package com.liuguilin.lovewallpaper.view; /* * 项目名: LoveWallpaper * 包名: com.liuguilin.lovewallpaper.view * 文件名: PuzzleGameView * 创建者: LGL * 创建时间: 2017/1/21 11:50 * 描述: 拼图游戏 */ import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Color; import android.os.Handler; import android.os.Message; import android.util.AttributeSet; import android.util.TypedValue; import android.view.View; import android.view.animation.Animation; import android.view.animation.TranslateAnimation; import android.widget.ImageView; import android.widget.RelativeLayout; import android.widget.Toast; import com.liuguilin.lovewallpaper.R; import com.liuguilin.lovewallpaper.model.ImagePiece; import com.liuguilin.lovewallpaper.utils.ImageSplitterUtil; import java.util.Collections; import java.util.Comparator; import java.util.List; public class PuzzleGameView extends RelativeLayout implements View.OnClickListener { //默认3*3 private int mColumn = 3; //容器的内边距 private int mPadding; //小图的距离 dp private int mMagin = 3; //存储图片的,宽高 都是固定的,所以使用数组 private ImageView[] mGameOintuItems; //宽度 private int mItemWidth; //图片 private Bitmap mBitmap; //切图后存储 private List<ImagePiece> mItemBitmaps; //标记 private boolean once; //记录时间 private int mTime; //容器的一个宽度 private int mWidth; //判断游戏是否成功 private boolean isGameSuccess; //是否显示时间 private boolean isTimeEnabled = false; /** * 动画层,覆盖在viewGroup中 */ private RelativeLayout mAnimLayout; private boolean isGameOver; /** * 动画限制 */ private boolean isAniming; private static final int TIME_CHANGED = 10; private static final int NEXT_LEVEL = 11; /** * 设置接口回调 * * @param mListener */ public void setOnGamemListener(GamePintuListener mListener) { this.mListener = mListener; } public GamePintuListener mListener; /** * 关数 */ private int level = 1; /** * 设置开启时间 * * @param timeEnabled */ public void setTimeEnabled(boolean timeEnabled) { isTimeEnabled = timeEnabled; } //接口 public interface GamePintuListener { //关卡 void nextLevel(int nextLevel); //时间 void timechanged(int time); //游戏结束 void gameOver(); } //子线程操作 private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { switch (msg.what) { case TIME_CHANGED: if (isGameSuccess || isGameOver || isPause) { return; } if (mListener != null) { mListener.timechanged(mTime); if (mTime == 0) { isGameOver = true; mListener.gameOver(); return; } } mTime--; handler.sendEmptyMessageDelayed(TIME_CHANGED, 1000); break; case NEXT_LEVEL: level = level + 1; if (mListener != null) { mListener.nextLevel(level); } else { nextLevel(); } break; } super.handleMessage(msg); } }; public PuzzleGameView(Context context) { this(context, null); } public PuzzleGameView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public PuzzleGameView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(); } /** * 初始化 */ private void init() { //单位转换——dp-px mMagin = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 3, getResources().getDisplayMetrics()); mPadding = min(getPaddingLeft(), getPaddingRight(), getPaddingTop(), getPaddingBottom()); } /** * 确定当前布局的大小,我们要设置成正方形 * * @param widthMeasureSpec * @param heightMeasureSpec */ @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); //拿到容器的高宽最小值 mWidth = Math.min(getMeasuredHeight(), getMeasuredWidth()); if (!once) { //进行切图和排序 initBitmap(); //设置imageview(item)的宽高等属性 initItem(); //根据关卡设置时间 checkTimeEnable(); once = true; } setMeasuredDimension(mWidth, mWidth); } /** * 是否显示时间 */ private void checkTimeEnable() { //如果我们开启了 if (isTimeEnabled) { countTimeBaseLevel(); handler.sendEmptyMessage(TIME_CHANGED); } } /** * 根据当前等级设置时间 */ private void countTimeBaseLevel() { mTime = (int) Math.pow(2, level) * 60; } /** * 进行切图和排序 */ private void initBitmap() { //判断是否存在这张图片 if (mBitmap == null) { mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.splash_bg); } //进行裁剪 mItemBitmaps = ImageSplitterUtil.splitImage(mBitmap, mColumn); //裁剪玩后需要进行顺序打乱sort Collections.sort(mItemBitmaps, new Comparator<ImagePiece>() { @Override public int compare(ImagePiece lhs, ImagePiece rhs) { //生成随机数,如果》0.5返回1否则返回-1 return Math.random() > 0.5 ? 1 : -1; } }); } /** * 设置imageview(item)的宽高等属性 */ private void initItem() { //( 容器的宽度 - 内边距 * 2 - 间距 ) / 裁剪的数量 mItemWidth = (mWidth - mPadding * 2 - mMagin * (mColumn - 1)) / mColumn; //几 * 几 mGameOintuItems = new ImageView[mColumn * mColumn]; //开始排放 for (int i = 0; i < mGameOintuItems.length; i++) { ImageView item = new ImageView(getContext()); item.setOnClickListener(this); //设置图片 item.setImageBitmap(mItemBitmaps.get(i).getBitmap()); //保存 mGameOintuItems[i] = item; //设置ID item.setId(i + 1); //设置Tag item.setTag(i + "_" + mItemBitmaps.get(i).getIndex()); RelativeLayout.LayoutParams lp = new RelativeLayout.LayoutParams(mItemWidth, mItemWidth); //判断不是最后一列 if (i + 1 % mColumn != 0) { lp.rightMargin = mMagin; } //判断不是第一列 if (i % mColumn != 0) { lp.addRule(RelativeLayout.RIGHT_OF, mGameOintuItems[i - 1].getId()); } //判断如果不是第一行 if ((i + 1) > mColumn) { lp.topMargin = mMagin; lp.addRule(RelativeLayout.BELOW, mGameOintuItems[i - mColumn].getId()); } addView(item, lp); } } /** * 获取多个参数的最小值 */ private int min(int... params) { int min = params[0]; //遍历 for (int param : params) { if (param < min) { min = param; } } return min; } /** * 点击的第一张图和第二张图,他们进行交换 */ private ImageView mFirst; private ImageView mSecond; /** * 点击事件 * * @param v */ @Override public void onClick(View v) { //如果点击了一次,你还点击,则无效 if (isAniming) { return; } //重复点击 if (mFirst == v) { //去掉颜色 mFirst.setColorFilter(null); mFirst = null; return; } if (mFirst == null) { mFirst = (ImageView) v; //设置选中效果 mFirst.setColorFilter(Color.parseColor("#55FF0000")); //第二次点击 } else { mSecond = (ImageView) v; //交换 exchangeView(); } } /** * 图片交换 */ private void exchangeView() { mFirst.setColorFilter(null); // 构造我们的动画层 setUpAnimLayout(); ImageView first = new ImageView(getContext()); final Bitmap firstBitmap = mItemBitmaps.get( getImageIdByTag((String) mFirst.getTag())).getBitmap(); first.setImageBitmap(firstBitmap); LayoutParams lp = new LayoutParams(mItemWidth, mItemWidth); lp.leftMargin = mFirst.getLeft() - mPadding; lp.topMargin = mFirst.getTop() - mPadding; first.setLayoutParams(lp); mAnimLayout.addView(first); ImageView second = new ImageView(getContext()); final Bitmap secondBitmap = mItemBitmaps.get( getImageIdByTag((String) mSecond.getTag())).getBitmap(); second.setImageBitmap(secondBitmap); LayoutParams lp2 = new LayoutParams(mItemWidth, mItemWidth); lp2.leftMargin = mSecond.getLeft() - mPadding; lp2.topMargin = mSecond.getTop() - mPadding; second.setLayoutParams(lp2); mAnimLayout.addView(second); // 设置动画 TranslateAnimation anim = new TranslateAnimation(0, mSecond.getLeft() - mFirst.getLeft(), 0, mSecond.getTop() - mFirst.getTop()); anim.setDuration(300); anim.setFillAfter(true); first.startAnimation(anim); TranslateAnimation animSecond = new TranslateAnimation(0, -mSecond.getLeft() + mFirst.getLeft(), 0, -mSecond.getTop() + mFirst.getTop()); animSecond.setDuration(300); animSecond.setFillAfter(true); second.startAnimation(animSecond); // 监听动画 anim.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { mFirst.setVisibility(View.INVISIBLE); mSecond.setVisibility(View.INVISIBLE); isAniming = true; } @Override public void onAnimationRepeat(Animation animation) { } @Override public void onAnimationEnd(Animation animation) { String firstTag = (String) mFirst.getTag(); String secondTag = (String) mSecond.getTag(); mFirst.setImageBitmap(secondBitmap); mSecond.setImageBitmap(firstBitmap); mFirst.setTag(secondTag); mSecond.setTag(firstTag); mFirst.setVisibility(View.VISIBLE); mSecond.setVisibility(View.VISIBLE); mFirst = mSecond = null; mAnimLayout.removeAllViews(); //每次移动完成判断是否过关 checkSuccess(); isAniming = false; } }); } /** * 判断是否过关 */ private void checkSuccess() { boolean isSuccess = true; for (int i = 0; i < mGameOintuItems.length; i++) { //拿到所有的图片 ImageView imageView = mGameOintuItems[i]; if (getImageIndex((String) imageView.getTag()) != i) { isSuccess = false; } } if (isSuccess) { isGameSuccess = true; handler.removeMessages(TIME_CHANGED); Toast.makeText(getContext(), "成功,进入下一关!", Toast.LENGTH_LONG).show(); handler.sendEmptyMessage(NEXT_LEVEL); } } /** * 获取tag * * @param tag * @return */ public int getImageIdByTag(String tag) { String[] split = tag.split("_"); return Integer.parseInt(split[0]); } /** * 获取图片的tag * * @param tag * @return */ public int getImageIndex(String tag) { String[] split = tag.split("_"); return Integer.parseInt(split[1]); } /** * 交互动画 */ private void setUpAnimLayout() { if (mAnimLayout == null) { mAnimLayout = new RelativeLayout(getContext()); //添加到整体 addView(mAnimLayout); } } /** * 下一关 */ public void nextLevel() { this.removeAllViews(); mAnimLayout = null; mColumn++; isGameSuccess = false; checkTimeEnable(); initBitmap(); initItem(); } /** * 重新开始 */ public void restartGame() { isGameOver = false; mColumn--; nextLevel(); } //暂停状态 private boolean isPause; /** * 暂停 */ public void pauseGame() { isPause = true; handler.removeMessages(TIME_CHANGED); } /** * 恢复 */ public void resumeGame() { if (isPause) { isPause = false; handler.sendEmptyMessage(TIME_CHANGED); } } }