>TERMINATED</code>, <code>ACTIVATING</code>, and <code>TERMINATING</code> (the last two are transitory).
* </p>
*/
private String statusFilter;
/**
* <p>
* Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of
* sequential pages.
* </p>
*/
private Integer limit;
/**
* <p>
* Token that indicates the start of the next sequential page of results. Use the token that is returned with a
* previous call to this action. To specify the start of the result set, do not specify a value.
* </p>
*/
private String nextToken;
/**
* <p>
* Unique identifier for a fleet to retrieve all game sessions for.
* </p>
*
* @param fleetId
* Unique identifier for a fleet to retrieve all game sessions for.
*/
public void setFleetId(String fleetId) {
this.fleetId = fleetId;
}
/**
* <p>
* Unique identifier for a fleet to retrieve all game sessions for.
* </p>
*
* @return Unique identifier for a fleet to retrieve all game sessions for.
*/
public String getFleetId() {
return this.fleetId;
}
/**
* <p>
* Unique identifier for a fleet to retrieve all game sessions for.
* </p>
*
* @param fleetId
* Unique identifier for a fleet to retrieve all game sessions for.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameSessionsRequest withFleetId(String fleetId) {
setFleetId(fleetId);
return this;
}
/**
* <p>
* Unique identifier for the game session to retrieve. You can use either a <code>GameSessionId</code> or
* <code>GameSessionArn</code> value.
* </p>
*
* @param gameSessionId
* Unique identifier for the game session to retrieve. You can use either a <code>GameSessionId</code> or
* <code>GameSessionArn</code> value.
*/
public void setGameSessionId(String gameSessionId) {
this.gameSessionId = gameSessionId;
}
/**
* <p>
* Unique identifier for the game session to retrieve. You can use either a <code>GameSessionId</code> or
* <code>GameSessionArn</code> value.
* </p>
*
* @return Unique identifier for the game session to retrieve. You can use either a <code>GameSessionId</code> or
* <code>GameSessionArn</code> value.
*/
public String getGameSessionId() {
return this.gameSessionId;
}
/**
* <p>
* Unique identifier for the game session to retrieve. You can use either a <code>GameSessionId</code> or
* <code>GameSessionArn</code> value.
* </p>
*
* @param gameSessionId
* Unique identifier for the game session to retrieve. You can use either a <code>GameSessionId</code> or
* <code>GameSessionArn</code> value.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameSessionsRequest withGameSessionId(String gameSessionId) {
setGameSessionId(gameSessionId);
return this;
}
/**
* <p>
* Unique identifier for an alias associated with the fleet to retrieve all game sessions for.
* </p>
*
* @param aliasId
* Unique identifier for an alias associated with the fleet to retrieve all game sessions for.
*/
public void setAliasId(String aliasId) {
this.aliasId = aliasId;
}
/**
* <p>
* Unique identifier for an alias associated with the fleet to retrieve all game sessions for.
* </p>
*
* @return Unique identifier for an alias associated with the fleet to retrieve all game sessions for.
*/
public String getAliasId() {
return this.aliasId;
}
/**
* <p>
* Unique identifier for an alias associated with the fleet to retrieve all game sessions for.
* </p>
*
* @param aliasId
* Unique identifier for an alias associated with the fleet to retrieve all game sessions for.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameSessionsRequest withAliasId(String aliasId) {
setAliasId(aliasId);
return this;
}
/**
* <p>
* Game session status to filter results on. Possible game session statuses include <code>ACTIVE</code>,
* <code>TERMINATED</code>, <code>ACTIVATING</code>, and <code>TERMINATING</code> (the last two are transitory).
* </p>
*
* @param statusFilter
* Game session status to filter results on. Possible game session statuses include <code>ACTIVE</code>,
* <code>TERMINATED</code>, <code>ACTIVATING</code>, and <code>TERMINATING</code> (the last two are
* transitory).
*/
public void setStatusFilter(String statusFilter) {
this.statusFilter = statusFilter;
}
/**
* <p>
* Game session status to filter results on. Possible game session statuses include <code>ACTIVE</code>,
* <code>TERMINATED</code>, <code>ACTIVATING</code>, and <code>TERMINATING</code> (the last two are transitory).
* </p>
*
* @return Game session status to filter results on. Possible game session statuses include <code>ACTIVE</code>,
* <code>TERMINATED</code>, <code>ACTIVATING</code>, and <code>TERMINATING</code> (the last two are
* transitory).
*/
public String getStatusFilter() {
return this.statusFilter;
}
/**
* <p>
* Game session status to filter results on. Possible game session statuses include <code>ACTIVE</code>,
* <code>TERMINATED</code>, <code>ACTIVATING</code>, and <code>TERMINATING</code> (the last two are transitory).
* </p>
*
* @param statusFilter
* Game session status to filter results on. Possible game session statuses include <code>ACTIVE</code>,
* <code>TERMINATED</code>, <code>ACTIVATING</code>, and <code>TERMINATING</code> (the last two are
* transitory).
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameSessionsRequest withStatusFilter(String statusFilter) {
setStatusFilter(statusFilter);
return this;
}
/**
* <p>
* Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of
* sequential pages.
* </p>
*
* @param limit
* Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a
* set of sequential pages.
*/
public void setLimit(Integer limit) {
this.limit = limit;
}
/**
* <p>
* Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of
* sequential pages.
* </p>
*
* @return Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a
* set of sequential pages.
*/
public Integer getLimit() {
return this.limit;
}
/**
* <p>
* Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of
* sequential pages.
* </p>
*
* @param limit
* Maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a
* set of sequential pages.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameSessionsRequest withLimit(Integer limit) {
setLimit(limit);
return this;
}
/**
* <p>
* Token that indicates the start of the next sequential page of results. Use the token that is returned with a
* previous call to this action. To specify the start of the result set, do not specify a value.
* </p>
*
* @param nextToken
* Token that indicates the start of the next sequential page of results. Use the token that is returned with
* a previous call to this action. To specify the start of the result set, do not specify a value.
*/
public void setNextToken(String nextToken) {
this.nextToken = nextToken;
}
/**
* <p>
* Token that indicates the start of the next sequential page of results. Use the token that is returned with a
* previous call to this action. To specify the start of the result set, do not specify a value.
* </p>
*
* @return Token that indicates the start of the next sequential page of results. Use the token that is returned
* with a previous call to this action. To specify the start of the result set, do not specify a value.
*/
public String getNextToken() {
return this.nextToken;
}
/**
* <p>
* Token that indicates the start of the next sequential page of results. Use the token that is returned with a
* previous call to this action. To specify the start of the result set, do not specify a value.
* </p>
*
* @param nextToken
* Token that indicates the start of the next sequential page of results. Use the token that is returned with
* a previous call to this action. To specify the start of the result set, do not specify a value.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameSessionsRequest withNextToken(String nextToken) {
setNextToken(nextToken);
return this;
}
/**
* Returns a string representation of this object; useful for testing and debugging.
*
* @return A string representation of this object.
*
* @see java.lang.Object#toString()
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("{");
if (getFleetId() != null)
sb.append("FleetId: ").append(getFleetId()).append(",");
if (getGameSessionId() != null)
sb.append("GameSessionId: ").append(getGameSessionId()).append(",");
if (getAliasId() != null)
sb.append("AliasId: ").append(getAliasId()).append(",");
if (getStatusFilter() != null)
sb.append("StatusFilter: ").append(getStatusFilter()).append(",");
if (getLimit() != null)
sb.append("Limit: ").append(getLimit()).append(",");
if (getNextToken() != null)
sb.append("NextToken: ").append(getNextToken());
sb.append("}");
return sb.toString();
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (obj instanceof DescribeGameSessionsRequest == false)
return false;
DescribeGameSessionsRequest other = (DescribeGameSessionsRequest) obj;
if (other.getFleetId() == null ^ this.getFleetId() == null)
return false;
if (other.getFleetId() != null && other.getFleetId().equals(this.getFleetId()) == false)
return false;
if (other.getGameSessionId() == null ^ this.getGameSessionId() == null)
return false;
if (other.getGameSessionId() != null && other.getGameSessionId().equals(this.getGameSessionId()) == false)
return false;
if (other.getAliasId() == null ^ this.getAliasId() == null)
return false;
if (other.getAliasId() != null && other.getAliasId().equals(this.getAliasId()) == false)
return false;
if (other.getStatusFilter() == null ^ this.getStatusFilter() == null)
return false;
if (other.getStatusFilter() != null && other.getStatusFilter().equals(this.getStatusFilter()) == false)
return false;
if (other.getLimit() == null ^ this.getLimit() == null)
return false;
if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false)
return false;
if (other.getNextToken() == null ^ this.getNextToken() == null)
return false;
if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false)
return false;
return true;
}
@Override
public int hashCode() {
final int prime = 31;
int hashCode = 1;
hashCode = prime * hashCode + ((getFleetId() == null) ? 0 : getFleetId().hashCode());
hashCode = prime * hashCode + ((getGameSessionId() == null) ? 0 : getGameSessionId().hashCode());
hashCode = prime * hashCode + ((getAliasId() == null) ? 0 : getAliasId().hashCode());
hashCode = prime * hashCode + ((getStatusFilter() == null) ? 0 : getStatusFilter().hashCode());
hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode());
hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode());
return hashCode;
}
@Override
public DescribeGameSessionsRequest clone() {
return (DescribeGameSessionsRequest) super.clone();
}
}