package com.jaquadro.minecraft.storagedrawers.inventory; import com.jaquadro.minecraft.storagedrawers.block.tile.TileEntityDrawers; import com.jaquadro.minecraft.storagedrawers.client.renderer.StorageRenderItem; import com.jaquadro.minecraft.storagedrawers.item.ItemUpgrade; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.List; public class ContainerDrawers extends Container { private static final int InventoryX = 8; private static final int InventoryY = 117; private static final int HotbarY = 175; private static final int UpgradeX = 44; private static final int UpgradeY = 86; private IInventory upgradeInventory; private List<Slot> storageSlots; private List<Slot> upgradeSlots; private List<Slot> playerSlots; private List<Slot> hotbarSlots; @SideOnly(Side.CLIENT) public StorageRenderItem activeRenderItem; private boolean isRemote; public ContainerDrawers (InventoryPlayer playerInventory, TileEntityDrawers tileEntity) { upgradeInventory = new InventoryUpgrade(tileEntity); storageSlots = new ArrayList<Slot>(); for (int i = 0; i < tileEntity.getDrawerCount(); i++) storageSlots.add(addSlotToContainer(new SlotDrawer(this, tileEntity, i, getStorageSlotX(i), getStorageSlotY(i)))); upgradeSlots = new ArrayList<Slot>(); for (int i = 0; i < 5; i++) upgradeSlots.add(addSlotToContainer(new SlotUpgrade(upgradeInventory, i, UpgradeX + i * 18, UpgradeY))); playerSlots = new ArrayList<Slot>(); for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; j++) playerSlots.add(addSlotToContainer(new Slot(playerInventory, j + i * 9 + 9, InventoryX + j * 18, InventoryY + i * 18))); } hotbarSlots = new ArrayList<Slot>(); for (int i = 0; i < 9; i++) hotbarSlots.add(addSlotToContainer(new Slot(playerInventory, i, InventoryX + i * 18, HotbarY))); isRemote = tileEntity.getWorld().isRemote; } public void setLastAccessedItem (ItemStack stack) { if (isRemote && activeRenderItem != null) activeRenderItem.overrideStack = stack; } protected int getStorageSlotX (int slot) { return 0; } protected int getStorageSlotY (int slot) { return 0; } public List<Slot> getStorageSlots () { return storageSlots; } public List<Slot> getUpgradeSlots () { return upgradeSlots; } @Override public boolean canInteractWith (EntityPlayer player) { return upgradeInventory.isUsableByPlayer(player); } @Override public ItemStack transferStackInSlot (EntityPlayer player, int slotIndex) { ItemStack itemStack = null; Slot slot = inventorySlots.get(slotIndex); int storageStart = storageSlots.get(0).slotNumber; int storageEnd = storageSlots.get(storageSlots.size() - 1).slotNumber + 1; int upgradeStart = upgradeSlots.get(0).slotNumber; int upgradeEnd = upgradeSlots.get(upgradeSlots.size() - 1).slotNumber + 1; // Assume inventory and hotbar slot IDs are contiguous int inventoryStart = playerSlots.get(0).slotNumber; int hotbarStart = hotbarSlots.get(0).slotNumber; int hotbarEnd = hotbarSlots.get(hotbarSlots.size() - 1).slotNumber + 1; if (slot != null && slot.getHasStack()) { ItemStack slotStack = slot.getStack(); itemStack = slotStack.copy(); // Try merge upgrades to inventory if (slotIndex >= upgradeStart && slotIndex < upgradeEnd) { if (!mergeItemStack(slotStack, inventoryStart, hotbarEnd, true)) return null; slot.onSlotChange(slotStack, itemStack); } // Try merge inventory to upgrades else if (slotIndex >= inventoryStart && slotIndex < hotbarEnd && slotStack != null) { if (slotStack.getItem() instanceof ItemUpgrade) { ItemStack slotStack1 = slotStack.copy(); slotStack1.stackSize = 1; if (!mergeItemStack(slotStack1, upgradeStart, upgradeEnd, false)) { if (slotIndex >= inventoryStart && slotIndex < hotbarStart) { if (!mergeItemStack(slotStack, hotbarStart, hotbarEnd, false)) return null; } else if (slotIndex >= hotbarStart && slotIndex < hotbarEnd && !mergeItemStack(slotStack, inventoryStart, hotbarStart, false)) return null; } else { slotStack.stackSize--; if (slotStack.stackSize == 0) slot.putStack(null); else slot.onSlotChanged(); slot.onPickupFromSlot(player, slotStack); return null; } } else if (slotIndex >= inventoryStart && slotIndex < hotbarStart) { if (!mergeItemStack(slotStack, hotbarStart, hotbarEnd, false)) return null; } else if (slotIndex >= hotbarStart && slotIndex < hotbarEnd && !mergeItemStack(slotStack, inventoryStart, hotbarStart, false)) return null; } // Try merge stack into inventory else if (!mergeItemStack(slotStack, inventoryStart, hotbarEnd, false)) return null; if (slotStack.stackSize == 0) slot.putStack(null); else slot.onSlotChanged(); if (slotStack.stackSize == itemStack.stackSize) return null; slot.onPickupFromSlot(player, slotStack); } return itemStack; } }