/** * Copyright 2011, Felix Palmer * * Licensed under the MIT license: * http://creativecommons.org/licenses/MIT/ */ package com.pheelicks.visualizer.renderer; import android.graphics.Canvas; import android.graphics.Rect; import com.pheelicks.visualizer.AudioData; import com.pheelicks.visualizer.FFTData; abstract public class Renderer { // Have these as members, so we don't have to re-create them each time protected float[] mPoints; protected float[] mFFTPoints; public Renderer() { } // As the display of raw/FFT audio will usually look different, subclasses // will typically only implement one of the below methods /** * Implement this method to render the audio data onto the canvas * @param canvas - Canvas to draw on * @param data - Data to render * @param rect - Rect to render into */ abstract public void onRender(Canvas canvas, AudioData data, Rect rect); /** * Implement this method to render the FFT audio data onto the canvas * @param canvas - Canvas to draw on * @param data - Data to render * @param rect - Rect to render into */ abstract public void onRender(Canvas canvas, FFTData data, Rect rect); // These methods should actually be called for rendering /** * Render the audio data onto the canvas * @param canvas - Canvas to draw on * @param data - Data to render * @param rect - Rect to render into */ final public void render(Canvas canvas, AudioData data, Rect rect) { if (mPoints == null || mPoints.length < data.bytes.length * 4) { mPoints = new float[data.bytes.length * 4]; } onRender(canvas, data, rect); } /** * Render the FFT data onto the canvas * @param canvas - Canvas to draw on * @param data - Data to render * @param rect - Rect to render into */ final public void render(Canvas canvas, FFTData data, Rect rect) { if (mFFTPoints == null || mFFTPoints.length < data.bytes.length * 4) { mFFTPoints = new float[data.bytes.length * 4]; } onRender(canvas, data, rect); } }