package at.chaosfield.openradio.render;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraft.client.particle.Particle;
import net.minecraft.world.World;
/**
* Created by Jakob Riepler (XDjackieXD)
*/
@SideOnly(Side.CLIENT)
public class LaserParticle extends Particle{
float reddustParticleScale;
public LaserParticle(World worldObj, double posX, double posY, double posZ, float scale, float colorR, float colorG, float colorB, float alpha){
super(worldObj, posX, posY, posZ, 0.0D, 0.0D, 0.0D);
this.motionX *= 0.10000000149011612D;
this.motionY *= 0.10000000149011612D;
this.motionZ *= 0.10000000149011612D;
float f4 = (float) Math.random() * 0.4F + 0.6F;
this.particleRed = ((float) (Math.random() * 0.20000000298023224D) + 0.8F) * colorR * f4;
this.particleGreen = ((float) (Math.random() * 0.20000000298023224D) + 0.8F) * colorG * f4;
this.particleBlue = ((float) (Math.random() * 0.20000000298023224D) + 0.8F) * colorB * f4;
this.particleScale *= 0.75F;
this.particleScale *= scale;
this.particleAlpha = alpha;
this.reddustParticleScale = this.particleScale;
this.particleMaxAge = (int) (8.0D / (Math.random() * 0.8D + 0.2D));
this.particleMaxAge = (int) ((float) this.particleMaxAge * scale);
}
@Override
public void renderParticle(VertexBuffer worldRendererIn, Entity entityIn, float partialTicks, float p_180434_4_, float p_180434_5_, float p_180434_6_, float p_180434_7_, float p_180434_8_){
float f14 = ((float) this.particleAge + partialTicks) / (float) this.particleMaxAge * 32.0F;
f14 = MathHelper.clamp_float(f14, 0.0F, 1.0F);
this.particleScale = this.reddustParticleScale * f14;
float f = (float) this.particleTextureIndexX / 16.0F;
float f1 = f + 0.0624375F;
float f2 = (float) this.particleTextureIndexY / 16.0F;
float f3 = f2 + 0.0624375F;
float f4 = 0.1F * this.particleScale;
if (this.particleTexture != null)
{
f = this.particleTexture.getMinU();
f1 = this.particleTexture.getMaxU();
f2 = this.particleTexture.getMinV();
f3 = this.particleTexture.getMaxV();
}
float f5 = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) partialTicks - interpPosX);
float f6 = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) partialTicks - interpPosY);
float f7 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) partialTicks - interpPosZ);
int j = 0;
int k = 32767;
worldRendererIn.pos((double) (f5 - p_180434_4_ * f4 - p_180434_7_ * f4), (double) (f6 - p_180434_5_ * f4), (double) (f7 - p_180434_6_ * f4 - p_180434_8_ * f4)).tex((double) f1, (double) f3).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex();
worldRendererIn.pos((double) (f5 - p_180434_4_ * f4 + p_180434_7_ * f4), (double) (f6 + p_180434_5_ * f4), (double) (f7 - p_180434_6_ * f4 + p_180434_8_ * f4)).tex((double) f1, (double) f2).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex();
worldRendererIn.pos((double) (f5 + p_180434_4_ * f4 + p_180434_7_ * f4), (double) (f6 + p_180434_5_ * f4), (double) (f7 + p_180434_6_ * f4 + p_180434_8_ * f4)).tex((double) f, (double) f2).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex();
worldRendererIn.pos((double) (f5 + p_180434_4_ * f4 - p_180434_7_ * f4), (double) (f6 - p_180434_5_ * f4), (double) (f7 + p_180434_6_ * f4 - p_180434_8_ * f4)).tex((double) f, (double) f3).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha).lightmap(j, k).endVertex();
}
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setExpired();
}
this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
if (this.posY == this.prevPosY)
{
this.motionX *= 1.1D;
this.motionZ *= 1.1D;
}
this.motionX *= 0.9599999785423279D;
this.motionY *= 0.9599999785423279D;
this.motionZ *= 0.9599999785423279D;
if (this.isCollided)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
}
}