/*******************************************************************************
* Copyright (c) 2015, Superloup10
*
* Wolf's Addons is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* https://www.dropbox.com/s/6l16rc7b1aks211/MMPL-1.0.txt
******************************************************************************/
package fr.wolf.addons.client.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelHammer extends ModelBase
{
// fields
ModelRenderer tete;
ModelRenderer manche;
public ModelHammer()
{
textureWidth = 32;
textureHeight = 32;
tete = new ModelRenderer(this, 0, 0);
tete.addBox(-4F, -2F, -2F, 8, 4, 4);
tete.setRotationPoint(0F, 0F, 0F);
tete.setTextureSize(32, 32);
tete.mirror = true;
setRotation(tete, 0F, 0F, 0F);
manche = new ModelRenderer(this, 7, 8);
manche.addBox(-1F, -11F, -1F, 2, 12, 2);
manche.setRotationPoint(0F, 13F, 0F);
manche.setTextureSize(32, 32);
manche.mirror = true;
setRotation(manche, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
tete.render(f5);
manche.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}