/*
* Copyright (c) 2014 Oculus Info Inc. http://www.oculusinfo.com/
*
* Released under the MIT License.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* <p>
* This package contains the necessary structure to create factories for various
* binning structures - pyramids, serializers, and the like.
* </p>
*
* <p>
* The basic paradigm is that one creates a factory, then initializes its
* parameters (from a JSON object or from a java properties file,
* indiscriminately), then one asks it to create the object in question. This
* allows standardization of initialization across all the small binning
* programs one ends up creating to create tile pyramids.
* </p>
*/
package com.oculusinfo.factory;