package net.lomeli.turtlegun.client.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; /** * Shotgun(TF2).tc2 - NotZeuX * Created using Tabula 4.1.1 */ public class ModelGun extends ModelBase { public ModelRenderer shape1; public ModelRenderer shape2; public ModelRenderer shape3; public ModelRenderer shape4; public ModelRenderer shape5; public ModelRenderer shape6; public ModelRenderer shape7; public ModelRenderer shape8; public ModelRenderer shape9; public ModelRenderer shape10; public ModelRenderer shape11; public ModelRenderer shape12; public ModelRenderer shape13; public ModelRenderer shape14; public ModelRenderer shape15; public ModelRenderer shape16; public ModelRenderer shape17; public ModelRenderer shape18; public ModelRenderer shape19; public ModelRenderer shape20; public ModelRenderer shape21; public ModelGun() { this.textureWidth = 256; this.textureHeight = 57; this.shape4 = new ModelRenderer(this, 45, 0); this.shape4.setRotationPoint(-0.5F, 1.2999999523162842F, -22.700000762939453F); this.shape4.addBox(0.0F, 0.0F, 0.0F, 1, 3, 1, 0.0F); this.shape7 = new ModelRenderer(this, 80, 0); this.shape7.setRotationPoint(-1.5F, -0.20000000298023224F, 0.0F); this.shape7.addBox(0.0F, 0.0F, 0.0F, 3, 5, 8, 0.0F); this.shape16 = new ModelRenderer(this, 0, 15); this.shape16.setRotationPoint(-0.5F, 4.0F, 5.5F); this.shape16.addBox(0.0F, 0.0F, 0.0F, 1, 3, 0, 0.0F); this.shape21 = new ModelRenderer(this, 12, 11); this.shape21.setRotationPoint(-0.5F, 5.300000190734863F, 7.599999904632568F); this.shape21.addBox(0.0F, 0.0F, 0.0F, 1, 1, 0, 0.0F); this.setRotateAngle(shape21, -0.0012184696697081217F, -0.0F, 0.0F); this.shape14 = new ModelRenderer(this, 116, 11); this.shape14.setRotationPoint(-1.0F, 1.0F, -20.0F); this.shape14.addBox(0.0F, 0.0F, 0.0F, 0, 2, 14, 0.0F); this.setRotateAngle(shape14, 0.0F, -0.0F, 0.006092348218503444F); this.shape10 = new ModelRenderer(this, 80, 30); this.shape10.setRotationPoint(-1.5F, 2.0F, 13.5F); this.shape10.addBox(0.0F, 0.0F, 0.0F, 3, 4, 8, 0.0F); this.setRotateAngle(shape10, -0.010661609642455354F, -0.0F, 0.0F); this.shape11 = new ModelRenderer(this, 111, 0); this.shape11.setRotationPoint(-2.0F, 2.0F, -20.0F); this.shape11.addBox(0.0F, 0.0F, 0.0F, 4, 3, 15, 0.0F); this.shape9 = new ModelRenderer(this, 80, 15); this.shape9.setRotationPoint(-1.5F, -0.20000000298023224F, 8.0F); this.shape9.addBox(0.0F, 0.0F, 0.0F, 3, 5, 6, 0.0F); this.setRotateAngle(shape9, -0.00548311370874229F, -0.0F, 0.0F); this.shape19 = new ModelRenderer(this, 13, 15); this.shape19.setRotationPoint(-0.5F, 5.0F, 8.5F); this.shape19.addBox(0.0F, 0.0F, 0.0F, 1, 2, 0, 0.0F); this.shape3 = new ModelRenderer(this, 50, 0); this.shape3.setRotationPoint(-1.5F, 1.5F, -22.0F); this.shape3.addBox(0.0F, 0.0F, 0.0F, 3, 3, 1, 0.0F); this.shape15 = new ModelRenderer(this, 0, 10); this.shape15.setRotationPoint(-0.5F, 4.559999942779541F, 4.800000190734863F); this.shape15.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); this.setRotateAngle(shape15, 0.013707784271855726F, -0.0F, 0.0F); this.shape20 = new ModelRenderer(this, 0, 10); this.shape20.setRotationPoint(-0.5F, 4.5F, 7.099999904632568F); this.shape20.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); this.setRotateAngle(shape20, 0.009138522847903816F, -0.0F, 0.0F); this.shape2 = new ModelRenderer(this, 134, 31); this.shape2.setRotationPoint(-1.0F, 2.5F, -21.0F); this.shape2.addBox(0.0F, 0.0F, 0.0F, 2, 2, 24, 0.0F); this.shape5 = new ModelRenderer(this, 50, 5); this.shape5.setRotationPoint(-0.5F, 1.5F, -24.0F); this.shape5.addBox(0.0F, 0.0F, 0.0F, 1, 1, 2, 0.0F); this.shape8 = new ModelRenderer(this, 63, 0); this.shape8.setRotationPoint(-0.5F, 1.5F, -4.0F); this.shape8.addBox(0.0F, 0.0F, 0.0F, 1, 1, 4, 0.0F); this.shape12 = new ModelRenderer(this, 170, 0); this.shape12.setRotationPoint(-2.0F, 5.5F, -6.0F); this.shape12.addBox(0.0F, 0.0F, 0.0F, 4, 2, 14, 0.0F); this.setRotateAngle(shape12, 0.05483113708742291F, -0.0F, 0.0F); this.shape1 = new ModelRenderer(this, 130, 0); this.shape1.setRotationPoint(-1.0F, 0.0F, -25.0F); this.shape1.addBox(0.0F, 0.0F, 0.0F, 2, 2, 28, 0.0F); this.shape18 = new ModelRenderer(this, 5, 10); this.shape18.setRotationPoint(-0.5F, 5.0F, 8.0F); this.shape18.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); this.setRotateAngle(shape18, 0.009138522847903816F, -0.0F, 0.0F); this.shape6 = new ModelRenderer(this, 45, 5); this.shape6.setRotationPoint(-0.5F, 2.299999952316284F, -23.5F); this.shape6.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F); this.setRotateAngle(shape6, 0.013707784271855726F, -0.0F, 0.0F); this.shape17 = new ModelRenderer(this, 3, 15); this.shape17.setRotationPoint(-0.5F, 7.0F, 5.5F); this.shape17.addBox(0.0F, 0.0F, 0.0F, 1, 0, 3, 0.0F); this.shape13 = new ModelRenderer(this, 115, 10); this.shape13.setRotationPoint(1.0F, 1.0F, -20.0F); this.shape13.addBox(0.0F, 0.0F, 0.0F, 0, 2, 15, 0.0F); this.setRotateAngle(shape13, 0.0F, -0.0F, -0.006092348218503444F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { this.shape4.render(f5); this.shape7.render(f5); this.shape16.render(f5); this.shape21.render(f5); this.shape14.render(f5); this.shape10.render(f5); this.shape11.render(f5); this.shape9.render(f5); this.shape19.render(f5); this.shape3.render(f5); this.shape15.render(f5); this.shape20.render(f5); this.shape2.render(f5); this.shape5.render(f5); this.shape8.render(f5); this.shape12.render(f5); this.shape1.render(f5); this.shape18.render(f5); this.shape6.render(f5); this.shape17.render(f5); this.shape13.render(f5); } public void render(float f5) { this.shape4.render(f5); this.shape7.render(f5); this.shape16.render(f5); this.shape21.render(f5); this.shape14.render(f5); this.shape10.render(f5); this.shape11.render(f5); this.shape9.render(f5); this.shape19.render(f5); this.shape3.render(f5); this.shape15.render(f5); this.shape20.render(f5); this.shape2.render(f5); this.shape5.render(f5); this.shape8.render(f5); this.shape12.render(f5); this.shape1.render(f5); this.shape18.render(f5); this.shape6.render(f5); this.shape17.render(f5); this.shape13.render(f5); } /** * This is a helper function from Tabula to set the rotation of model parts */ public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; } }