package me.wcy.music.utils; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.PorterDuffXfermode; import android.support.annotation.Nullable; import com.nostra13.universalimageloader.core.DisplayImageOptions; import me.wcy.music.R; /** * 图像工具类 * Created by wcy on 2015/11/29. */ public class ImageUtils { public static final int BLUR_RADIUS = 50; @Nullable public static Bitmap blur(Bitmap sentBitmap) { try { return blur(sentBitmap, BLUR_RADIUS); } catch (Exception e) { e.printStackTrace(); } return null; } /** * Stack Blur v1.0 from * http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html * <p> * Java Author: Mario Klingemann <mario at quasimondo.com> * http://incubator.quasimondo.com * created Feburary 29, 2004 * Android port : Yahel Bouaziz <yahel at kayenko.com> * http://www.kayenko.com * ported april 5th, 2012 * <p> * This is a compromise between Gaussian Blur and Box blur * It creates much better looking blurs than Box Blur, but is * 7x faster than my Gaussian Blur implementation. * <p> * I called it Stack Blur because this describes best how this * filter works internally: it creates a kind of moving stack * of colors whilst scanning through the image. Thereby it * just has to add one new block of color to the right side * of the stack and remove the leftmost color. The remaining * colors on the topmost layer of the stack are either added on * or reduced by one, depending on if they are on the right or * on the left side of the stack. * <p> * If you are using this algorithm in your code please add * the following line: * <p> * Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> */ private static Bitmap blur(Bitmap sentBitmap, int radius) { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return null; } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return bitmap; } /** * 将图片放大或缩小到指定尺寸 */ public static Bitmap resizeImage(Bitmap source, int w, int h) { int width = source.getWidth(); int height = source.getHeight(); float scaleWidth = ((float) w) / width; float scaleHeight = ((float) h) / height; Matrix matrix = new Matrix(); matrix.postScale(scaleWidth, scaleHeight); return Bitmap.createBitmap(source, 0, 0, width, height, matrix, true); } /** * 将图片剪裁为圆形 */ public static Bitmap createCircleImage(Bitmap source) { int length = Math.min(source.getWidth(), source.getHeight()); Paint paint = new Paint(); paint.setAntiAlias(true); Bitmap target = Bitmap.createBitmap(length, length, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(target); canvas.drawCircle(length / 2, length / 2, length / 2, paint); paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); canvas.drawBitmap(source, 0, 0, paint); return target; } public static DisplayImageOptions getCoverDisplayOptions() { return new DisplayImageOptions.Builder() .showImageOnLoading(R.drawable.default_cover) .showImageForEmptyUri(R.drawable.default_cover) .showImageOnFail(R.drawable.default_cover) .cacheInMemory(true) .cacheOnDisk(true) .bitmapConfig(Bitmap.Config.RGB_565) .build(); } }